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Old September 4th, 2020, 09:42 AM
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Default New Products for Traveller or Cepheus Engine Survey

So here is a question for all of you out there. What would you like to see as new products for Traveller or Cepheus Engine?
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Old September 4th, 2020, 09:54 AM
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Lightbulb T5.10 Wishlist

Alien Modules for T5.10, featuring Careers that take into account analogous Characteristics, starships that allow for shorter or smaller aliens, Equipment lists that are geared for the alien User, World Generation for specific interstellar races, Psionics as it pertains to non-Humaniti races, an Alien races SophontMaker that allows for sub-species ethnicities or disparate Clans and Castes, some histories that set the race(s) in canon once and for all, a future history that details an alien race post-1200 OTU, subsector-by-subsector maps and details for the alien empire(s) therein, deckplans that make sense for a given alien race, treatises on Government types common to a given alien race, and a BeastMaker and Bestiary for regions of Charted Space that have been found by a given alien race...even those Solomani.
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Old September 4th, 2020, 03:02 PM
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A detailed account of a high-tech conurbation/archology with patrons, characters, incidents, jobs, residences, schools/places of education, bars/restaurants, places of business, factories, museums, Venues for Sports and Entertainment, Hotels/Flop-houses, Air-raft garages, etc. How do the various SOC levels get zoned? What does "Home" look like. Transport in an archology. Examples of those Networks you get in Mongoose in their urban setting. That kind of stuff.

Somewhere you could play a Thief or Cop or a Civilian operating in and about their home turf.

OR

A scientific research station where the player could be a scientist or researcher. Again the story is a mystery to be solved rather than smash and grab. Someone wants to undertake industrial espionage; have a scientist defect to another megacorp.
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Old September 4th, 2020, 03:40 PM
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Quote:
Originally Posted by The Pakkrat View Post
Alien Modules for T5.10
Yes, the current character generation system is only suitable for aliens that are residents of the Imperium, and that doesn't work for Hivers and K'kree.

I'd like to see a Galaxiad setting supplement.
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Old September 4th, 2020, 06:10 PM
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For Traveller:
  • Solomani!
  • Alien Modules using Trav5
  • Galaxiad
  • More Esseray love.
  • Artifacts - Damn you all! You tease us with with TL 22-32 but no items? I want a Not-Foam wand! Or maybe a TL 27 prototype Happiness pill.
  • Trav5 had a homeworld table for characters based on playing in the Spinward Marches. Would like to see how to create tables for other sectors.
For Cepheus:
  • Steampunk setting (Everything available available at TL4 but 2x mass/50% efficiency reduction per TL difference or some such)
  • Battlesuits - The Traveller Development Pack had Battledress design but this was not made it to Cepheus Engine as of yet. (most likely to keep Cepheus with a more CT feel).
  • Cyberpunk!

I don't want:
  • Large Ships (or their deckplans) that characters cannot live in or fight and win/survive or interact with beyond communicating.
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Old September 5th, 2020, 04:54 AM
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For Traveller:
The Galaxiad
T8
The next revision of T5.10 to go back to basics much as D&D did with 5ed - go back to the CT roots and simplify the game engine.

For Cepheus:
a book to show how you can take the various tools that CE offers and use them to design you own setting
A setting based on a long night planet of the week exploration and adventure, Dumarest with the serial numbers filed off.
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Old September 5th, 2020, 02:55 PM
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We keep hearing about this 'Galaxiad', that seems like a good release.

We've got plenty of rules systems to pick from and/or tweak, revisions on those could wait until after the setting is advanced.
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Old September 6th, 2020, 10:52 AM
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For either (any?) rule set, Id love to see a deep dive into a multi-star system, perhaps seven to nine stars across the spectrum, each with its own planets, anomalies, factions, what have you.

I think there could be some interesting implications to human endeavors when travel times are constantly changing, certain routes are occluded occasionally, and maybe theres a few bodies in highly ellipsoidal orbits that show up to disrupt things every once in a while.
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Old September 6th, 2020, 12:41 PM
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Quote:
Originally Posted by Fovean View Post
For either (any?) rule set, Id love to see a deep dive into a multi-star system, perhaps seven to nine stars across the spectrum, each with its own planets, anomalies, factions, what have you.
While this sounds great, I'm not sure how the orbital dynamics would work and still have a functional system old enough to have anything but hot rocks.
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Old September 6th, 2020, 01:33 PM
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Quote:
Originally Posted by BackworldTraveller View Post
While this sounds great, I'm not sure how the orbital dynamics would work and still have a functional system old enough to have anything but hot rocks.
Neither am I But there are new discoveries every day that make me feel like anything is possible.

Also, for me and my group, fun wins out over reality any day. We are talking about jump space and laser guns and what have you.
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