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  #11  
Old April 24th, 2014, 12:02 AM
Shonner Shonner is offline
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Quote:
Originally Posted by GypsyComet View Post
Militaries can reflect the personalities of their leadership, so quite a bit is possible.
Pirates can be considered to be in military outfits.
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  #12  
Old April 24th, 2014, 01:46 PM
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Originally Posted by Shonner View Post
Pirates can be considered to be in military outfits.
Was Drake a pirate or a British Aldmiral?

I guess the answer would depend on whom you ask it...
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  #13  
Old April 24th, 2014, 08:44 PM
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Originally Posted by Shonner View Post
Pirates can be considered to be in military outfits.
Many can be, but many more cannot. Some "Pirates" are simply naval forces; others are formal or informal auxiliaries; others still are merely civil crews gone rogue, and others still aren't even that much.
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  #14  
Old April 29th, 2014, 05:23 AM
Tarondor Tarondor is offline
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So, going back to the original question: What changes would you make to create a campaign in which the PC's are still in their military careers?

The characters don't really need those whopping big cash benefits from mustering out - the military is going to provide the equipment they need. And I definitely don't want them getting ship shares or armor.

Would it be reasonable to simply skip Mustering Out? If not, what benefits could be offered to make up for its absence? I was thinking of simply replacing Mustering Out with a chart like this:

Die Roll--------Benefit
1-------------INT +1
2-------------EDU +1
3-------------Any 1 Service Skill
4-------------Any 1 Advanced Education Skill
5-------------Increase Rank or Receive Commission
6-------------SOC +1

What do you think?
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  #15  
Old April 29th, 2014, 06:32 AM
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Quote:
Originally Posted by Tarondor View Post
So, going back to the original question: What changes would you make to create a campaign in which the PC's are still in their military careers?

The characters don't really need those whopping big cash benefits from mustering out - the military is going to provide the equipment they need. And I definitely don't want them getting ship shares or armor.

Would it be reasonable to simply skip Mustering Out? If not, what benefits could be offered to make up for its absence? I was thinking of simply replacing Mustering Out with a chart like this:

Die Roll--------Benefit
1-------------INT +1
2-------------EDU +1
3-------------Any 1 Service Skill
4-------------Any 1 Advanced Education Skill
5-------------Increase Rank or Receive Commission
6-------------SOC +1

What do you think?
I agree they don't nned to know how many cash they have on hand if the military is going to fill teh bill anyway, but things as combat implants, skills due to repetitive rolls, etc. are a must, IMHO.

If they're going to be more tan a siple term in the service, I'd allow them to undergo the mustering out normally (but forcing them to sabe at least one roll for money) just for this.

The table you suggest, again INHO, chages quite a lot what they can achieve in mustrin out, as it allows for skills not available while mustering out, while it reduces some soc changes and does not take into account some benefits that would not be of much use while in the service (passages, weapons, etc...).
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  #16  
Old April 29th, 2014, 08:47 AM
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Quote:
Originally Posted by Tarondor View Post
Would it be reasonable to simply skip Mustering Out?
Yes and no as per.
Quote:
Originally Posted by McPerth View Post
If they're going to be more tan a siple term in the service, I'd allow them to undergo the mustering out normally
and
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Originally Posted by CosmicGamer View Post
These benefits reflect the savings, implants, gear and characteristics they gained during their career.

Perhaps not benefit rolls for the current term if the concept is playing out an event for a term they are in the middle of.
Just my opinion, but the only term that would possibly need any adjustment due to still being in a career would be the last. As per above, roll muster as normal for all other terms.
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Originally Posted by Tarondor View Post
If not, what benefits could be offered to make up for its absence?
None. If the decision is to not have "mustering out benefits" then no "benefits" would be given. Creating an alternative set of benefits is a whole different issue.
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Originally Posted by Tarondor View Post
Die Roll--------Benefit
5-------------Increase Rank or Receive Commission
What do you think?
Increase in rank?

I think this reflects something other than the proposed situation of having characters that are still current in the service.

If you want to change the benefit tables to reflect what you want for your game, please give better details as to what you are looking for.

No augmentation benefits because the military or setting is low tech?

No weapon and armor benefits because of some adventure plot issues?

More rank and skills to create characters that are more advanced at a younger age?
=================
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Originally Posted by Tarondor View Post
The characters don't really need those whopping big cash benefits from mustering out
This seams like more about a personal choice for how you want your games to be, which is fine, than a necessity due to playing a game where characters are still currently in service.

Soldiers can't save some of their money? I guess even though they are single and the military provides everything they need, every soldier throws every credit away on booze and prostitutes? Not a single soldier can save some of their pay?

If you want to go into changes for the cash table I think this is about something other than still being in service because while at a glance the cash table may have some high amounts, it reflects a max of three rolls by a 1 term character or a 10 term character. It reflects rolls from a lowly paid private to a well compensated General. While there is a "other" benefits table, there are very little actual possessions on it. The cash table could also reflect the possessions the cash can buy during service or savings for purchasing the following when one leaves the service, a nice suit, personal vehicle, vacation, some tools, camping gear, computer, comm, artwork, gun collection, down payment on a house, or whatever else one might spend their pay on.

The cash table is optional, why not let the player decide for their character?

Now, if you want to alter the cash table to better reflect a per term amount based on rank and salary, that is, I think, something for another thread as I don't see it as a issue that needs to be addressed here for a "still in their career" problem or military only issue.

Last edited by CosmicGamer; April 29th, 2014 at 09:02 AM..
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  #17  
Old April 29th, 2014, 11:49 AM
Tarondor Tarondor is offline
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Thanks for your thoughts. I posed my question generically so that I would not hijack the OP. But since you asked:

I'm constructing a Star Viking campaign set in the Reformation Coalition in the TNE setting, but using the Mongoose rules. All the PCs will be active-duty RCES members (if you don't know what that is, think Imperial Scouts with a touch of Special Ops and Privateer), not freelancers with their own ship and equipment. Gear and transport will be provided.

What I want the character creation process to provide is well- rounded active duty soldiers, not well-funded vagabonds. I want to be able to run missions with mostly Tech 9 and 10 gear, aided by the occasional precious piece of Tech 12 gear. I want no battle armor (what little Tech 12 battle armor the Reformation Coalition has is commandeered for the use of the Marines) because I want the low-tech worlds on which the missions are set to be legitimate threats. I want to see if I can run a Traveller game that -doesn't- end in an arms race.

I have no problem with the PCs having personal wealth; I just don't want that wealth to be the focus of the game or its story. In the real world, if a Navy SEAL is personally rich, he still doesn't supply his own helicopter for the mission. For the same reason, I don't want the PCs to have their own ship, so ship shares upon mustering out become a real problem.

What I'm thinking is that whenever the PCs finish their last term of character creation, they join RCES, either by volunteering, transferring from another service or being drafted (whichever the player likes as a story element).

Three ideas I've kicked around are 1) getting rid of the Mustering Out rule and replacing it with something else; 2) writing all new Mustering Out tables for each career that replace armor and Ship shares with something else (but what?); and 3) allowing the Mustering Out as normal, but saying that for story reasons, all armor received is Tech 9 and below and all ship shares may be held as investors but not used to purchase a ship while on active duty. The latter plan might be frustrating, but would allow me to create a plot point where the PC are forced to retire from RCES at some point, but still have a ship available, if I ever wanted to do that.

In short, I'm a lot more interested in creating a story driven by assigned missions and personalities and a lot less by the PCs possessions.

Thanks for your ideas!
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  #18  
Old April 29th, 2014, 02:07 PM
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Quote:
Originally Posted by Tarondor View Post
What I'm thinking is that whenever the PCs finish their last term of character creation, they join RCES, either by volunteering, transferring from another service or being drafted (whichever the player likes as a story element).

Three ideas I've kicked around are 1) getting rid of the Mustering Out rule and replacing it with something else; 2) writing all new Mustering Out tables for each career that replace armor and Ship shares with something else (but what?); and 3) allowing the Mustering Out as normal, but saying that for story reasons, all armor received is Tech 9 and below and all ship shares may be held as investors but not used to purchase a ship while on active duty. The latter plan might be frustrating, but would allow me to create a plot point where the PC are forced to retire from RCES at some point, but still have a ship available, if I ever wanted to do that.

In short, I'm a lot more interested in creating a story driven by assigned missions and personalities and a lot less by the PCs possessions.

Thanks for your ideas!
I don't see any problem in limiting the mustering out benefits (armor TL 9-, ship shares psotponed, etc...). After all, it's usually done due to TL or law level reasons (I would not allow any charactr that recives armor benefit to have a BD, even on a TL 15 environ, not will I allow the group to have a 20 kdton cruiser or super freighter just because they have 100 ship shares, so having a full ship for free).

Ship shares can also be exchanged for (so to say) expedition shares, with more vote in the expedition and more benefits from any recovered hi-tech that is sold at auction at the end of the mision(s) (or prime choice over any ship there). It's a longtime since I read TNE (though I still have the core book), but, IIRC the RCES missions have quite a freedom of action and its recovered matherial is usually sold at auction...
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  #19  
Old April 29th, 2014, 03:27 PM
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Quote:
Originally Posted by Tarondor View Post
Thanks for your thoughts. I posed my question generically so that I would not hijack the OP. But since you asked:
Main reason I asked was to determine if the concepts were on topic or not. Perhaps a new thread is warranted because I do have a variety of ideas and suggestions that are specific to your needs and not the OPs.
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  #20  
Old April 29th, 2014, 04:38 PM
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I'd love to see them. Please post them.
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