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MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

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Old July 2nd, 2018, 12:52 PM
kazrak kazrak is offline
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Default How did Dulinor succeed?

The thread about how Lucan managed to lose reminded me of one of my eternal questions on the Rebellion:

How did Dulinor fire four shots from a pistol, at a range sufficient that he didn't get tackled by an Aslan (canonically fast pouncers, although this one may have been old), with at least two moving targets, and get four kills that were beyond the ability of TL15 medicine to heal?
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Old July 2nd, 2018, 03:38 PM
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So, for grins and giggles, I decided to see if the assassination is even possible given the MegaTraveller rules. (tl;dr - yes, but only because Dulinor is a munchkin and the Aslan ambassador didn't jump him.)

The Rebellion Sourcebook describes the weapon as a magnum revolver, and Travellers' Digest #9 gives Dulinor's stats as 898CBF with Handgun-4.

Strephon, Iolanthe, and Iphegenia have stats of 667ABF, 48BB8F, and 57498F. (Same source, but Iolanthe's and Iphegenia's are from 1104, not 1116. Iphegenia's may have gone up, since she was only 15; Iolanthe's might have gone down due to aging.)

The same issue of Travellers Digest gives the rolls required for Dulinor - routine task at short range, target number 7, +5DM. Problem: Short range is under 5m, and an Aslan can move 6m in one round. Before he can fire his third shot, he's in hand-to-hand combat with somebody with a dewclaw.

But we'll assume that the ambassador is too slow due to age. Okay. A magnum revolver does damage 3. Problem: damage 3 (3 dice) won't kill any of those people, since you only apply a die of damage to one stat. Dulinor absolutely needs an exceptional success (succeed by 2 or more, which doubles damage) to be able to kill in one shot. This is not actually unreasonable for the first two shots, with that +5 DM - it's still a roll of 4+, and 6+ would quadruple damage, which makes a kill almost a guarantee.

We know the ambassador is moving, so there's at least a -1DM due to that. So, a roll of 7+ is necessary to really be sure of a fatal shot. Still better than even odds. If the ambassador is charging Dulinor, that's a -3DM or so - 9+ isn't an unreasonable roll, and 7+ is still 6D damage, probably enough to kill.

And then we get to the Crown Princess. (She's had 2 rounds to react. She should be hiding behind the Iridium Throne by now. I assume it'll stop a bullet.) She can move at most 2 squares, evading, which is a -4DM on the attack. He needs an 8+ to have any chance at a kill, 10+ to guarantee it.

His odds aren't as bad as I'd thought, but he's totally munchkinned out to have that chance. (Handgun-4? Seriously?)
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Old July 2nd, 2018, 03:39 PM
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Quote:
Originally Posted by kazrak View Post
The thread about how Lucan managed to lose reminded me of one of my eternal questions on the Rebellion:

How did Dulinor fire four shots from a pistol, at a range sufficient that he didn't get tackled by an Aslan (canonically fast pouncers, although this one may have been old), with at least two moving targets, and get four kills that were beyond the ability of TL15 medicine to heal?
the latter is easy - head-shots. The one organ you can't replace.

As for the former - distance? Allies?
We know that high nobles were allowed to carry a ceremonial sidearm... so the question really becomes, "How did the audience chamber not become a free-for-all firefight?"
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Old July 2nd, 2018, 03:43 PM
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Quote:
Originally Posted by kazrak View Post
The thread about how Lucan managed to lose reminded me of one of my eternal questions on the Rebellion:

How did Dulinor fire four shots from a pistol, at a range sufficient that he didn't get tackled by an Aslan (canonically fast pouncers, although this one may have been old), with at least two moving targets, and get four kills that were beyond the ability of TL15 medicine to heal?
About the aslan, maybe because he was surprised (how long takes to shoot 4 rounds wiht a revolver?) and probably not properly clothed to move quickly.

As for the rest, maybe because the guards on duty there were loyal to him instead than to the Emperor?

Remember it is specified that the Ilelish Regiment was on duty that day, and they took care of the IISS and Marines security also present.

Even TL15 medicine must act quickly to sabe an otherwise dead body, andd the first moments where full chaos, and IIRC it is specified the Ilelish Guards barricaded in the room and it took seveara days to assault them.

Even hours would have prevented to recover Strephon's body to revive him...
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Old July 2nd, 2018, 03:50 PM
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Quote:
Originally Posted by kazrak View Post
(Handgun-4? Seriously?)
Not so rare...

Aside what you learn a usual skills in your career, just roll enough times a weapon in mustering out, and you can end up with a fairly high skill on it....
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Old July 2nd, 2018, 05:16 PM
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Check the MT surprise rules, it is possible Dulinor had the advantage of surprise...
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Old July 2nd, 2018, 06:42 PM
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Originally Posted by kazrak View Post
(tl;dr - yes, but only because Dulinor is a munchkin and the Aslan ambassador didn't jump him.)
Ah HA! Intergalactic conspiracy in the Royal Court! The Aslan were IN ON IT! The truth is out!

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His odds aren't as bad as I'd thought, but he's totally munchkinned out to have that chance. (Handgun-4? Seriously?)
Which is why I like it for "game fiction" to take creative license with the system in order to get the results they want, rather than writing RAW.

When you Game, you're looking at effects at the top of the bell curve of probability, with the rare joys and sorrows of what happens when the rolls reach the edges.

In fiction, an awful lot of it happens at the edges. Most of the good parts, especially.

Even if the combat system made the attack UNpossible, the story should still stand.
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Old July 2nd, 2018, 09:56 PM
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Now for some JFK sized Conspiracy Theories....
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Old July 3rd, 2018, 01:25 AM
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Originally Posted by McPerth View Post
Not so rare...

Aside what you learn a usual skills in your career, just roll enough times a weapon in mustering out, and you can end up with a fairly high skill on it....
The weird thing is, he had Handgun-4 before he even became an Archduke. (He shows up in the 1104 adventure in Traveller's Digest #9.) He's better at handgun than Admin or Leader. (By 1116, he's brought both of those up to 4 as well, from 3.)

I guess he just really liked guns, and then realized that he could use his handgun skill for a promotion.
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Old July 3rd, 2018, 01:33 AM
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Originally Posted by mike wightman View Post
Check the MT surprise rules, it is possible Dulinor had the advantage of surprise...
He only gets one round; a gunshot is sufficient to alert others.

So, round 1, he has surprise, he shoots and kills Strephon.
Round 2: It's unclear who gets initiative, since nobody on either side has Tactics skill. I'll give it to Dulinor. He shoots and kills Iolanthe. The Aslan can now move and gives cover to Iphegenia.
Round 3: Dulinor actually "misses" here, technically - he kills the Aslan instead of Iphegenia. Iphegenia dithers. (In her defense, she's had a bad 18 seconds, what with her parents being shot dead and her guards shooting each other.)
Round 4: Dulinor shoots and kills Iphegenia.
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