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T20 - Traveller for the D20 System Open discussion on the D20 version of Traveller!

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  #11  
Old December 24th, 2017, 09:26 PM
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Originally Posted by Supplement Four View Post
I've never played it, but I've heard nothing but good things about T20--that it does do a great job of meshing Traveller with the d20 system.

If that's true (and I tend to believe that it is), then why would you want to mess with that?
The biggest complaint is "It's too far from d20"...
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  #12  
Old December 24th, 2017, 10:24 PM
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Originally Posted by Qstor2 View Post
I agree that any new version of T20 should use D20 Modern/Future as the basis. I'd be interested in that for sure.
D20 Modern/Future is dead. If you can call something that never really took off well at all alive in the first place. Why bother "updating" a dead game to another dead system?
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Old December 25th, 2017, 03:23 AM
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I would use some of the stuff from d20M/F to produce a sci-fi version of 5E.
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Old December 25th, 2017, 10:35 AM
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Originally Posted by steventirey1985 View Post
D20 Modern/Future is dead. If you can call something that never really took off well at all alive in the first place. Why bother "updating" a dead game to another dead system?
Games are never dead. Is Classic Traveller dead?

If you want to play it, it's still there for you to use.

In fact, I prefer "dead" games over new games because you've typically got a wider selection of support published for the game. With a game that is no longer being published, you have access to the entire run. With a new game, you don't know what will be published in the future, when it will be published, and you have to wait for whatever it is to be published.

New doesn't always mean better.
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Old December 25th, 2017, 05:42 PM
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Originally Posted by Supplement Four View Post
Games are never dead. Is Classic Traveller dead?

If you want to play it, it's still there for you to use.

In fact, I prefer "dead" games over new games because you've typically got a wider selection of support published for the game. With a game that is no longer being published, you have access to the entire run. With a new game, you don't know what will be published in the future, when it will be published, and you have to wait for whatever it is to be published.

New doesn't always mean better.
From a commercial standpoint, D20 Modern is toast - not enough money left to be made to justify development cost, and a failure with the critics.

Thus, no good reason exists to remake T20 in that system's mold.

Now, adjusting it to Pathfinder... would likely just peave the Pathifinder fanboys by not giving them balanced treasure packages... but at least it's an audience.
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  #16  
Old December 25th, 2017, 09:33 PM
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Originally Posted by aramis View Post
adjusting it to Pathfinder...
I note that even they had trouble coming up with a really large SF-appropriate feat list, and Starfinder is basically PF in space. T20's feat list is fairly short because the combination of Traveller not being Heroic Fantasy and also operating in the heyday of the OGL mean that it really just needed to have the stuff that was unique to the setting. Starfinder has neither excuse and the feat list is still really short.

Even taken as is, T20 can function as the anti-StarFinder in many ways. It provides a complete counterpoint to the tiered equipment approach of Starfinder, a play style alternate that pointedly ignores the zero-to-hero structure of heroic fantasy, and a setting that is actually huge, not just potentially huge.
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Old December 26th, 2017, 10:02 AM
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Now, adjusting it to Pathfinder... would likely just peave the Pathifinder fanboys by not giving them balanced treasure packages... but at least it's an audience.
Personally I would *love* this. I was hoping that's what Starfinder would be, but alas no.

My main reasons for loving it are because 1) I think PF is a better, move evolved version of that game than D&D 3.0e and 3.5e (I've played all three), and 2) most of my potential Traveller players are familiar with one or more of those games, and porting them over to a d20 version of Traveller would make starting up a Traveller campaign that much easier on everyone.

Cheers,

Baron Ovka
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  #18  
Old October 29th, 2018, 04:04 AM
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Still have the core hardcover book and the CD so would find it interesting to see something else come out of it. Had promise and never panned out due to many issues including the loss of Hunter (RIP).
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Old October 29th, 2018, 04:19 AM
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due to many issues
One of the issues I hit very early was solved by the T20 equivalent of 1001 Characters. A somewhat unnecessary effort for CT given its simplicity. The same cannot be said for T20, where any statblock you have to write yourself presents the risk of turning the Ref's job into a full time endeavor.. As such, 76 Gunmen was a life saver.
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  #20  
Old November 13th, 2018, 11:43 AM
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I was hoping that the Gateway sector would have some more adventures. There were a lot of "seeds" that MJD planted in GtD that weren't expanded upon. It's my favorite Traveller supplement.
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