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The Fleet Ship designs, strategies, and tactics.

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Old May 9th, 2001, 01:15 PM
Uncle Bob Uncle Bob is offline
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No, I'm not in trouble. I'm talking about the game. It made vector movement understandable, and almost book-keeping free (unlike Book 2). It was not good for use during roll playing, though, especially if the characters were very savvy and the player's weren't.

I always thought it would be neat as a straight wargame, with 2-10 ships on a side, especially with High Guard weapons. Yeah, I know the 2 dimensional abstraction breaks down when you have a third ship, but I thought it would still be usable, and test some of the High Guard abstractions.
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