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Referee's Lounge Discussion of how to (and not to) Referee Traveller and Cepheus Engine games. No edition warring allowed.

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  #31  
Old November 6th, 2019, 11:15 PM
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If the mistake is a basic lack of knowledge that their character should have but the player doesn't, I'm all for supplying the missing information and making a suggestion.
This is where the basic attribute EDU comes in. Wisdom is also included with EDU or occasionally INT. Have them make an EDU check with the number of Military terms and/or Rank as a Modifier.

The point of having those numbers on the character sheet is that the player isn't the character.
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Old November 7th, 2019, 02:04 AM
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Originally Posted by Kersus View Post
I thought this would be more along the lines of, "What to do when all the players but one have a lot of skills."

I played at one table where everyone had 4-6 terms and one player had one term with no commission nor advancement. The poor character could still do stuff, but wasn't the gunner, the engineer, the pilot, the fighter, etc. He was the character who held the tools for the other characters.

This is less an issue for campaigns than it is for one-shots.

This is where psionics comes in handy. The younger character can max out on their psionic potential.
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  #33  
Old November 8th, 2019, 03:18 PM
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Originally Posted by Kersus View Post
I thought this would be more along the lines of, "What to do when all the players but one have a lot of skills."

I played at one table where everyone had 4-6 terms and one player had one term with no commission nor advancement. The poor character could still do stuff, but wasn't the gunner, the engineer, the pilot, the fighter, etc. He was the character who held the tools for the other characters.

This is less an issue for campaigns than it is for one-shots.
The game we played a bit ago had a couple of 1 term characters. While low in skills, a lot of the game really does not always need that. Particularly as this game was taking place after a ship crash & they all woke up in cold berths. No one had survival or recon, so from that perspective the 1 term players had exactly the same chances and abilities as the multi-term players.

We also evened things out by applying one of the skill packages and favored the, err, less-favored players to help a bit. But in Traveller it is not the lack of skills that matter, but the lack of imagination! (well, that really applies to all RPGs I would hazard)
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Old November 8th, 2019, 11:01 PM
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Given the "no-experience Player makes inept decision his military career Character would not" situation, I might hand the Player a web tablet with the Google search for "Charge of the Light Brigade" on screen and tell him something like "Your character remembers reading about this in Staff School."
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