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The Fleet Ship designs, strategies, and tactics.

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Old February 5th, 2016, 11:13 PM
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Default tankers and refuelling

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now as pendragonman points out, even a modest tanker can support quite a few (what I would consider) scouts and auxiliary vessels. depending on how a campaign plays out (should such a campaign ever occur, I would like to try one but can't even get four players much less the dozen or so a serious campaign would require) such tanker-supported fleets in the absence of serious warships could play a major role in strategic outcomes.
While I prefer a small ship universe (10 K and under) I also consider those ships I listed as tin cans and escorts/anti piracy patrols. On the other hand, 5000 tons of spare fuel will completely refuel a J4 10, 000 ton vessel. Which in my preferred universe is a Battlewagon/Heavy Carrier/Fleet Centerpoint.

Even at J4, that tanker would have enough loiter to refuel itself and purify a full load, still allowing to refuel that 10,000 T J4, just has to arrive on station a couple days for itself to gather unrefined fuel to transfer.
I see three issues with this. 1) this supposes a full tanker dedicated to each major combatant. is this an efficient use of resources? 2) the combatant may be refueled, but now the tanker is empty. if the combatant is to be refueled to allow a withdrawal, what about the tanker? 3) if the tanker can loiter and refuel, surely the combatant can as well?
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