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Ship's Locker Submit your favorite original equipment and weapons for others to use in their own Traveller campaigns.

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  #1  
Old March 28th, 2003, 04:15 PM
justacaveman justacaveman is offline
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Here are some new toys for you violent types.

TRAVELLER WEAPONS
T. L. Rice


Ammo
Cost TL Weight RoF Range DMG(Crit) Size Type Recoil Rnd Wt Cost

HANDGUNS
2mm Gauss Pistol Cr1000 14 300g 1 40m 1d8 (x3) S P No 20 150g Cr80
Gyrojet Pistol Cr250 8 650g 1 24m 1d12 (x2) S P No 6 180g Cr20

Rifles
Gyrojet Carbine Cr800 8 2kg 1 50m 1d12 (x2) L P No 20 500g Cr40

MACHINE GUNS
Gauss LMG Cr4000 12 6kg 10/20 150m 2d12 (x2) L P No 200 2500g Cr150

LASER WEAPONS
Pocket Laser Pistol Cr1500 15 500g 1 36m 1d10 (x2) S Laser No 10 100g Cr150
Advanced Laser Pistol Cr2000 15 900g 1 36m 2d10 (x2) S Laser No 25 200g Cr200
Advanced Laser Carbine Cr5000 15 4kg 1 36m 3d8 (x2) M Laser No 50 1kg Cr400
Advanced Laser Rifle Cr7000 15 4500g 1 36m 3d10 (x2) M Laser No 100 1.5kg Cr600

SUPPORT WEAPONS
Heavy Gauss Rifle Cr5000 12 6500g 1 150m 4d12 (x2) L P Yes 10 600g Cr50
Adv. Infantry Gauss Weapon Cr4500 12 5kg -- -- -- L -- -- -- -- --
Gauss Rifle 1/4/10 96m 2d12 (x2) P No 40 400g Cr30
Gauss Grenade 1 100m By Grenade Varies No 5 1kg Varies

HIGH ENERGY WEAPONS
Plasma Pistol Cr3000 15 2kg 1 18m 3d12 (18) S Energy Yes 10 500g Cr1000


TL8 WEAPONS

Gyrojet Weapons: These weapons fire 12mm spin stabilized rockets at a velocity of approximately 450 mps. The first
practical gyrojet weapons appear at this Tech Level. Earlier models were unreliable, and used slower burning rockets that did not reach
maximum velocity before 60 meters. Improved, more reliable, rapid burning propellants now allow the rockets to reach maximum
velocity within 1 meter of the muzzle.


TL12 WEAPONS

Advanced Infantry Gauss Weapon: This is a Gauss Rifle coupled with a 25mm Gauss Grenade Launcher. The Gauss
Grenades although smaller, are the functional equivalent of their lower tech counterparts (Use regular grenade damage). The AIGW is
designed as a single integral system, and the components are not separable into different weapons.
Gauss LMG: A gauss equivalent of the Light Machine Gun.
Heavy Gauss Rifle: A heavy, hypervelocity 10mm gauss weapon designed to replace the lower tech Light Assault Gun. While
the recoil is less than that of the LAG, the heavier weight still requires the firer to either use the integral bipod or have STR 14+ (Unless
in Battle Dress.) to avoid a –2 attack penalty.


TL14 WEAPONS

2mm Gauss Pistol: A light civilian Gauss Pistol.


TL15 WEAPONS

Advanced Laser Weapons: At this Tech Level, advances in material and battery technologies allow more compact laser
weapons with removable magazine-like power packs.
Plasma Pistol: A massive and intimidating weapon, the Plasma Pistol is designed as a sidearm for Battle Dress equipped
troops. Due to it's weight and recoil, a firer needs to have STR 14+ to fire the pistol (Unless in Battle Dress.) without suffering a –2
attack penalty. The compact removable power pack contains hydrogen fuel and a powerful battery.


These are available as word or PDF documents. Email me if you would like a copy.

justacaveman@attbi.com

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  #2  
Old March 28th, 2003, 08:31 PM
justacaveman justacaveman is offline
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I tried to keep the Column headings straight, but it just doesn't work too well here.

I assure you, they look nice and pretty as PDF and Word documents.

[img]graemlins/file_23.gif[/img]
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  #3  
Old March 29th, 2003, 04:32 AM
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Aquinas Aquinas is offline
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Quote:
Originally posted by LordRhys:
Plasma Pistol: A massive and intimidating weapon, the Plasma Pistol is designed as a sidearm for Battle Dress equipped
troops. Due to it's weight and recoil, a firer needs to have STR 14+ to fire the pistol (Unless in Battle Dress.) without suffering a –2
attack penalty. The compact removable power pack contains hydrogen fuel and a powerful battery.
Battle Dress sidearm (drool drool) kewl

Vidmar
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Old March 30th, 2003, 09:40 AM
justacaveman justacaveman is offline
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If you look closely at the stats, you'll realize it's not really any more effective than a Gauss Pistol, but it's a huge pistol and would be terrifying to be on the wrong end of.

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Old March 30th, 2003, 11:50 AM
far-trader far-trader is offline
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Hehe, the plasma pistol sounds a lot like the BH-209 Plasgun from the Schlock Mercenary comic strip. I was gonna do a FF&S TNE version someday so I have the related strips saved. For all you gun-bunnie/comics fanz here's the other links...

ommminous
hummmmmmm

peace through
superior firepower
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Old April 1st, 2003, 11:19 PM
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This is some great stuff!

I've been wanting to convert some Weapons over to T20, but this seems to fit the ideas I hav had recently.

I was debating wether to make high tech laser weapons chemical cartridges, or give them an extra die of damage, like starship weapons get +1USP @ TL13.

TA1 gives an idea of what various calibres do for standard rounds, I was wondering how to handle gauss rounds.

This post realy hit the spot.
I will definitely email for PDF.
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Old April 2nd, 2003, 11:22 PM
cmdrx cmdrx is offline
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Just like to add some new toys of my own.

For your enjoyment, I present the option of Rapid Fire energy weapons.

I've decided to keep it as simple as possible. For Rapid Fire Energy weapons the rule is just to increase cost and weight by RoF/2. This accounts for tougher optics, magnetic containment and cooling systems. For Lasers this is applied only to the weapon itself, the power pack remains the same. Mind that you do use up as many 'shots' from that pack per full burst. For High Energy Weapons apply the mods to BOTH the Weapon AND the Backpack. The Backpack contains most of the recoil and cooling systems needed.

Some Examples:
Laser SMG, TL12 (TL12 Laser Pistol with RoF4)
cost=1000 x 4/2=cr2000
weight=1.2 x 4/2 = 2.4kg
Range, Damage, etc... remain the same as original weapon
Can fire single shot or Burst of 4, +2hit or +2damage dice.

RPFGMP-14 (FGMP-14 with RoF3)
Weapon: Kcr150, 2kg Backpack: 40shots, Kcr97.5, 13.5kg
Dmg 7d20(18), Range 45m, RoF 1/3 (+1 hit or damage die w/ burst)
You better believe this requires B-Dress to operate!

Antioch Arms...
Better living through superiourly excessive firepower.
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  #8  
Old April 3rd, 2003, 11:40 PM
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kree and hiver mixed FAR* gas...real killer stuff
PEEEE----UUUUUU!!!!!! [img]graemlins/file_23.gif[/img] [img]graemlins/file_23.gif[/img]
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Old April 4th, 2003, 09:39 AM
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Hey tj, design it! I'd like to place an order! [img]graemlins/file_23.gif[/img]
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  #10  
Old April 4th, 2003, 10:06 AM
justacaveman justacaveman is offline
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Isn't that what TJ's Roach Coaches use for for fuel?

[img]graemlins/file_23.gif[/img]
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