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  #31  
Old June 16th, 2019, 06:41 PM
chipla chipla is offline
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Originally Posted by CaptRet View Post
As destructive as the PGMP was, from a gaming standpoint was there really a need for the FGMP ? !?! Higher tech level advantages could be simply making it lighter, more manageable.
So from a gaming perspective, the FGMP in MgT (both 1e and 2e) is much more powerful for roughly the same weight (in 1e they're the same weight and there isn't much difference in 2e) and at TL14 an identical cost (100,000Cr). From this perspective, it's a way for high-level groups to have an option for hard-hitting weapons, do they want the extra damage (good if there is some heavily armoured enemies/vehicles about) or do they want the much greater portability of the TL14 PGMP. Since PGMPs become essentially normal weapons at TL14 (MgT 2e removes bulky and MgT 1e allows those with the requisite STR to fire every round) the only way that they could possibly be improved above that is to make them cheaper or to make them not use the Heavy Weapons skill (which the TL16 Plasma Rifle does) this changes the mechanical role of the PGMP a fair amount (which is why TL16). FGMPs are also a tool for GMs to use for storytelling - they are Traveller's big bad man-portable threat as much as anything else.

From an in-universe perspective, the FGMP is an evolution of the PGMP and a fairly logical one (what happens if I get this plasma hotter before shooting it). It also provides a squad support weapon for PGMP armed troops at the TL14+ levels just as the PGMP provided a squad support weapon to Gauss Rifle/Laser Rifle armed troops at TL12-13.
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Old June 17th, 2019, 02:19 AM
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Originally Posted by CaptRet View Post
As destructive as the PGMP was, from a gaming standpoint was there really a need for the FGMP ? !?! Higher tech level advantages could be simply making it lighter, more manageable.
Ignoring rules for the moment, but using the commonalities across the rulesets...
The FGMP is better versus armor.
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