Sylean Academy of Art and Design Computer graphics, physical models, and other artistic projects |

April 23rd, 2013, 01:23 PM
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Yeah, it takes a bit of tinkering, but definitely doable (I think I have Flexify 2). I started with a blank image 2325 x 1100. Once you get your map preset the way you like it, the second button under the axis globle outputs the whole works to a photoshop file with all of the textures as layers (which saves a bunch of time if you're doing several planets). Open up that psd file, hide all of the layers except the 'land color' layer. Duplicate that layer, hide the original, then run Flexify2. Check "Transparent gaps" to get rid of the white background, set input to "Equirectangular", and output to "Icomap". Hit Okay. Then you just need an appropriate hex grid the right size. Here's the one I use (in the gallery, under Maps)
http://www.travellerrpg.com/CotI/Gal...7/1_IcoHex.png
If your document size is set the same as I listed above, paste it into another layer over the icomap. It should fit with a minimum of fuss, but if needed, scale the size up and down. Make sure you set the scaling constraints on, otherwise the hexes will get distorted. Makes it a fairly simple matter to do things like this
If you use the same process with the hex layer on a much larger map, then you can crop down for detail maps that have the right scale hexes without a lot of hassle.

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April 23rd, 2013, 01:26 PM
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Perfect! thanks!!
Hex file fits perfect on top of terrain with your dimensions!
Nice looking map above, and gallery of 3d pictures.
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Asteroid Mining Operations, Sternmetal Horizons, LIC.
Last edited by Otto Harkaman; April 23rd, 2013 at 03:38 PM..
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April 23rd, 2013, 05:06 PM
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Glad you like!
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April 24th, 2013, 03:41 AM
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Hmmm well I was able to wrap the mural layer onto a rectangular in Swift 3d and then use the land bump layer, and was able to output to your resolution, somehow able to use your hex grid.
After which I realized I should have used the land color layer and the land bump layer. Of course I couldn't figure out how I was able to get the first part done and so I couldn't get the land color layer to interact with the land bump layer.
full resolution version link
full resolution version link
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Asteroid Mining Operations, Sternmetal Horizons, LIC.
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April 26th, 2013, 12:29 AM
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You're definitely on the right track. It takes some practice, but it gets easier.
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April 26th, 2013, 04:54 AM
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Bryce may be free still so you can give some height to your terrain and add proper sea level to oceans. I use Carrara and Vue (not free), Bryce works the same though.
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April 28th, 2015 was my last day on this forum.
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April 26th, 2013, 10:21 AM
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Quote:
Originally Posted by Shonner
Bryce may be free still so you can give some height to your terrain and add proper sea level to oceans. I use Carrara and Vue (not free), Bryce works the same though.
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I'll have to check out Bryce this weekend.
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Asteroid Mining Operations, Sternmetal Horizons, LIC.
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April 27th, 2013, 09:08 AM
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Playing around a bit more with the Flaming Pear plugin. I turned off clouds in this picture to get a "clean" picture of the surface. I think using the mural layer outputted without clouds will give you a 3d surface.
link to full rez picture
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Asteroid Mining Operations, Sternmetal Horizons, LIC.
Last edited by Otto Harkaman; April 27th, 2013 at 11:33 AM..
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April 27th, 2013, 09:21 AM
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Looks good. I use the heightmap from that plugin (if I do fractal terrains) and render them with star lighting coming from some angle in my 3D apps when I do 3D maps.
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April 28th, 2015 was my last day on this forum.
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April 27th, 2013, 11:32 AM
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Citizen: SOC-12
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Join Date: Dec 2011
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Quote:
Originally Posted by Shonner
Looks good. I use the heightmap from that plugin (if I do fractal terrains) and render them with star lighting coming from some angle in my 3D apps when I do 3D maps.
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Cool Shonner, I would like to try that with Bryce later. I have to watch some videos on the materials interface though, its confusion with all the options.
I have noticed using navanod's suggested image size that I'm not getting any warping in the picture that I was getting from smaller sizes.
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Asteroid Mining Operations, Sternmetal Horizons, LIC.
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