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  #71  
Old April 15th, 2009, 09:31 PM
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Welcome to the fold, however temporary as that may be.
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  #72  
Old April 16th, 2009, 07:19 AM
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Quote:
Originally Posted by howardfanatic View Post
I actually have the Pocket edition.

Great game. The layout is the best part. It is formatted spectacularly. CT is a great game, no doubt of that, but it's format fights you every inch of the way-- like most old RPGs (AD&D, Star Frontiers, FASA Trek, etc).
Never thought about that before. Interesting. I imagine that was just because the "state of the art" wasn't very stately, no?

I don't have hte pocket version but I much like the layout of the regular corebook. Very easy to read, and since it's thin, very easy to carry. I always hesitate to carry other RPGs with me thanks to thickness - I'm a university teacher and carry massive books already. Don't need to add a thick RPG to that.
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  #73  
Old May 6th, 2009, 11:52 AM
Rawlins Rawlins is offline
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Somebody has probably made all of these points before, but there are a number of things that I like about Mongooge Traveller:

1) I like the basic outline of character generation. My players really like the event rules and the detail that the entire process gives them about their character's backgrounds.

2) I like the basic task system. It is close enough to MegaTraveller and Striker without having the difficutly levels get too impossible for characters to have a chance to succeed on difficult tasks.

3) I like the skill list. This has a been said before, but the list of skills is very comprehensive and very balanced. This is also one of the things that I liked about T4. As has been said before, both MegaTraveller and TNE (especially TNE) had a skill list that was too long.

4) Most of all, I like the fact that Mongoose Traveller is close enough to both Classic Traveller and MegaTraveller that I can use most of my older Traveller material to run my campaign. I have been running Traveller since 1983 and it is nice to have a ready supply of extensive reference material. In particular I find both the Striker rules and the MegaTraveller ground combat systems to be very compatibe with Mongoose Traveller. This, for me at least, solves most of the problems with weapons and armor in Mongoose Traveller very nicely.
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  #74  
Old May 7th, 2009, 03:06 AM
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Default I like more yet

I'll add to my prior posts in this thread with something else I've come to like about MGT: the combat system.

At first, I wasn't sold on the idea of better results/more damage on higher rolls. In play, however, it's worked out very well. The main thing I still don't like about it is that it means an extra step in converting weapons from CT, but that's a minor point and not difficult to do.

I also like the task system--I don't think I've mentioned it specifically, yet. It's simpler and more straightforward than the CT/MT system as published in Challenge/JTAS, is 2D6-based, and high is a good result. If MGT didn't exist, I'd be using the System 68A promulgated by its author on this board with CT.
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  #75  
Old May 7th, 2009, 08:54 AM
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Quote:
Originally Posted by saundby View Post
If MGT didn't exist, I'd be using the System 68A promulgated by its author on this board with CT.
Thank you, but...hey...what about the UGM? MGT's system is a clone, whether intentional or not, of what I already wrote for CT.
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  #76  
Old May 7th, 2009, 12:12 PM
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Quote:
Originally Posted by Supplement Four View Post
Thank you, but...hey...what about the UGM? MGT's system is a clone, whether intentional or not, of what I already wrote for CT.
Not a clone, just very similar.
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  #77  
Old May 7th, 2009, 12:53 PM
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Unlike many others, I have the first edition of MGT:TMB.

And I like the art!
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  #78  
Old May 7th, 2009, 05:46 PM
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Quote:
Originally Posted by aramis View Post
Not a clone, just very similar.
Very, very, similiar.
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  #79  
Old May 7th, 2009, 06:08 PM
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Quote:
Originally Posted by Supplement Four View Post
Very, very, similiar.
Role of attribute is very different. Flexibility is comparable. They are similar because they draw from the same sources within similar constraints.

2d6 roll high describes about 1/10th or more of all games in print.
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #80  
Old May 7th, 2009, 06:12 PM
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Quote:
Originally Posted by Supplement Four View Post
Very, very, similiar.
I'd already houseruled stuff like the UGM and 69a before I came across them on here. They're both fairly obvious developments for the way Traveller runs 2d6. Parallel evolution is pretty common.
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