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  #1  
Old September 3rd, 2015, 08:46 AM
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Default A New Edition of Traveller

Tomorrow afternoon (September 4th, UK time) will see the first appearance of a new Traveller, the product of many years tweaking, adjusting and listening to the thousands of players who have travelled the universe of the Far Future.

So what can you expect?



You will be able to dive into the new Traveller with the Beta Rulebook PDF. It will be a mere $20 on DrivethruRPG and we’ll return that $20 to you in the form of a voucher when the final Core Rulebook is released in early 2016. You will also be getting a veritable host of goodies and a chance to influence other Traveller books including High Guard, the vehicle Handbook and the Central Supply Catalogue throughout the playtest period.

So, what can you expect to see in the new Traveller? These are just a few of the tweaks we have made;

* The last edition rested heavily on the minimalist approach of Classic Traveller – the new edition has all the bells and whistles you expect from a modern RPG. From isometric deck plans to flow charts that walk you throw character creation and ship design, from subsector maps to equipment pages that look as though they come straight from a space-based mail order catalogue, we have spent months striving to make the new Traveller not only look the best it can, but also to use these graphics to help it play better on the table top.

* A fully integrated combat system that seamlessly moves between Travellers, vehicles and ships. You can now fly your Corsair through a system, destroy the orbiting defence stations, then descend into the atmosphere to dogfight the aerospace fighters. A critical hit system for ships and vehicles allows you knock out vital systems in your opponent’s craft, while an expanded action system will give everyone on board something to do in battle.

* Power systems for ships - starship captains will now be worrying about the amount of Power available to them. In most situations, it will not be a factor (and this will not intrude on gameplay) but if you overload a trader with high-powered weaponry or take damage to your power plant, you’ll be screaming down the comms to your engineer to give you more power!

* We have made changes to the way animals are handled, making their creation a thing of simplicity for referees; come up with a concept for your creature, assign Hits and Attacks, then add Traits and you are done. The Traits for animals handle special abilities such as heightened senses or psionic capability and we will be adding to them in future supplements – especially useful as they are also used for alien species, forming another common bond within the mechanics of the game.



Strap yourselves in and start the countdown - the new Traveller makes its first appearance tomorrow!
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  #2  
Old September 3rd, 2015, 01:38 PM
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Sounds good. Looking forward to seeing where you are taking this.
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Old September 3rd, 2015, 02:11 PM
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I'm excited to see where this is going and what you guys have done with it. And very excited that everyone will be able to participate in the play testing and provide feedback.

At the same time I am a little concerned about how much is changing and what it means for all the products I have already purchased and am using in my campaign. Though I am assuming that the changes aren't going to be so big that I can't tweak what I already have to make it work.

I am also going to make the assumption that the digital tools from RPGSuite are designed to work with these new rules, which would explain why some of the screen shots that we have seen are different than what people might have expected.

Bottom line, Exciting stuff and I can't wait to get my hands on it!
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Old September 3rd, 2015, 05:59 PM
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The cover art looks fantastic. I also love the new logo.
I'm looking forward to reading this, and seeing the new colour artwork.
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Old September 3rd, 2015, 06:39 PM
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I love the new logo.

Dislike the new art. The ship doesn't look like ... well, anything anyone would design or fly.

I'm excited to see what's inside the rules.
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Old September 3rd, 2015, 07:07 PM
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I like the logo a lot, too. It's got a "classic" feel to it--a "golden age of science fiction" feel.
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Old September 3rd, 2015, 07:26 PM
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Quote:
Originally Posted by Adam Dray View Post
I love the new logo.

Dislike the new art. The ship doesn't look like ... well, anything anyone would design or fly.

I'm excited to see what's inside the rules.
The ships are classic WH Keith designs - the Type A and two type T's. You'll find them in CT, MT, TNE, T4, T20, GT, HT and T5.
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Old September 3rd, 2015, 09:42 PM
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I still don't like them! <=)
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Old September 4th, 2015, 12:32 AM
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Nothing there to make me want to shell out for the books.

I'm still satisfied with the only set of Traveller rules I've ever bought - the 1981 rule set.

I do have some T4 books - they were a gift from a friend.
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Old September 4th, 2015, 12:59 AM
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I'd want there to be new information about the Third Imperium setting before I got interested.


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