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Old January 8th, 2008, 03:24 PM
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Question Free skills?

I'm not so sure I like the arbitrary assignment of free skills (one for "knowing someone" and others from the "party pool"). Seems kind of silly.

What does everyone else think?

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Old January 8th, 2008, 03:35 PM
Major B Major B is offline
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The free skill for "knowing someone" can be done well if the Referee is supervising character generation right. By that I mean running it as the process of developing a character rather than "rolling up" some random stats.

What I took from the playtest manual was that, when a past connection to another player's character is made then the player is awarded a bonus skill. What it leaves unsaid is that the referee needs to help develop a story that explains the bonus skill in a way that furthers the character's backstory.

Something like: "While your Marine is assigned as an attache he meets Bob's Diplomat character. You new diplomat friend is instrumental in helping you unravel a series of beuracratic problems and in the course you gain the bonus skill Admin-1."

That said, the skill pool at the end of character development seems like an awkward attempt to make up for something that should have been part of the character creation process. It seems to be at odds with what should be the process of developing a history for the character, by tacking on a few extra skills at the end with no explaination as to how they were learned.
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Last edited by Major B; January 8th, 2008 at 03:39 PM.. Reason: left part out
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Old January 8th, 2008, 03:53 PM
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Quote:
Originally Posted by Major B View Post
That said, the skill pool at the end of character development seems like an awkward attempt to make up for something that should have been part of the character creation process. It seems to be at odds with what should be the process of developing a history for the character, by tacking on a few extra skills at the end with no explaination as to how they were learned.
Agreed. Do characters really need the skill bloat, though? In other words, does anyone think the game mechanics warrant having to work these lost levels back into CharGen (if the "party pool" rule was dropped)?

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Old January 8th, 2008, 04:08 PM
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The Party Pool of skills is there to make sure that they group has the necessary skills to perform the type of missions that the GM and the players want to play.

Skills are very scarce in RTT, so every little one helps. Also, if you already have the skill, you don't get to increase your level, it only ensures that all skills are accounted for.

Yes, it is a bit of a plot device, but like the random nature of getting the skills in the first place, the player and the GM can work together to figure out when and how that skill came to be.

How does a farm boy from a jerkwater desert world learn to fly starships?
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Old January 8th, 2008, 09:27 PM
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I like it. It's a game mechanical reason to get players to link their characters together FOR the GM.

If the GM is having to do it, then it has already failed to do the job.

I let my players earn those extra skills by dong the work for me.
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Old January 8th, 2008, 09:41 PM
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Quote:
Originally Posted by Plankowner View Post
How does a farm boy from a jerkwater desert world learn to fly starships?
It's just like flying stuff in an atmosphere, cept there's no atmosphere. What's the big deal ?
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Old January 9th, 2008, 08:17 AM
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If you don't have a skill, tough. Either hire someone or find a different way of doing the job.
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Old January 9th, 2008, 10:25 AM
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Quote:
Originally Posted by Plankowner View Post
How does a farm boy from a jerkwater desert world learn to fly starships?

... 'bulls-eye Womp Rats in my T16', if I remember correctly.

Last edited by atpollard; January 9th, 2008 at 01:39 PM.. Reason: Correct T16
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Old January 9th, 2008, 12:09 PM
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Quote:
Originally Posted by atpollard View Post
... 'bulls-eye Womp Rats in my T80', if I remember correctly.
( T-sixteen actually, but who's counting )

That's fine for dropping a missile down a shaft with some hokey religion guiding you instead of a targeting R2 but we're talking how he learned to fly space ships...

(flashback to the Cantina at Mos Eisley... )

HAN: But who's going to fly it, kid! You?

LUKE: You bet I could. I'm not such a bad pilot myself!

I guess maybe in the SW universe flying a landspeeder (presuming T-sixteen refers to the landspeeder and not some hot-rod space craft Luke had in the barn ala Dukes of Hazard), is the same as flying a tramp freighter, is the same as flying a space fighter.

In that case in Traveller Luke had "Vehicle - Hovercraft - 1" and is able to use it as "Pilot - 0" (or better, unless he was lying to Han) and later as "Ship's Boat - 2" (or better, formation flying in combat, high speed canyon run under fire, I think it should be at least skill 3 but maybe hokey religions are good for that too).

I'll take a good blaster in my hand over some hokey religion any day and I'd have shot Greedo first too!

(too much a SW geek even after all these years... )
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Old January 9th, 2008, 12:43 PM
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http://www.starwars.com/databank/vehicle/t16skyhopper/
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