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Old December 6th, 2008, 10:57 PM
Jamus Jamus is offline
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Default Free trader vrs far trader

Any logical reason for these two to have different hull designs? I mean to say, why wouldn't someone who wanted/needed J-2 just move some interior walls and upgrade their free trader?



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Old December 6th, 2008, 11:46 PM
Allensh Allensh is offline
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practical reason no...but people like that sort of thing. Aesthetics and all that.

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Old December 7th, 2008, 12:15 AM
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Based on a tidbit in GT Interstellar Wars, the difference is that the Beo hull is a Vilani design, while the Marava hull is a Terran design. The Beo hull-form is older than the Third Imperium.
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Old December 7th, 2008, 12:36 AM
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Quote:
Originally Posted by Jamus View Post
Any logical reason for these two to have different hull designs? I mean to say, why wouldn't someone who wanted/needed J-2 just move some interior walls and upgrade their free trader?
I'd say that there must be many, many more ship designs than the small handful that has been detailed in canon. There may well be a jump-2 version of the Beowulf Class and a jump-1 version of the Empress Marava. Just as the Placid Ox, Golden Gryphon, and Soaring Eagle are jump-1, -2, and -3 versions of the same hull (http://jtas.sjgames.com/login/article.cgi?792 (requires a JTAS Online subscription to see)).



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Old December 7th, 2008, 06:00 AM
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I think it's human nature to tinker with things, modify things, etc. Well... at least Solomani human nature, if not Vilani human nature. As rancke says, there are many, many more ships designs.

That's one of the reasons I like the new T&G... any ship in there that bears only vague resemblance to the original will get handwaved as a variation on a theme.
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Old December 7th, 2008, 09:37 AM
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Just think of Honda, Mercedes, Toyota, Fiat ...

If the craft you produce and want to sell looks the same and internally is
the same and costs the same as all the craft produced by all the others,
why should a customer decide to buy your product ?
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Old December 7th, 2008, 10:19 AM
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Thanks much for the responses all.

That said I am thinking that I will just use a upgraded J-2 Beo for the next campaign I run. thinking of making it a old ship 50-100 years and giving it a bunch of the previous owner quirks.

not sure how i would/will handle psychic echos though...

I intend to find a way to make the ship a recurring NPC.
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Old December 7th, 2008, 01:10 PM
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Other Type A hulls that come to mind are FASA's Alexandria-class and the unnamed but similar hull in "Starships & Spacecraft" by Judges Guild. There is also the Type A done for T20, the original Mayday version of the Beo, and the "flying shoe" from T4. Note that several of these are the right size deckplan, unlike the original CT Marava and MT Beo.

There are also adaptions of other class hulls, such as an Animal-class (Safari Ship) hull converted to a Type A spec.
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Old December 8th, 2008, 12:42 PM
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Still not sure how to handle psychic echoes. Im not wanting anything crazy like event horizon but wouldnt mind a little bit of personality. So far I have decided that the ship was used for 30 years by a private contractor for blockade running/transport/medical evac for the imperial navy during the imperiums various wars.

After that the ship was used for a few decades as a standard free trader before being sold and left to rust at a C class port on the frontier. Ship has a reputation for being cursed. More than three crews have died in this ship.

Havent decided what the ship was used for or for how long prior to its military actions.

The J-drive is upgraded to 2 but is quirky/sensitive and can flood the ship with deadly radiation if not well taken care of. The ship has an addition turrent in place and both turrent are designed to be pop-up. Ship has improved sensors but has had its hull taped back togather so much it is not as sound as it should be.

Any thoughts or ideas would be very appreciated.
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Old December 9th, 2008, 12:32 PM
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Default Psychic echoes

You could take a leaf out of Walter J. Williams' excellent Angel Station and have the ship 'haunted' by randomly appearing snippets of a previous owner's holo-diary.

Sure the PCs might want to do a complete purge and rebuild to get rid of the 'ghost' but (i) the recertifications for spaceworthiness are a stone bitch (ii) you'll lose a number of 'non-standard' mods that have been made to the ship if you do this and (iii) there's always the chance that you'll pick up a fragment of useful information from one of the 'manifestations'.

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