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The Fleet Ship designs, strategies, and tactics.

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Old March 15th, 2019, 01:11 AM
Carlobrand Carlobrand is offline
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Default The naval base in the living room

So, here's the thing. The naval base at a mainworld is a juicy target. Groundside elements might defend themselves from bombardment with point defense systems and be defended by the world's troops, but the orbital elements are going to be in trouble if an enemy drives friendly forces out of the orbital space. They're either going to be boarded and taken, and milked for anything useful, or they'll be destroyed. That ain't a starport, that's a military asset.

Question is: how would you prevent that? You could make the orbital elements jump-capable, they could do a short in-system jump to deep space until the system's secured, but they're in a gravity well. You could station them outside of the 100-D limit, but they're vulnerable there. You could make them atmosphere-capable and take them into the ocean, but you lose the flexibility of a dispersed structure, and that's not an option at Macene. Jewell's base likely can be defended, but Mirriam's base is an open target. How do you defend your assets?
Comments made are for the purpose of offering alternative campaign settings for consideration. The writer acknowledges that Traveller is intended to emulate certain common science fiction tropes and that, in the course of emulating those tropes and providing a better playing experience, some liberties must be taken with science. No statement by the writer should be interpreted as constituting a criticism of the game on that basis ... except for that bit about Virus. Dude, really?!
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