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The Fleet Ship designs, strategies, and tactics.

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Old April 21st, 2006, 12:28 PM
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I've looked at quite a few deckplans and I always wonder about this: where is the sickbay supposed to be? The ship requires a Medic as part of the crew of four (pilot, astrogator, engineer and medic/steward). So where is the sickbay for the medic to y'know, tend to the sick and injured?
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Old April 21st, 2006, 12:35 PM
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It's part of the medic's stateroom

Like the galley is part of the steward's, the workshops are part of the engineer's etc.

Serious answer is the only guidance I could find for such things in CT was in High Guard first edition IIRC.
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Old April 21st, 2006, 12:35 PM
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Another question: just how big is a stateroom? How big is the bed? can you potentially have two people occupy a single stateroom, like a married couple or something?
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Old April 21st, 2006, 12:41 PM
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Quote:
Originally posted by Sigg Oddra:
It's part of the medic's stateroom
I was thinking that. But that lead to my next question...

Plus, isn't the Medic also supposed to double as the Steward? Normally I mean. I suppose you could say that anyone or everyone *should* be a steward on such a small ship.

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Like the galley is part of the steward's, the workshops are part of the engineer's etc.
Well the deckplans I've seen tend to make space for the galley next to the lounge areas. As for workshops, I'd simply make the air/raft garage a bit bigger and put the workshop there. You have to think there would be one there anyway, given its proximity to the engineering section as well as being a garage for the ship's hotrod.

Here's another question: why do Far/Free Traders have two lounges?
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Old April 21st, 2006, 01:00 PM
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Quote:
Originally posted by stofsk:
Another question: just how big is a stateroom? How big is the bed? can you potentially have two people occupy a single stateroom, like a married couple or something?
4 tons of stateroom equate to eight standard deck plan squares.

If you allocate four squares of deck plan to the stateroom itself, making it a square 3 metres on a side (that's 9'10"), you have a room that's more than adequate for single occupancy (and really cosy for double occupancy).

That gives you another four squares to allocate as corridors, shared spaces (gallies, common areas etc.).

Allocate six squares to the stateroom and it is spacious enough for dual occupancy, but the common area will have to be smaller.
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Old April 21st, 2006, 01:07 PM
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Quote:
Originally posted by stofsk:
Here's another question: why do Far/Free Traders have two lounges?
Security.

One is for the passengers to use, one is for the crew.
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Old April 21st, 2006, 01:29 PM
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Can you elaborate?

EDIT: Also the fresher units. They're supposed to be a combination of shower, clothes washer, fresher, and toilet. I don't know how big they can realistically be, so I hit on the idea of having one fresher for every stateroom. Like two rooms in a house which share a walk-in ensuite. Good idea?
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Old April 21st, 2006, 01:51 PM
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Regarding double occupancy of a Hi Passage Stateroom, I always figured that a couple would actually get two adjoining rooms. One would be used as the bedroom, one for the sitting room.

Unfortunately, if you look at modern cruise ships (designed for 1 week voyages similar to starships) the size of the stateroom is really very small. Also, there are several more classes of passenger than Traveller proposes. I'm sure this was for simplicity, but perhaps a 4 class system would have worked better. Hi Psg, Mid Psg, Low Psg (Steerage) and Cold Sleep.

The low passage would become 4 passengers per stateroom and cost 2000cr.

Neither here nor there though.

Assuming that the sickbay comes out of the Medic(s) space is a good assumption. I also assumed that a piece of each passenger's stateroom made up the "common" areas, like galleys, lounges, casinos, bingo parlors, and corridors.

I also assumed that the engineering tonnage also includes provisions for minimal repair shops.

Additional space could be directly allocated for something if necessary.
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Old April 21st, 2006, 02:16 PM
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Quote:
Originally posted by stofsk:
Can you elaborate?
The passengers would be restricted to their own staterooms and common area.
That way they are less likely to be able to access the parts of the ship that could be useful in a hijacking.
By keeping the crew separate there is less likelyhood of them being taken hostage.

Quote:
EDIT: Also the fresher units. They're supposed to be a combination of shower, clothes washer, fresher, and toilet. I don't know how big they can realistically be, so I hit on the idea of having one fresher for every stateroom. Like two rooms in a house which share a walk-in ensuite. Good idea?
A fresher is usually allocated about a half a square in the corner if a stateroom.
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Old April 22nd, 2006, 12:04 AM
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Here is my current interpretation of a stateroom layout for a Type R:



The area opposite the captain's cabin is intended as galley/crew lounge. Aft of this area is another small lounge for passenger dining. I'm taking tonnage from the 20dt bridge allocation for sickbay.

I haven't drawn any doors/hatches/valves, yet. However, the heavier bulkhead separating the crew cabins from the passenger staterooms will have a secure iris valve for security. The bridge likewise.

Allocating space for sickbays, shops, lounges, airlocks, etc. is way too difficult, even in the most space-liberal rules versions, such as T20.
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