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In the OTU In the Official Traveller Universe. Any milieux that's been published in any edition. Not for discussion of rules except in reference to how they reflect the OTU

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  #11  
Old August 4th, 2018, 11:52 PM
BwapTED BwapTED is offline
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Thanks for all the feedback, guys. I've been doing some stuff for an ATU, but I also have OTU ideas.

The Vilani interest me.
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  #12  
Old August 5th, 2018, 12:08 AM
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Originally Posted by BwapTED View Post
The Vilani interest me.
Just remember, they emphasize the second syllable so people don't think to emphasize the first and third.

vi-LAH-nee
not
Villainy.

Why remind people that your ancestors are responsible for ten thousand years of bad decisions?
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  #13  
Old August 5th, 2018, 12:11 AM
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Originally Posted by GypsyComet View Post
Just remember, they emphasize the second syllable so people don't think to emphasize the first and third.

vi-LAH-nee
not
Villainy.

Why remind people that your ancestors are responsible for ten thousand years of bad decisions?
Or tens of thousands of years of good decision. The pest-ridden barbarians of Terra fouled it all up.
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  #14  
Old August 5th, 2018, 12:53 AM
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Or tens of thousands of years of good decision. The pest-ridden barbarians of Terra fouled it all up.
It really is just a bit over 10k, from the Vilani reaching space to the fall of the Third Imperium. The Terrans showed up about halfway through that, and knocked down the First Imperium so readily because it was already rotten.
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Old August 5th, 2018, 09:34 PM
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Quote:
Originally Posted by BwapTED View Post

Tradition


This skill allows a Vilani to tap the impressive well of Vilani tradition to recall efficient solutions for problems that have been faced before and to analogize when faced with rare new situations.

It works much like like J-O-A-T. A character cannot have J-O-A-T and this skill both.

The catch is that a Vilani PC who tries and fails with Tradition takes a negative DM to his next technical or complex task equal to his ranks in Tradition, as he suffers confusion and distraction.
So what you're thinking of is a collection of whole-of-culture Standard Operating Procedures?

That may be a good idea for elements of behaviour, etiquette, language, and so on. To use it in the domain of technical skills (we wire the module into the Jump-drive this way because that way it Always works to the minimum accepted standards), legal precedence (the clause in the contract regarding the interaction of your Marketing Sub-Division with your Lid-Making production facility needs the Shuluugiisi clause or else it won't be correctly recognised in the Corporate Council Demi-Committee on Inter-Divisional Efficiency and Effectiveness) and public safety (we've fought fires in industrial complexes this way since time immemorial, so we're going to do it that way again, Svlina-take-it!) could be a stretch too far.

Just looking at a few different interpretations, JOAT in MT is described as:
Quote:
The individual is proven capable of handling a wide variety of situations and is resourceful at finding solutions and remedies. JOAT allows the character one free re-try per level of JOAT on any task that fails. This represents the character's resourcefulness when finding solutions.
MT Player's Manual p36
That's a pretty powerful skill to have. Until I started writing this post I hadn't recalled that. JOAT seems to me, from a MT perspective, to be the sort of skill that every character would like to have at least one level in. Think of it: "Okay, you failed the roll, but you've got JOAT-1 so have another go."

It's not quite so amazing in T5, but pretty damned handy nonetheless:
Quote:
Attempting Tasks. A character may attempt any task
for which he or she has no other skill. The character may
not use Jack-of-all-Trades in place of a skill which is already
held.
Jack of All Trades can be used as a shield against the
effects of the This Is Hard! Rule. If Skill plus JOT is equal to
or greater than the number of dice being rolled on a task,
then the TIH! rule does not apply. But, JOT does not directly
increase the skill level used for task resolution.
T5 BBB p134
Nothing is quite so hard for that character ever again. There's more, but that's the crux of it.

So given all of that BwapTED, how do you see Tradition operating differently than JOAT, or is it just that skill for Vilani by a different name and acquired via a different path during a character's career?
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  #16  
Old August 5th, 2018, 09:57 PM
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I'm honestly note sure, yet.

I need to nail down JOaT first. I only own the CT books, so JOaT is pretty vaguely worded in my Trav stuff.
It seems potent.
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Old August 5th, 2018, 11:01 PM
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Quote:
Originally Posted by BwapTED View Post
I'm honestly note sure, yet.

I need to nail down JOaT first. I only own the CT books, so JOaT is pretty vaguely worded in my Trav stuff.
It seems potent.
It could be used in a similar manner for a limited number of skills which define the particular ways that Vilani did things. From the T5 list I refer mainly to Admin, Broker, Bureaucrat, Diplomat and Liaison. One skill to cover them all, used at full skill level when interacting with other Vilani but only Lv-1 with non-Vilani given that there'd be some principles in it that were adopted across known space over the millennia of influence that spread out from Vland.
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Old August 5th, 2018, 11:28 PM
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Quote:
Originally Posted by BwapTED View Post
I'm honestly note sure, yet.

I need to nail down JOaT first. I only own the CT books, so JOaT is pretty vaguely worded in my Trav stuff.
It seems potent.

I settled on the following-


Skill-0 in everything.


Skill level denotes number of tries character can attempt a new 'MacGyver/Most Interesting Man In The World' action per task.
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