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  #1  
Old December 24th, 2008, 09:31 PM
Allensh Allensh is offline
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Default An interesting discussion

http://forum.rpg.net/showthread.php?t=430377

Mongoose Traveller Prime Directive?

Mongoose Traveller Star Trek (or at least as close as one can get and not get sued)?

interesting ideas expressed there...

Allen

(Please note the inclusion of the above link is not an attempt to draw people away from this forum or to 'promote' another forum, merely to start discussion here of ideas expressed there).
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  #2  
Old December 25th, 2008, 01:41 AM
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My view:
1) anyone who thinks traveller is plain vanilla is dead wrong. Vanilla-nutmeg-clove cookies, perhaps, but not plain vanilla.

2) Most of the RPGnet makes the worst days here look nice.

3) SVC is unlikely to be happy with whatever T:PD looks like, and since it won't be able to be CALLED T:PD, it won't reach the target audience by default.

4) T:PD won't be the Trek that most people are looking for

5) T:PD won't have decent ship rules, nor even Ships compatible with other Traveller designs.
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  #3  
Old December 25th, 2008, 02:49 AM
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Traveller isn't plain vanilla, but it's not hard to make it suit the game you want, either. What's a lot harder is writing something up that others will accept as a conversion.

I've only just started running a 3I game since I started using MGT (and got the CT CD--prior to that all I had was the first three LBBs.) The first few games I ran back in '77 were vanilla Traveller, but then I did my own blend of Doc Smith, Harry Harrison, and Jack Vance and ran that until last year. The only rules I actually rewrote were the shipbuilding rules. I dropped jumpspace isolation since I had inertialess drives instead of jumps, but transit times were the same. There was no general ansible tech, as in Traveller, but it cropped up a couple of times as one-off tech--sadly destroyed and lost in the course of the adventure.

Most of the game differences were a matter of emphasis rather than outright changes to the game. I probably could have kept the Traveller shipbuilding system, again just substituting inertialess travel for jumps, meaning interstellar encounters are possible.

Doing Trek doesn't need to be much different. It wouldn't even be hard to bring in existing Trek rules like ships and combat from Star Fleet Battles, using the Traveller rules for the RPG elements. Before I rolled my own I used both Triplanetary and Warpwar rules for shipbuilding and space combat with Traveller.

*shrug*

I guess what people are really talking about isn't so much rules as a bunch of pregenerated content for the game.

I don't know. I've never really understood people saying "I wish they'd do..." pick your milieu. A well-defined and simple core set of rules like Traveller are easy to adapt, IMO. And it's less work than starting with something totally generic like the original BRP (I'm not familiar with newer ones, so I can't speak for those.)
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Old December 25th, 2008, 04:43 AM
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The FASA ST game had some of the best ship combat rules form the player's perspective I've seen - similar in a way to how T20 makes the players have something to do.
Very easy to graft onto Traveller.

Since so much ST tech is just magic plot device of the week it's pretty easy to make it up too.
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Old December 25th, 2008, 06:06 AM
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Indeed an interesting discussion.

It seems there could be a lot of potentially useful material "in the pipeline",
at least enough to ruin my roleplaying budget completely.
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Old December 25th, 2008, 02:58 PM
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Quote:
Originally Posted by mike wightman View Post
The FASA ST game had some of the best ship combat rules form the player's perspective I've seen - similar in a way to how T20 makes the players have something to do.
Very easy to graft onto Traveller.

Since so much ST tech is just magic plot device of the week it's pretty easy to make it up too.
MoTrav Draft 3.2 had an equally involving system

Battlestations! (by Gorilla Games) has a similar system as MoTrav 3.2...

in both, every action of the ship is done by a character at a workstation.
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Old December 25th, 2008, 05:03 PM
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Is Battlestations a fun game? I've been on the fence forever now. It looks funky.
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Old December 25th, 2008, 07:31 PM
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BattleStations is a cool fun game. Has some neat little twist with the races and you can always play it as a RPG, miniatures or both game.

I never got the supplements (money issues as in lack of on my part).

Dave Chase
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Old December 25th, 2008, 08:31 PM
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Quote:
Originally Posted by Rhialto the Marvelous View Post
Is Battlestations a fun game? I've been on the fence forever now. It looks funky.
It is funky, but fun.

Very campy role playing like we did when we where kids. No high drama, just shoot-em until they are dead.
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Old December 26th, 2008, 05:04 AM
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It's not quite an RPG, not quite a starship combat board game, and not quite a starship boarding actions game, but a fun hybrid in the middle zone.

Supplements are worthy, bits are mixed bag, but plenty of them, and minis to replace the bits are expensive but available in 15mm.

It's Trek-ish and Traveller-ish without being either, but could easily be played in either style.

You have to have a character at a workstation to do anything of note on the starship scale, it's easier if you're in the right place. Starship actions are resoled by the character instigating them. Each "boarding turn" is also a starship combat impulse; the terminology is centered on the starship scale.

I've had one session go flat with it, and 20 sessions go great; no mediocre ones.
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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