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  #41  
Old December 8th, 2017, 01:47 PM
AnotherDilbert AnotherDilbert is offline
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Originally Posted by Grognard View Post
So what is required to be done annually at the starport? just One Months worth of maintenance?
We have no idea? We even don't know how long the annual shipyard visit is?
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  #42  
Old December 8th, 2017, 01:58 PM
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Originally Posted by Grognard View Post
The rules mechanics allow for the attacker to use the effect of the attack roll to inflict additional damage. Shouldn't the defender get the same courtesy?
I disagree, chained rolls unacceptably slows down combat. Combat mechanics should be simple and fast so they disappear in the background, allowing the players to concentrate on the action.
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  #43  
Old December 8th, 2017, 02:23 PM
AnotherDilbert AnotherDilbert is offline
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Originally Posted by Grognard View Post
I misread the critical hit rules, and have revised my earlier post to reflect that.
Still not quite...

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Originally Posted by Grognard View Post
Space Combat [REVISED]

"The severity of the crit is equal to the damage..divided by 10."

One beam laser has no chance of a crit (1D hits). IN order to score a crit on an AV2 ship, you must first roll an effect of 6+, and do enough damage to bypass armor, normally 2. Rolling max damage with a beam laser, with a crit effect of 6, nets us 12 points, -2 AV leaves 10 points which divided by 10= a single severity 1 crit. The odds of this are very very small.
You truncated the quote:
Quote:
Originally Posted by Core, p158
The Severity of the critical hit is equal to the damage the spacecraft has taken from the attack, divided by ten (rounding up).
1 damage / 10 = 0.1 rounded up to severity 1.
Any damage is enough for a severity 1 crit, 11 damage is enough for a severity 2 crit.

So beam lasers can easily inflict crits on lightly armoured ships, especially with the +4 DM to attack rolls.
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  #44  
Old December 8th, 2017, 02:37 PM
Grognard Grognard is offline
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Quote:
Originally Posted by AnotherDilbert View Post
Still not quite...


You truncated the quote:

1 damage / 10 = 0.1 rounded up to severity 1.
Any damage is enough for a severity 1 crit, 11 damage is enough for a severity 2 crit.

So beam lasers can easily inflict crits on lightly armoured ships, especially with the +4 DM to attack rolls.
Yep..missed that. Thanks
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  #45  
Old December 8th, 2017, 02:41 PM
Grognard Grognard is offline
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Quote:
Originally Posted by AnotherDilbert View Post
We have no idea? We even don't know how long the annual shipyard visit is?
From CT Book1 :
Routine Maintenance. Annually, a starship should be given a complete overhaul in order to insure that it is kept in good working order. Such maintenance costs 0.1% (1/1OOOth) of the cash price of the ship, and requires two weeks at a class A or B starport.
The owner must make provision for payment of the maintenance fee when it comes due. Crew members generally take their vacations at this time, but must still be paid. The ship owners must make provision for the expected loss of revenue while the ship is out of service.


How we got from maintenance annually, to maintenance monthly, with one visit to a starport annually, I'm not really sure....
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  #46  
Old December 8th, 2017, 02:42 PM
Grognard Grognard is offline
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Originally Posted by AnotherDilbert View Post
I disagree, chained rolls unacceptably slows down combat. Combat mechanics should be simple and fast so they disappear in the background, allowing the players to concentrate on the action.
So, you prefer your players to be paper targets? with no way to affect the death raining down upon them? Cruel..cruel you are.

Make it an opposed roll at least.
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  #47  
Old December 8th, 2017, 02:51 PM
Grognard Grognard is offline
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I think Mongoose screwed the Pooch when they added Stat modifiers AND increased damage in combat by the effect of the to hit roll.

Easier to hit targets, more damage, same DMs to avoid. (DM of 1-2 at best).

The only thing I can see that marginally helps is the higher AVs at higher TLs.
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  #48  
Old December 8th, 2017, 02:54 PM
Grognard Grognard is offline
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Vehicles 2e.

Most vehicles have 2 points of armor. Vehicle armor works the same was as personnel armor, yet my TL 10 Cloth has an AV of 8.

My pistol is more likely to damage a car than injure a guy in a flak vest.

My suggestion:

Personnel weapons other than grenades, lasers and Machine guns, and those noted as destructive, do not affect vehicles at all. Grenades, Lasers and Machine Guns and destructive weapons do half damage to vehicles.
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  #49  
Old December 8th, 2017, 03:49 PM
AnotherDilbert AnotherDilbert is offline
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Originally Posted by Grognard View Post
From CT Book1 :
Yes, traditionally it is two weeks, but that is not specified in MgT (either 1e or 2e).

Hopefully we should be able to play this edition without having earlier editions handy...

(Even in CT jump drives required routine maintenance after each jump.)
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  #50  
Old December 8th, 2017, 03:54 PM
AnotherDilbert AnotherDilbert is offline
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Originally Posted by Grognard View Post
So, you prefer your players to be paper targets? with no way to affect the death raining down upon them? Cruel..cruel you are.
If you stand around in the open while people are shooting at you, you deserve what you get?
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