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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old February 13th, 2005, 01:07 PM
RainOfSteel RainOfSteel is offline
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I'm not sure how far this topic will go.

Over in Fleet Structures & funding, we have run into some difficulty with the terms, reserve, reserves, and reservists, their multiple menaings, and when to identify when an individual is discussion which meaning of which term.

Can we come up with a more exactly set of terminoloy to aid us in our disucssions of these and associated topics?
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Old February 13th, 2005, 02:07 PM
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Sadly it's another of those things that is Traveller version specific.

A reserve fleet in CT is a tactical reserve, a reinforcement. It may be either an Imperial Navy fleet or a Colonial Navy fleet

A reserve fleet in MT is what the CT OTU called a Colonial fleet.

A reservist usually conjures up its real world meaning...
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Old February 13th, 2005, 04:08 PM
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Quote:
Originally posted by Sigg Oddra:
Sadly it's another of those things that is Traveller version specific.

A reserve fleet in CT is a tactical reserve, a reinforcement. It may be either an Imperial Navy fleet or a Colonial Navy fleet

A reserve fleet in MT is what the CT OTU called a Colonial fleet.

A reservist usually conjures up its real world meaning...
I'm willing to buy into these definitions.

However, what I was hoping to do is find a way to obviously differentiate.

Or are we reduced to using references like CT:Reserve(s) or MT:Reserve(s); as we have CT:Credits and GT:Credits?
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Old February 13th, 2005, 04:26 PM
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To avoid much confussion I would think the latter is the way to go.

We can't change what's written for MT anymore than we can change what's written for CT.

And the two are at odds with each other
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Old February 13th, 2005, 09:17 PM
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There is little to suggest, canonically, that the reserve fleets are manned by anything other than full timers.

System fleets are mentioned in HG, but are not explicitly part of MT or later canon; likewise, they are not prohibited by canon, either...

However, The MT reserve fleets are assets of the imperial navy.
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Old February 14th, 2005, 04:10 AM
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Another kicker in the pants issue is what kinds of ships are where? If you look at what they refer to in "reserve" style ships - they are ships that are considered obsolete. By WHAT standard is a ship judged obsolete? Is it by Tech level? If that is the case, any non-TL 15 ship design is no longer cutting edge right? Yet by definition, a subsector fleet has ships that can be procured from shipyards within the subsector. That in Turn begs the question "But what if you can purchase a higher tech level fleet from the subsector that is adjacent to yours?"

So what by definition is an obsolete ship? A brand new TL 12 ship is NEW for the navy that just got it, but obsolete by Imperial Navy standards?
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Old February 14th, 2005, 04:57 AM
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Going by the counters in FFW the Colonial reserves include four BatRons that are the equivalent to the best Imperial squadrons.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">C.B4 PS 5-4-8 four numbered squadrons
I.B4 US 6-2-8 four squadrons
I.B4 US 5-1-7 three squadrons
I.B3 US 8-0-4 six squadrons
I.B3 US 4-4-4 six squadrons</pre>[/QUOTE]C = Colonial squadron
I = Imperial squadron
PS = partial streamlining
US = unstreamlined
Attack factor - bombardment factor - defence factor
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Old February 14th, 2005, 05:17 AM
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Looking at the counters again I would pick out
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">I.B4 US 6-2-8 four squadrons
I.C5 PS 5-4-6 two squadrons
I.C6 S 4-2-8 four squadrons</pre>[/QUOTE]as being cutting edge designs.

It's quite an interesting exercise to compare the FFW counters with the IE counters.
Similar combat values crop up, e.g.:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">I.BR US 5-4-8 two squadrons
I.BR US 4-4-4 six squadrons</pre>[/QUOTE]Are the Colonial squadrons of FFW the Imperial ships of a century ago?
Are they new builds to an old design, or are they hand me downs?
Has the Imperial Navy fully equipped to TL15 by the start of the FFW?

By the looks of things they still operate quite a number of TL13/14 ships.
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Old February 14th, 2005, 07:22 AM
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If you use the optional rule about quality types - Imperial Naval counters of exactly the same values as Colonial naval counters - suffer a quality die modifier on the combat table. Thus, even though even in attack and defense values, the colonial ships will still suffer a higher loss ratio. Is this quality modifier for lower tech ships or lower training? Both? Neither?
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Old February 14th, 2005, 07:52 AM
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I think the TL should be represented by the combat factors of the ship, crew experience and training should be what determines the Fleet Quality modifier.
Unfortunately the FFW optional rule mentions that TL differences are part of the reason for the Fleet Quality modifier.
I can't recall if there is such a rule in IE, I'll have to go and check...
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