Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > MegaTraveller

MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

Reply
 
Thread Tools Display Modes
  #1  
Old September 25th, 2018, 03:34 PM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,714
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default Lieutenant Windhoek history

Ahh, Lieutenant Windhook. What great adventure potential completely wasted.

The first MT campaign could have had PCs involved in spiriting him away to safety - instead we got a five year fast forward to 1121.

Just imagine if the first adventure had not been that contrived, ludicrous, awful 'nail' mission, but rather had been a free trader crew approached by a patron to take on a working passenger...

I'm tempted to write it.


[NOTE by RJE: draft Casual Encounter attached]
Attached Files
File Type: pdf Casual Encounter - Windhoek.pdf (314.1 KB, 9 views)
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.

Last edited by robject; October 6th, 2018 at 10:11 AM..
Reply With Quote
  #2  
Old September 25th, 2018, 05:43 PM
Whipsnade's Avatar
Whipsnade Whipsnade is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: Dover, New Hampshire, USA
Posts: 5,916
Gallery : 5
Visit Whipsnade's Blog
Whipsnade Citizen+Whipsnade Citizen+Whipsnade Citizen+
Default

Quote:
Originally Posted by mike wightman View Post
Ahh, Lieutenant Windhook. What great adventure potential completely wasted.

They really dropped the ball on that one.

Windhook is an important part of the "Point of Divergence" for my slapdash, never tested, never played, "Wounded Colossus" ATU. Windhook encounters Strephon's squadron returning from Long Bow II and, after being vetted, Jonathan Crocker links his mind with the Emperor's.

The rest, as they say, is history.
__________________
"The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves." - Mike Wightman
Reply With Quote
  #3  
Old September 26th, 2018, 04:10 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,933
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Quote:
Originally Posted by mike wightman View Post
Ahh, Lieutenant Windhook. What great adventure potential completely wasted.
Start with an idea. Check.
Sketch out an outline. To do.

Call it a short adventure in four one-hour-long acts.

Act I.
1. A free trader crew is approached by a patron to take on a working passenger (Windhook).
2. First stop, the crew is attacked by thugs.
3. Second stop, the crew is also coincidentally attacked by more capable thugs.
4. Crew is now suspicious when they narrowly escape a rather nasty attack.

Act II.
1. Crew start asking questions. Windhook reveals his true identity and his destination port, but not why.
2. Windhook provides location of a ship that will temporarily shake off the pursuing agents (two by two, hands of blue).
3. Race to empty space where the relief ship is located.
4. Minor scuffle ensues.

Act III.
1. Ship is directed to a seemingly worthless location.
2. Players and Windhook intersect with Strephon's squadron (surprise!) returning from Longbow II.
3.
4.

Act IV.
1-3. Simply fantastic revelations, boarding actions, and close shaves.
4. Conclusion.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link
Reply With Quote
  #4  
Old September 26th, 2018, 05:53 PM
Whipsnade's Avatar
Whipsnade Whipsnade is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: Dover, New Hampshire, USA
Posts: 5,916
Gallery : 5
Visit Whipsnade's Blog
Whipsnade Citizen+Whipsnade Citizen+Whipsnade Citizen+
Default

Quote:
Originally Posted by robject View Post
Start with an idea. Check.
Sketch out an outline. To do.

So, what do we know about the adventure's human mcguffin? Not much, which, oddly enough, makes things easier.
  • - Windhook(1) is a naval lieutenant.
  • - He worked in naval intelligence before his latest protocol assignment.
  • - He's described as young.

What did he see and do? More details this time, but still vague enough to make it easier.
  • - He was waiting outside for the Twin Princes to stop arguing.
  • - He knew Imprey, the officer tasked with killing the princes.
  • - When the Assassination occurs and Lucan acts, he realizes he's a dead man.
  • - Lucan shoots at him and he runs to the Palace Admin Office.
  • - There he is given orders to deliver to the Aircraft Ops Center and a marine escort.
  • - This is when he seizes the opportunity handed him.
  • - He reaches the Aircraft Ops Center and deliberately fails to pass the order from Admin to seal the Palace.
  • - He and three other naval officers fly to the Naval Command Center under the Palace.
  • - He forges orders which allow him to board an Imperiallines Type-TJ jump6 cruiser "bound for the Imperial border".
  • - He changes ships four times in a few weeks.
  • - He's using "every trick" he learned in INI.
  • - His account of what happened is entered into a computer information agency on Inarli/Corridor. Inarli is in the rimward portion of Corridor, those few subsectors separated from the rest of the sector by the Great Rift. It's near several known mid-Rift reference points and also ~30 parsecs from Usdiki.

So, where was he heading? Inarli could be a red herring. The "Imperial border" exists in more directions than just spinward. He's not a noble or a child of one, but he's obviously "connected" as everyday schmoes don't get assigned to the Palace as protocol aides. Running home is out, it's the first place they'll look. Hiding in the Navy is out too, it's just as fractured as the Imperium and different factions will finger him. While he's running from Emperor Lucan initially, he's either a weapon or a threat in the eyes of every faction.

What can he do? What is he trying to do? Come up with some answers to that and you'll know how the patron is helping him and what sort of trouble the players can get into.

1 - Or Windhoek as it's spelled both ways multiple times on the same page of the Rebellion Sourcebook.
__________________
"The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves." - Mike Wightman
Reply With Quote
  #5  
Old September 26th, 2018, 06:30 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,933
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Quote:
When the Assassination occurs and Lucan acts, he realizes he's a dead man.

So, where was he heading? Inarli could be a red herring.

he's obviously "connected" as everyday schmoes don't get assigned to the Palace as protocol aides.

Running home is out [...] Hiding in the Navy is out too
There's the core motivation. Run.

Let's assume Inarli IS a red herring.

Quote:
What can he do? What is he trying to do?
Sounds like a Mission: Impossible setup.

First, what can he do? He can carry information to someone (Norris? (Why??)), (The real Strephon?), but that information seems limited to: Lucan did it.

What he might have to do, is clear his name. Lucan will name him a fugitive and want him killed asap. And if it's impossible to get free of that, then he'll have to get clear of Lucan... which might involve fleeing to the Solomani Confederation, or some other neighboring human state. And even then, spies will be everywhere...
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; September 26th, 2018 at 06:45 PM..
Reply With Quote
  #6  
Old September 26th, 2018, 07:29 PM
Whipsnade's Avatar
Whipsnade Whipsnade is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: Dover, New Hampshire, USA
Posts: 5,916
Gallery : 5
Visit Whipsnade's Blog
Whipsnade Citizen+Whipsnade Citizen+Whipsnade Citizen+
Default

Quote:
Originally Posted by robject View Post
There's the core motivation. Run.

Agreed. To me, the "three officers" angle suggests he isn't the only one with that motivation. There are going to be many different people with many different reasons wanting to get off Capital as soon as possible. Even Dulinor is running, not that I'm suggesting Windhoek is somehow linked to Dulinor.

Having so many people bugging out should help Windhoek at first. Too many leads to track down and all that.

Quote:
Let's assume Inarli IS a red herring.
Agreed. It's not some double, triple, quadruple blind. That is, Windhoek doesn't personally release his story there thinking that "they" will think that he'd never do it where he actually is. Instead, Windhoek has it released there knowing they'll have to check Inarli just to be sure. It's a diversion.

Quote:
Sounds like a Mission: Impossible setup.
I was thinking more along the lines of The Fugitive. Not the Harrison Ford movie, but the David Janssen TV series. Windhoek just keeps moving along, working here and there, because he can't risk staying in one place too long. The players meet him during an "episode", help him either knowingly or unknowingly, and then face the consequences of their actions.

Quote:
First, what can he do?
With regards to Lucan, stay alive. With regards to everyone else, stay free.

Quote:
He can carry information to someone (Norris? (Why??)), (The real Strephon?), but that information seems limited to: Lucan did it.
He's on the run to stay alive, to stay free, and not to share what he knows. Once a non-Lucan faction get their hands on him and conduct their probe - remember Dulinor's "tomb tappers"? - he's just becomes a human propaganda tool. They'll keep him under lock and key only allowing him out for war bond rallies. On the plus side, he'll be protected from Lucan's killers. On the minus side, Lucan's killers will finally know where he is.

Quote:
What he might have to do, is clear his name.
Doesn't matter. There's no One Armed Man to catch or Lieutenant Gerard to convince. Besides, everyone who isn't Lucan or working for Lucan already believes him.

Quote:
Lucan will name him a fugitive and want him killed asap. And if it's impossible to get free of that, then he'll have to get clear of Lucan...
Getting clear of Lucan will be more than just getting clear of Lucan's territory. Getting clear of everyone who will want him for their own purposes is another question. The big factions aren't the only players in all this. There are going to be dozens of groups who will want him so they can use or trade him like the Brotherhood of Varian. Remember that sidebar in one of the GT books? The one with the heads of all the various Imperial intel agencies playing "poker" with information?

Windhoek is a poker chip.

Quote:
... which might involve fleeing to the Solomani Confederation, or some other neighboring human state.
The Sollies are out. As I explained above, Windhoek is a propaganda coup for them.

As for other human states, Windhoek's "worth" is inversely proportional to their distance from the Imperium. The Darrians might hand him over to Norris as a goodwill gesture. The Swordies might hold onto him because Norris wants him and for anti-Imperial propaganda purposes. The League of Suns, however, might not care who he is at all.

Can he reach the Far Frontiers Sector?
__________________
"The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves." - Mike Wightman
Reply With Quote
  #7  
Old September 26th, 2018, 07:56 PM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,933
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

Quote:
Originally Posted by Whipsnade View Post
Can he reach the Far Frontiers Sector?
That thought had crossed my mind. It would be treacherous, running through Foreven. Which might be an interesting enigma in a pretty decent adventure.

Crossing Foreven requires a fleet of armed escorts: e.g. a squadron of Broadswords, per Adventure 7. There is something dangerous in Foreven. There be dragons.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link

Last edited by robject; September 27th, 2018 at 01:05 AM..
Reply With Quote
  #8  
Old September 29th, 2018, 12:29 PM
Kilgs Kilgs is offline
Citizen: SOC-14
 
Join Date: Apr 2007
Location: Midwest America
Posts: 1,116
Gallery : 0
Visit Kilgs's Blog
Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++Kilgs Citizen++
Default

Quote:
Originally Posted by mike wightman View Post
Ahh, Lieutenant Windhook. What great adventure potential completely wasted.

The first MT campaign could have had PCs involved in spiriting him away to safety - instead we got a five year fast forward to 1121.

Just imagine if the first adventure had not been that contrived, ludicrous, awful 'nail' mission, but rather had been a free trader crew approached by a patron to take on a working passenger...

I'm tempted to write it.
I thought the same when I discovered MT a few years back... My thought was a sympathetic Noble and his yacht crew fleeing Capital for the Marches or a Free Trader doing the same...
__________________
"What's the point of watching out for assassins?" Floyt grouched. "The underhanded bastards are always sneaking up on us anyways."
Reply With Quote
  #9  
Old October 3rd, 2018, 12:41 AM
robject's Avatar
robject robject is offline
Marquis
 
Join Date: Mar 2002
Posts: 13,933
Gallery : 9
Visit robject's Blog
robject has disabled reputation
Default

The fourth iteration of the draft is posted. It has slipped out of Phase I and moved into Phase II.

I've organized the text, rewrote certain sections, co-located the scenario suggestions, moved the casual encounter to the front, added a table of contents, added the Brothers of Varian angle, and "created" a short character entry for Lt. Trace Windhoek for both CT/MT and T5. That includes a skill list and a UPP.

I'm wondering if you think there are other NPCs that would be useful to add.
__________________
Imperiallines magazine
My Helpful Stuff for Traveller5
IMTU tc+ t5++ 3i(+) au ls+ / OTU 44% an+ dt+ ge- j- jf+ n- pi+ pp+ tr+ tv- uwp+ xb+
Tools Link
Reply With Quote
  #10  
Old October 3rd, 2018, 08:18 AM
Whipsnade's Avatar
Whipsnade Whipsnade is offline
Citizen: SOC-14
 
Join Date: Aug 2002
Location: Dover, New Hampshire, USA
Posts: 5,916
Gallery : 5
Visit Whipsnade's Blog
Whipsnade Citizen+Whipsnade Citizen+Whipsnade Citizen+
Default

Quote:
Originally Posted by robject View Post
The fourth iteration of the draft is posted. It has slipped out of Phase I and moved into Phase II.

Looks very very good.

I don't know about traveling via low berth to Fornol, but that's just a quibble and doesn't really matter. When I used the term "deadhead" I was referring to air/rail carriers' practice of carrying employees who aren't working on scheduled trips to locations where they would start working.

I've stolen two other scenario ideas from various sources: Blackmail and Prison Break.

Admittedly, the blackmail idea is a trope. It's still good if handled correctly. Windhoek is with the players and the group meets with a business contact. At the meeting, the business pretense is quickly dropped and the players are given "an offer they can't refuse". The blackmailer doesn't reveal who Windhoek is, but does state that Windhoek is wanted - legally or illegally - by powerful people. Thanks to their association with him, the players are now wanted too. The blackmailer will report, capture, and/or hold them all unless the players do something.

The prison break idea is stolen from Flaming Eye and Knightfall among others. The players stumble into an active war zone; Corridor, Lishun, Gushemege, etc. Their ship is impounded and they're tossed in a camp for detainees. While the forces who captured them aren't in much of a hurry to ID people and release those deemed safe, they're eventually going to do it. While in the camp the players meet Windhoek. His current disguise won't hold up under any scrutiny, so he is very interested in escaping and the players join his escape plot. He should actively recruit the players because of their skills, the fact they're new, and/or the fact their ship is still nearby.

An recurring NPC could be an Inspector Javert (Les MisÚrables)/Lt. Gerard (The Fugitive) type who is trailing Windhoek and shows up occasionally disrupting the players' plans. Javert/Gerard shouldn't be able to arrest or detain Windhoek out of hand because that would end things quickly. There may be jurisdiction issues or Javert/Gerard may have no official standing. Rather than being an overt agent of some faction, he would be either a "concerned citizen" with great connections or a covert agent who can't reveal himself lest he be arrested/detained too.
__________________
"The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves." - Mike Wightman

Last edited by Whipsnade; October 3rd, 2018 at 09:24 AM.. Reason: clarity
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
NPC: Marine 1st Lieutenant Samantha Dare robject Traveller 5 19 September 8th, 2015 10:57 AM
FFW history? beeber Imperial Interstellar Scout Service 14 September 18th, 2007 06:05 PM
T20 OTU history Anton Imperial Interstellar Scout Service 7 April 13th, 2003 01:06 PM
T20 History aravain T20 - Traveller for the D20 System 3 November 9th, 2002 05:16 PM
History... Solo The Lone Star 20 January 6th, 2002 12:46 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.