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In My Traveller Universe Detail what parts of Traveller you do (or don't) use in your campaign.

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Old July 16th, 2008, 04:16 PM
jawillroy jawillroy is offline
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Default Retro Rockets?

Looking at the early CT oeuvre, I'd come to the conclusion that right from the beginning MWM had artificial magic-gravity as standard in starships; although LBB2 doesn't make any reference to it at all, all of the deck plans produced explicitly seem to have it.

But I'm curious about your thoughts on a few points:

1) What changes would you make, in terms of game play and setting, if CT maneuver drives are understood to be fusion torches?
2) Let's suppose that at TL 9 or thereabouts contragrav is still new enough tech that while having such units in vehicles is feasible, paving starship decks with it might be too expensive until a higher tech: how would you envision the lack of CG on ships (say) TL12 or less affecting a TU?

As for one, Certainly, ground starports would be way WAY out from any inhabited areas and landing near a settlement would be an act of war; I see starports at the edges of deserts or on the shores of oceans, with the actual landing-take of zones way the heck out there away from the facility. Ship's boats would, I guess, be chemical burner rockets and I'd be inclined to limit burn time on them: those can land a little more safely.

Commercial ships would, for the safety and comfort of passengers, accelerate and decelerate at constant 1G in order to maintain comfortable interior gravity. Military vessels would be able to do better, but wouldn't unless in actual combat situations: those 6 gees would get pretty brutal. Any ships meant to stay on position for long periods would be built with rotational gravity in mind.

What else, do you think?

Again, I know it's not OTU, and it might not even end up MTU - but I'm curious to hash this out.
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