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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old August 8th, 2019, 09:53 AM
dalthor dalthor is offline
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Default An Idiot's thoughts on orbital distance

We can probably all agree that Bode's Law is fundamentally flawed - it kinda sorta used to work for our solar system, but has been discredited by many other observations.

I've basically thrown out orbital distance FOR NOW. I simply refer to the orbit number these days, and WAG [woeful assumptive guess] the distance, and therefore the travel time. Basically, everything is moving at the speed of story.

Side note: I'll probably go back to using T5 mechanics, pending a scientific breakthrough. lol

I was thinking about orbital distances, and had an idea. I'm not a math person - orbital mechanics give me glazed eyes. This means I have no clue how this would work, or if it is even possible.

I posit using four primary parameters:
- Solar Mass [SM]
- Plant/moon/gas giant/etc Mass [PM]
- Orbital speed (angular momentum or speed???) [OS]
- Distance (from the star)

The orbital distance is a function of those four basic parameters, ignoring other orbital bodies.

Is it possible to come up with a function that can get in the ballpark with orbital distances? I don't need true scientific accuracy, and don't care if it is RW compliant or not.

For example, OS = (SM/PM) / D or D = (SM/PM) ^ OS or some such.

This is just something I've been toying around with. I figured I'd post it because there are some brilliant minds on CotI; maybe somebody here can stand science on its head.
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Sir Dalthor Et Magera, TAS Life Member (Dagu/Ikabi) #0254
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My work-in-progress: http://wiki.travellerrpg.com/Varan_Republic

I like to think I'm smarter than the average dummy
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