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  #11  
Old December 26th, 2008, 08:16 AM
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I have always wanted to try a Traveller/Trek game. Problem is, my players believe Trek is a horrible universe to rpg in, especially if they have to play Starfleet.

I really liked the original FASA Trek. Of course, being the SFB and Franz Joseph geek that I was, the lack of Franz Joseph ships was a bit of a bubble burster to me. Ha ha ha... if I had known then what I know what... just how many times can one's Trek bubble be burst?


I also took a liking to LUGTrek. I thought it caught the flavor of Classic like no other game. Sadly, never got around to playing it.

But someday, mark my words, I will play Traveller/Trek.
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  #12  
Old December 26th, 2008, 03:52 PM
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Personally, rules-wise, my preference is Prime Directive 1st Ed. VERY cinematic, very much fun.

I find trek a lot of fun to Roleplay in, provided everyone's on board. Buy-in is vital, and for some, difficult.

I've run the SFU using most of the trek engines available: PD1, FASA-Trek 1e/2e, LUG-Trek, D-Trek. I've not run GPD, as I know enough GURPS to know the feel will not work with my GM-style, and strongly dislike where it went mechanically.

I've also run every one of those in their native settings, as well.

And, I've run: Starships & Spacemen, which is a trek knock-off, an Excellent game for the first-gen; Zocchi's Star Patrol, also a trek knock-off, but rather lamer; Star Trek under MegaTraveller, which worked well enough for characters but not so well for ships...
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  #13  
Old December 26th, 2008, 04:06 PM
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Ahhh... I've run Starships and Spacemen too. That was lots of fun. Yeah, it's D&D meets Star Trek. But that being said, somehow it worked. Either that, or I was much more forgiving back in the days of my youth. Or had lower expectations.

Last Trek campaign I can remember running used FASA Trek, the original boxed edition. The last time I remember actually playing sort of Trek rpg was a simple Feds versus Klingons board action, using GURPS, but with the square-gridded Klingon battlecruiser plans from FASA. That was a bunch of fun.

I agree that buy-in is vital. And therein lies my woes... little to no player buy-in. It's a shame too, because I really have some fun Trek ideas to play out.

I never tried Prime Directive. Not sure why. I have picked up GURPS Prime Directive, but I wasn't sold on it. I think as I get older, I want simpler systems.
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  #14  
Old December 26th, 2008, 04:21 PM
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I always wanted to run FASA Trek back in the day, but since the idea was for the PCs to be officers of a ship, that led to unresolvable discussions as to who should be what. Not to mention the Captain Problem. Either the captain is one of the PCs, who is then the boss of the other PCs (unacceptable), or he's an NPC, who is then the boss of all PCs (unacceptable).

Players can be SO dogmatic. Especially when they're seventeen years old.
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  #15  
Old December 26th, 2008, 04:42 PM
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Quote:
Originally Posted by Rhialto the Marvelous View Post
Not to mention the Captain Problem. Either the captain is one of the PCs, who is then the boss of the other PCs (unacceptable), or he's an NPC, who is then the boss of all PCs (unacceptable).
If both options are unacceptable, any form of military roleplaying is unacceptable.

Even at 16, I never had the "Captain" problem. Perhaps because
  1. I and most of my players were in JROTC and/or CAP,
  2. Most of my players were Catholic, Orthodox, Episcopalian or Lutheran (all having strong hierarchical systems), and
  3. most of my players were military dependents.

In point of fact, the biggest issue was instead jockeying to get the ranking player to order the desired action so as to be insulated from the repercussions should it go poorly.
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  #16  
Old December 26th, 2008, 05:04 PM
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Quote:
Originally Posted by aramis View Post
If both options are unacceptable, any form of military roleplaying is unacceptable.
Exactly. Sigh.

My players were all over D&D, being as it is freewheeling anarchist--which is probably one more reason why D&D is so popular at a certain age... and beyond.
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  #17  
Old December 26th, 2008, 05:14 PM
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We had some diehard StarTrek Fans while I was at college. We played FASA StarTrek.

Some of the individuals were even military or military dependents.

Our biggest problem was finding someone who wanted to be Captain.

Most wanted positions in our group

Engineer or Science Officer (tied)
Yoeman (cause they got around, in many ways
Medical/Doctor
Captain and then Security

The only reason Security got lower than Captain, is because you knew that if you pissed off the Captain, you would be the first in on the next mission.

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  #18  
Old December 27th, 2008, 10:34 PM
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Trav Trek would be a pretty straightforward thing to do, what with warp engine rules and such.

Intriguingly, a MGT J-1 Warp drive is equivalent to Trek Warp Factor 5, and J-6 is Warp Factor 8.

The Constitution class Enterprise approximates 20,000 dTons (10k saucer, 7k engineering, 1.5k each nacelle, crudely divided). If you beefed up bay weapon damages and used the old skool 1 bay / 1000dTons, and, of course, homebrewed a shield system (there's 3 or 4 approaches that could be adopted from other MGT mechanics), and some crunch on anti-matter storage, a HG Enterprise comes pretty close to what we see on screen.

The flavour would come from good chargen tables though. While simple to make, they take a bit of crafting to get right, and I can see lots of PoVs emerging for battle.

A 30 page pdf woulf kick a Trav-Trek game off quite nicely.
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  #19  
Old December 28th, 2008, 02:34 AM
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Actually, Klaus, that depends a lot on baseline assumptions...

Warp 5 OCU = 125C. ≅ WF4.25 MCU. ≅ 5.54 days per Pc
J1=3.24*365/7≅164C ≅ WF 5.48 OCU ≅ WF 4.65 MCU

I can't recall if the parsec is 3.24 or 3.26; all the below use 3.24...

HOWEVER, sustained speed for jump is half that in normal ops.

J1 ≅ WF 5.5 OCU ≅ WF 4.65 MCU
J2 ≅ WF 6.95 OCU ≅ WF 5.7 MCU
J3 ≅ WF 7.97 OCU ≅ WF 6.48 MCU
J4 ≅ WF 8.78 OCU ≅ WF 7.05 MCU
J5 ≅ WF 9.45 OCU ≅ WF 7.55 MCU
J6 ≅ WF 10.05 OCU ≅ WF 7.96 MCU

OCU: Old Cochrane Units/Original Cochrane Units (TOS/TAS)
MCU: Modified Cochrane Units (TNG/DS9/Voy)

(MCU Calcs from http://home.att.net/~srschmitt/script_warpcalc.html )

Note that the most likely MGT Trav Rules will be a third WF scale; the scaling for the Star Fleet Universe of Star Fleet Battles/Prime Directive. It's OCU up to WF 4, at which point the exponent climbs.

How do we represent the Enterprise's (1701) Warp 6 cruise and warp 8 emergency speeds (Both OCU)?
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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