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The Fleet Ship designs, strategies, and tactics.

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  #1  
Old March 8th, 2001, 12:57 AM
BitKnot BitKnot is offline
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Anyone ever do any 3D walkthru deck designs?

Anyone interested?
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  #2  
Old March 8th, 2001, 01:07 PM
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Vargas Vargas is offline
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Interested? H*LL YES! Possessed of the skills to help out? no
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Old March 8th, 2001, 04:50 PM
BitKnot BitKnot is offline
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Let me rephrase - what would you like to see in a 3D 'virtual' starship interior?

I'm not talking photrealism here - I refer to is important in the sense of making it playable (graphics/interaction)...
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Old March 8th, 2001, 04:56 PM
BitKnot BitKnot is offline
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I'm thinks something like:

Small screen viewport of interactive interior, with levels side view and a per level sliced view -> these three combined would show you were you are and and were you've been (with info hidden for areas one has not been in, but still showing overall shape/dimensions and relative postion aboard ship)...
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Old March 8th, 2001, 06:34 PM
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ANYTHING you can do will be great!

Was planning to rig up some sort of Lightwave thingie, but it was way too complex...

Gats'
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Old March 8th, 2001, 11:56 PM
BitKnot BitKnot is offline
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Yeah - complexity is of course the primary issue!

I believe in starting simple... I'll use a text file for the layout - this will allow simple loop constructs for large ships, for which I believe on screen walkthru plans would actually be usefull (anything else is just neat!)

In other words, I'll focus on a viewer (not a designer). It will be OpenGL based for Windows platform (prob use GLUT - simple to port to other platforms if I open source it).

I'm working on dynamic level of detail worlds right now (not traveller based though) - have an older program that maps traveller world map (IS Form 8 style) to a globe (in icosahedron to full sphere), looks neat enough, but no clouds or atmosphere and - it zooms in/out and rotates two axis - I added a 'holographic' look on a whim last week. If there's an interest I'll tack on a file open dialog and post it somewheres...
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Old March 9th, 2001, 07:25 AM
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Now, I'm a guy that still uses the damn little Paper-clip-Guy in Excel. I guess, since I have my self-taught hand in all sorts of computer stuff (C++, LWO, Web sites, etc.), I might have Comp-1 or JackoaTrades-1. Better, yet, I KNOW people who are engineers, mathmaticians...me? I am a tech-ie/artist/sales-dude.

SO: WOW to the Comp-3 stuff being applied....I think I can say we ALL appreciate it.

(...now about a Striker design sheet....hehehe....)

Gats'
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Old March 9th, 2001, 03:33 PM
BitKnot BitKnot is offline
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Cool

Thanks in advance - (well in excess of 30,000 hrs writing and testing code - Comp-3???). I think I'll have time next week to setup the hex world viewer for public consumption...

About that paper clip guy - I made a 'Emperial Assistroid' some time back - didn't have time to alias the edges though (MS Agents with non-windowed backgrounds look crapy when anti-aliased on their outside edges when they are over different colored backgrounds). These can run over the web dynamically (such as on the striker site)!

(And about that design sheet - see my note on your striker post...)
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Old March 9th, 2001, 04:02 PM
DaveShayne DaveShayne is offline
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<BLOCKQUOTE>quote:</font><HR>Originally posted by BitKnot:
Anyone ever do any 3D walkthru deck designs?

Anyone interested?
<HR></BLOCKQUOTE>

I mentioned this thread on the TML as I remembered some people talking about this a year or so ago. These are the responses so far.

-----------------------------

Date: Fri, 09 Mar 2001 07:27:59 -0700
From: Bruce Johnson
Subject: Re: 3d Walkthroughs

On Thu, 8 Mar 2001 15:33:56 -0500 daveshayne@email.msn.com (DaveShayne) wrote:

&gt;Over in the T5 forum somebody is asking about 3D walkthroughs. I seem to
&gt;recal somebody talking about some of these a while ago. Maybe still on the
&gt;net somewhere.
&gt;
&gt;The discusion thread is in the Fleet section of the Citizens of the Imperium
&gt;at Marc's site.

I remember a looong time ago, someone was talking about how they dida starship
in a game level designer (perhaps it was Marathon, perhaps it was Quake)

One possible solution is Design Workshop. This is a 3D CAD program available
at Artifice: http://www.artifice.com

A lite version is avaliable for the cost of downloading it, or $20 on CD (with
a bunch of other stuff). There are two higher levels of the program getting
you more features and a larger workspace (greater number of objects) at $80
and $450...

It's available for both Mac and PC and is a pretty neat program for slapping
together a quick walkthrough.

Bruce Johnson
College of Pharmacy
Information Technology Group

------------------------------

Date: Fri, 9 Mar 2001 14:47:54 -0000
From: "Trevor, Peter"
Subject: RE: 3d Walkthroughs

Bruce Johnson wrote:
&gt; (DaveShayne) wrote:
&gt; &gt; Over in the T5 forum somebody is asking about 3D walkthroughs.
&gt; &gt; I seem to recal somebody talking about some of these a while
&gt; &gt; ago. Maybe still on the net somewhere.
&gt;
&gt; I remember a looong time ago, someone was talking about how they
&gt; dida starship in a game level designer (perhaps it was Marathon,
&gt; perhaps it was Quake)

I found some Marathon stuff during a Website Review of Glenn
Hoppe's "Jumpspace" website (http://www.geocities.com/Area51/8275).

Regards PLST
(aka Stalin)

------------------------------

Hope this helps

David Shayne

[This message has been edited by DaveShayne (edited 09 March 2001).]
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  #10  
Old March 9th, 2001, 05:28 PM
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Gatsby Gatsby is offline
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Hey, Bit:

CT: 2d6, 7+, Comp-3 = 92% on a routine check.
42% on a very hard task....

That's pretty good. As one player put it: "At Comp-4+, you don't need a spouse anymore...."

Gats'
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