Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Traveller 5 > Traveller 5

Traveller 5 Discussion of the Fifth edition of Traveller, released Spring 2013.

Reply
 
Thread Tools Display Modes
  #1  
Old October 19th, 2014, 08:13 PM
Supplement Four's Avatar
Supplement Four Supplement Four is offline
Citizen: SOC-14
 
Join Date: Dec 2002
Location: Houston
Posts: 9,343
Gallery : 0
Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++Supplement Four Citizen++
Default The Three Major Mechanics of T5

T5 Commentary....



Looking through T5, getting more familiar with the game (the better understanding I have of it, but better rules I can write and suggest for the combat chapter), I see that the game is, largely, comprised of three major mechanics.

A character expresses his self and interacts with the game world in two ways. The first is by the multi-dice task system. The second is through the use of the Characteristic Checks (roll 1D, 2D, or 3D for Stat or less).

I was a bit surprised seeing that second system contained in the rules as, in the past, I've seen (and expected to see here), the task system be the only method used for a character to make a task. Earlier Traveller editions with task systems used the task system to make attribute checks.

But, here, in T5, there are two, very different systems. One is multi-faceted and complicated: The T5 Task System with all its bells and whistles and options. The other is very simple: The Characteristic Check system, which is usually a simple 2D throw for a Stat or less.

I mentioned three major mechanics systems in the Subject, and the third system used pervasively in T5 is the Flux system and its variants. Flux usually isn't used as an end to itself (although it can be) but rather a codified method of developing modifiers for the other two systems.

Thus, in order to understand T5 gameplay, one must master all three systems:

1. The T5 Task System.

2. Characteristic Checks.

3. Flux


Understanding all three of these mechanics--how they are used in the game--will go a long way in helping you understand just about any section of the T5 Core Rulebook.

Once I realized this, I started to see the three mechanics all over the place. Flux, though not named as such, is the mechanic used to figure a target's apparent size--a modifier to the Ranged Combat Task. The QREBS system is based on Flux. Hit Location in the Combat System is, as it stands with the current draft, based on Flux. Character Life Events and the BTSD system are both based on Flux.

Characteristic Checks are used all through Character Creation, sometimes called Risk and Reward or Civilian Life rolls. I've also seen Characteristic checks pop up in Marc's new T5 Combat Draft. Plus, in the section describing the checks, there is a large range of opportunities for a character to make a Characteristic Check in the game--lots of examples.

And, of course, the T5 task system is quite prevalent, covering just about any situation involving a skill.

If you want to have your character do something in a T5 game, most likely, whatever it is you need to do, will be accomplished by using some version of one of these three base mechanics.
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Struggling with combat mechanics bardbear Traveller: The New Era 0 July 31st, 2012 03:21 PM
MegaTraveller vs. TNE vs. T4 vs. T5 mechanics OjnoTheRed The Lone Star 31 May 17th, 2010 09:00 AM
question about PbP mechanics... Commander Truestar Play by Post - OOC 5 August 21st, 2009 06:29 PM
Mechanics Question ravells Imperial Research Station 3 January 9th, 2007 11:11 AM
A few mechanics questions RickA T20 - Traveller for the D20 System 16 July 4th, 2005 11:43 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.