Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > MegaTraveller

MegaTraveller Discuss of the MegaTraveller ruleset and the Rebellion Milieu

Reply
 
Thread Tools Display Modes
  #1  
Old June 11th, 2007, 10:50 PM
aramis's Avatar
aramis aramis is offline
Administrator
 
Join Date: May 2001
Location: Anchorage, AK, USofA
Posts: 28,924
Gallery : 53
Visit aramis's Blog
aramis has disabled reputation
Send a message via ICQ to aramis Send a message via AIM to aramis Send a message via Yahoo to aramis
Post

Some person asked for an example.

Here goes|

Protagonists| TPP=1
Fred A27876 T=0.5 L=20 H=3/4
ATV 1, Lg Blade 1, Tactics 1
Cutlass, Autopistol, Flack=3

Joe 792787 T=0.5 Lif=18 H=3/4
Lg Blade 1, Grav Vehicle 1
Cutlass, Air Raft, Cloth=5

Percy 64694A T=1 Lif=16 H=3/3 Spd 3
CRM 1, SMG 1, Lg Bld 1, Tracked Veh 1
SMG, Sabre (=Cutlass)


The opposition| TPP=0
THree thugs| AAA442 Lif=30 H=4/7
Cudgel 1, Brawling 1
Cudgels, T2 & 3 have Jack=(1) T1 has Cloth=5

All are movement speed 2 Except Percy; he's a human minor with speed 3.

Situation| on the tarmac, Neener Downs. Atm & Gravity Std.

Code:
Joe's Air Raft is this way 
         /\
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Turn 1 Start
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |(T1)|    |    |(T2)|(T3)|    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|         |    |    |         |    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    | Jo | Fr |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Pe |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
The bad guys know about the good guys, but not vice versa.

Joe moves forward.
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Turn 1
|    |    |    |    |    |    |    |    |    |    |  Joe
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |(T1)|    |    |(T2)|(T3)|    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|         |    |    |         |    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|    |    | Jo |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Fr |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Pe |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
Joe moving forward as can be seen
T2 wants to interrupt to get to him before he can raise an alarm.
Routine, Speed. Dice clatter, 7!
Joe is interrupted, it's now t2's turn
T2 moves to joe
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Turn 1
|    |    |    |    |    |    |    |    |    |    |  T2
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .   Joe
|    |(T1)|    | a  |    |(T3)|    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|         | T2 |    |         |    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|    |    | Jo |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Fr |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Pe |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
Fred is going to try to interrupt, as T2's surprise is lost, to shoot at T2 at point a. He rolls a 9... yes.
Range 4.5 meters Medium range {MT PM p74}, for Diff=Dif. Needing a 11+, he rolls a 9, DM+0... he misses.
Back to T2, who swings his cudgel at Joe. Joe can't interrupt (he's been interrupted, but drawing is free in MT.... T2 needs Routine, Dex, Oppsed by Dex to make an attack. He rolls a 6, +2 for his own dex A, -1 for Joe's 9. Total=7, a make.
Needs to hit| Routine Cudgel STR, Opposed Brawling & Block. So, Off=+3, Def=3 (L Bld 1 + Wpn Block 2); net DM+0. Roll is a 2! It has failed by more than 2, so it's a fumble. It's a natural 2, so it's an extra die. 3 dice get rolled. 18! OUCH! Destroyed Mishap. T2 has broken his cudgel uselessly.

Joe finally gets to finish his turn. He attacks T2. His attack opportunity is rolled| needs routine Dex vs Dex, net DM-2, rolls a 9. Good to go. Attacks with cutlass, routine LBld & str, vs Str & Block... Off=+2 (Str +1, LBld=1), def=-1 (Brawl 0, hands=1) net +1. Roll is a 12! Yow! 13 of 7, for made by 6... giving x4 damage (PM p71)
Cutlass has pen=3, and T2's jack has av 1 vs melee, for x1 damage. (PM p70)
Cutlass has damage 3. 3 x4 x1= 12 Hits.T2 has 4/7, or a mere 11 hits. He drops.
Joe's done.

Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Turn 1
|    |    |    |    |    |    |    |    |    |    |  T2*
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Fr*
|    |    |    |    |    |(T3)|    |    |    |    |  Jo*
+---------+ .. . .. +---------+ .. . .. . .. . .. .  T1
|         |T2T1|    |         |    |    |    |    |
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|    |    | Jo |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Fr |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Pe |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
T1 goes. He tries to jump Joe. Percy tries to interrupt, but fails.
T1 tries to get an attack on Joe with a cudgel, rolls an 8, and does.
He rolls to hit, needing the same as T2 did, and rolls a 9, for a margin of 1. Normal damage x2, minimum 1 point.
Cudgel/Club is Pen 2, vs his armor 3, for x0.1 damage, and damage 2. So, normal damage would be 0.2 hits (which may be rounded or kept) but the minimum means Joe takes one of his 3/4, and now sits at 2/4.

Percey charges forward to shoot the guy (T1) with his SMG.

Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Turn 1
|    |    |    |    |    |    |    |    |    |    |  T2*
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Fr*
|    |    |    |    |    |(T3)|    |    |    |    |  Jo*
+---------+ .. . .. +---------+ .. . .. . .. . .. .  T1*
|         |T2T1| Pe |         |    |    |    |    |  Pe
+---------+ .. . .. +---------+ .. . .. . .. . .. .
|    |    | Jo |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Fr |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .

He doesn't see T3, but t3 tries an interrupt. Rolls a 7... whoops, just Missed! (Percey's speed three versus T3's speed 2 caused a net DM-1)
Percey, at range close, needs a Routine, SMG, Dex to hit.SMG 1 and Dex 0. Roll is a 10, with the DM +1, makes an 11, for x4, min 2, damage. The SMG has no penetration, so that's x0.1... damage is a three. So, the minimum applies, and T1 takes 2 of his 4/7, and now sits at 2/7

T3 now goes. He comes up and swings at Percey from behind.
Code:
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Turn 1
|    |    |    |    |    |    |    |    |    |    |  T2*
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .  Fr*
|    |    |    |    |    |    |    |    |    |    |  Jo*
+---------+ .. . .. +---------+ .. . .. . .. . .. .  T1*
|         |T2T1|PeT3|         |    |    |    |    |  Pe*
+---------+ .. . .. +---------+ .. . .. . .. . .. .  T3
|    |    | Jo |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    | Fr |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .
|    |    |    |    |    |    |    |    |    |    |
. .. . .. . .. . .. . .. . .. . .. . .. . .. . .. .

Since Percey is unaware of him, the ruling is that he gets a free attack. He now needs to roll to hit, and Percey isn't helpless, just clueless. No defenses. T3 rolls a 6, with his DM+3, that's a 9, for a hit by two, for double damage. Percey's armor is NONE! Pen is 2, damage is base 2, so full pen is x1 damage, and hit by 2 is x2 damage, so Percey takes a 4 hit thump, dropping from 3/3 to 0/2

The round is now over. I check T2 for how bad he is.
5,1,3,2,1,1,2,6,1,2,1,2=29
He's alive. But I also know he may be less bad off that I hoped for
DD LR Stats after
5| 1 5AA (1-2| Str, 3-4 Dex, 5-6 End)
1| 4 59A
3| 3 56A
2| 5 565
1| 5 564
1| 6 564
2| 6 562
6| 6 560 Note excess lost! ( After| 1-3 Str, 4-6 Dex)
1| 2 460
2| 5 440
1| 5 430
2| 2 230

He's NOT dead, nor even close. (Rolled this randomly...) He's out for a few rounds.
Joe isn't yet hurt enough to stop.
Percey's down. We'll see his damage. 4 hits, is 4 dice..

4,3,6,6.
4| 3 606 (1-2| Str, 3-4 Dex, 5-6 End)
3| 3 306 (1-3 Str, 4-6 End)
6| 5 300
6| 6 100 Due to the "No Kill Rule" on P75, he's left with a point in his last remaining stat. (PM, 75, LCol, Para 3.)
__________________
~ Aramis
aramis.hostman.us /trav
Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.

Last edited by aramis; June 18th, 2007 at 09:38 PM..
Reply With Quote

Welcome!
To see more of this thread, please login or register.
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.