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Old August 31st, 2019, 11:12 PM
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Default Spacecraft quirks

I apologize in advance if this has been covered somewhere and I missed it. I am starting a Traveller campaign and am giving the characters an older ship. I've rolled the quirks and have those all ready to go. So that part's all set.

I seem to remember, however, that there are rules for taking care of the negative quirks. For example I seem to remember that the double maintenance costs quirk could be resolved by taking the ship in for a complete overhaul and (for a substantial sum) have the ship brought back up to standard and get all those annoying gremlins sorted.

So my question is twofold. Does this list exist somewhere, and if so...where do I find it.

Tyia.
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Old August 31st, 2019, 11:52 PM
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Quote:
I am starting a Traveller campaign and am giving the characters an older ship.
if I may ask, where?
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Old September 1st, 2019, 07:06 AM
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There is no official way, as far as I know.

Some discussion and house rules can be found here:
http://forum.mongoosepublishing.com/...?f=89&t=121845


I think that if it was easy to remove the quirks, they would already be removed. What remains is the quirks that can't easily be removed.
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Old September 1st, 2019, 08:57 PM
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Originally Posted by flykiller View Post
if I may ask, where?
South Dakota.
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Old September 2nd, 2019, 12:06 AM
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Quote:
south dakota
oh, just assumed it was online.
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Old September 3rd, 2019, 01:30 PM
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Quote:
Originally Posted by khadaji2002 View Post
South Dakota.
What sector is "South Dakota" in?

It's just funny, when flykiller asked where, I thought he meant "where in the imperium".

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Old September 3rd, 2019, 01:36 PM
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Quote:
Originally Posted by whartung View Post
What sector is "South Dakota" in?

It's just funny, when flykiller asked where, I thought he meant "where in the imperium".

well, Solomani Rim, obviously.
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Old September 13th, 2019, 02:49 AM
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Most mechanical and electronics quirks are resolved by replacing the dissenting parts, so purchase price at retail or second hand shop, plus labour.

Hull and psionic resonances require exorcists.
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