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Old October 19th, 2010, 12:50 AM
Madmax Madmax is offline
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Default What is an Emergency Low Berth?

I have three sets of rules, CT, MT, and TNE. In all these rules they refer to ships as having Low Berths, or Emergency Low Berths, but no where that I can find is it explained what the difference is.
Does anyone know of any official explanation of this?

If there is not one, then this is what I think it should be:

Low Births, such as ae offered for passengers on merchant ships, are designed for carrying a passenger for up to a few weeks at most. The passenger is in a 'Light' freeze state. These berths are fairly safe (usually) but the safety decreases markedly after more than, say, 3 weeks.

Emergency Low Births are a different and more extreme technology that 'Deep' freezes the occupant for years, perhaps decades. These are, on average, significantly more dangerous than a regular Low Berth.
However IMTU Emergency Low Births are a necessity because I implement a literal interpretation of the MisJump rule. When rolling for the end point of a MisJump I do NOT adjust to the nearsest star system, so most MisJumps end up in deep interstellar space. Since the ships are usually not capable of making another jump at that point, the only option for passengers and crew is to occupy the Emergency Low Berths and activate the ships distress beacon. Eventually the distress beacon will be heard at the nearest Starport, though it will usually take YEARS or DECADES, at the speed of light, for that to occur. It may then take some time, possibly more years, before the Starport can mount a rescue mission, depending on just how far out in the void the stranded ship is.
If the characters survive all this they will not have aged, but the game world will have in their absense. ("What's Virus?").
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lowberth, misjump

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