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Old March 13th, 2019, 06:06 AM
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Default Psi and Magic in the Piper-Norton Sector

The following is my first draft of psi rules for the sector rules. I need to do some more die rolling but I think that they will work. I would greatly appreciate some feed back regarding the psi rules. I am still working on the magic ability.

PSI & MAGIC DRAFT 1

The Psi ability is a rare and wild talent in the Piper-Norton Sector. The greater the social standing and the higher the education, the lower the likelihood of the ability appearing. A higher social standing makes one less desirous of standing out from the peer group with something strange. The higher education level makes one less likely to be open to an ability which cannot be readily explained. It is not impossible, but it is more difficult. [The referee is encouraged to allow the use of both psi and magic in the game, as the writings of Andre Norton are full of such talents, but it is the referee’s decision.]

To determine if one has the psi ability, roll two D6. If you education is 9 or higher, subtract one from the roll. If your education is 5 or lower, add one to the roll. If your social standing is 9 or higher, subtract one from the roll. If your social standing is 5 or lower, add one to the roll. Then compare the roll to either your education level or social standing, whatever is higher. If the modified roll is less than the level used, then one does not have any psi ability. If one rolls equal to or higher than the target level, one has some psi ability.

For example, Shane Fox wishes to try for the psi ability. He has an education level of 7 and a social standing of 4. The education level of 7 gives him no modifier for the roll, but the social standing of 4 gives him a plus one on the roll. His target level is 7, the higher of his education and social standing. Shane rolls an 8, to which he adds one for his low social standing, resulting in 9. This is greater than his education level, so he has some psi ability.

Steena Ashe also wishes to try for the psi ability. Her education level is 10, which means that one is subtracted from the attempt roll. Her social standing is 9, which also means that she subtracts one from the attempt roll. She rolls a 12, from which 2 is subtracted, resulting in 10. This is equal to her education level, which is the higher of her education and social standing levels, so she has the psi ability. If she had rolled an 11, the modified result would have been 9, which is less than 10, leaving her without any psi ability.

Gordon Murdock has an education level of 13. He cannot have any psi ability as it is not possible to roll 13 with two D6 die. In addition, he would have to subtract at least one for his high education level, meaning that the highest modified die roll would be 11, lower than his education. Even with a low social standing, he could still not reach 13 on the die roll.

There is one other time when one can roll for the psi ability, and that is if the player chooses the Rim Scout career. The Rim Scouts are much more open to someone with a wild talent, given what they may encounter. If one chooses the Rim Scout career, they may roll again for the psi ability with a modifier to the roll of a plus one. Gordon Murdock would really like to have some psi ability, so he selects the Rim Scouts as his career, and is successful with his enlistment roll. His social standing of 5 gives him another plus one modifier on the roll (he has fallen on hard times), and makes it possible to reach 13 with a roll of two D6. He rolls a 12 and adding one makes the final roll 13. This matches his education level and he is successful in his pursuit of the psi ability.
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