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  #1  
Old March 28th, 2019, 11:06 AM
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Default 3FT SOLO Campaign

I have resurrected an old Traveller campaign I used to referee back in 1982. I'm using this story material to create a new campaign setting. The plan is to create enough background content to begin hosting multi-player gaming sessions in the near future.

I still have an affinity for all of my old Classic Traveller material, but I am becoming very interested in Cepheus Engine. I recently purchased Stellagama's Cepheus Light as well as Cepheus Engine from DriveThruRPG. I will be using these materials for future gaming sessions.

I also purchased Paul Elliott's SOLO last year, and I have been using it to flesh out some characters for my future multi-player gaming sessions. I am really enjoying playing SOLO and want to share my current SOLO campaign here. The current campaign features a group of former mercenaries who are seeking revenge against a group of terrorists who are now leaders of an interstellar government in the Glimmerdrift Reaches.

More information about my campaign can be found at my blog. You can find the link on my COTI profile.

Tom
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Old March 28th, 2019, 11:52 AM
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Default 3FT SOLO Campaign - The Plan

SOLO Adventure: Infiltrate

Date: 12-1120

Location: Citadel/Tri-Empire/Glimmerdrift Reaches


Backstory:

Dean Halvaard is a retired member of the Imperium Marines, serving faithfully for twenty-eight years as a Force Commander with the 4518th Lift Infantry Regiment in the Spinward Marches. Upon retirement, Dean set out to continue his military service as a mercenary with the Golden Company. He was hired on to serve as a Golden Company Liaison with the vaunted 4518th Lift Infantry Regiment of the Imperium Marines. This opportunity has allowed him to continue working with former colleagues of his beloved regiment.

The destruction of his home world, Regina (Regina/Spinward Marches), by terrorists has weighed heavily on his mind. Dean's entire life purpose is now consumed by a burning desire to exact vengeance upon the perpetrators of this heinous crime. A recent meeting with Golden Company (GoC) executives has opened a door for carrying out his vengeance. A plan is formed.


The Plan:

Dean has been given the task of "closing the deal" with the signing of a mercenary contract with the interstellar government of the Ginlenchy Concordance. The Golden Company would be able to enter the lucrative mercenary market of the Glimmerdrift Reaches Sector with this agreement. JG Golden, founder and CEO of the GoC, has been wanting to expand his business interest into this sector of space for a long time. He is backing this project with every means necessary to close the deal. Dean Halvaard is the man he chose for this task.

Dean, however, has an ulterior motive for accepting this assignment. This "negotiation" will put him within reach of his most hated enemies, the 3 Fists Triumvirate (3FT) who now lead the government of the Republic of Krax (ROK). Dean has assembled a team of GoC mercenaries to accompany him to the Ginlenchey Concordance. Each one of these mercenaries has served with the 4518th, and like Dean, they all wish to take out those who had destroyed Regina. Vengeance not only for the planet, but also for the late His Grace Norris, Duke of Regina.

The plan is fairly simple at this stage of the game, but danger lurks around every system and starship. The Dean Team will use their assignment as cover for their ultimate goal of this adventure. The goal is to infiltrate ROK space and establish an insurgency against the ruling 3FT. Part one of the trip will involve negotiating the agreement with the Ginlenchy Concordance, and to avoid detection by agents of the 3FT. Part two involves entering ROK space through the Tri-Empire, Williamsburg, and Sosie Subsectors of the Glimmerdrift Reaches without being detected by 3FT operatives. Part 3 will involve establishing a mercenary detail in a ROK system to train indigenous military units for an insurgency. This system is Abin in the Sosie Subsector of the Glimmerdrift Reaches. Part 3 of the plan will also rely upon the assistance of independent systems in the Sosie Subsector who wish to remain independent of the ROK and the 3FT dictatorship.

The plan is in place. Now it is time to infiltrate the Republic of Krax and destroy the 3 Fists Triumvirate!


Tom
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Old March 28th, 2019, 12:02 PM
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Default SOLO Campaign Notes 1

(This write-up is from October 22, 2018)

I have been playing Paul Elliott's SOLO now for several months, and it has been an interesting experience. Here is a some additional information about what is happening so far...

The "Dean Team" SOLO campaign is set 13 years prior to the time of my future multi-player campaign. The Republic of Krax has recently won the Krax Civil War and is in the process of consolidating power. Due to the chaos of the war, the Republic of Krax (ROK) is not able to fully control every system. The leadership of the ROK, the 3 Fists Triumvirate (3FT), is in the process of expanding its intelligence service and secret police. The Shattered Planet Security Service (SPS) has been given huge financial support to implement the will of the 3FT leadership. The process of recruiting loyal agents, training, and placing them throughout ROK systems will take years to accomplish. The 3FT leadership is placing priority on those systems near their bases of operation, and along the borders with interstellar governments hostile to the 3FT regime. Those systems near Imperium borders have the highest priority. Systems closer to friendly governments have the lowest priority.

The "Dean Team" campaign is focusing its operations in one of the regions of the ROK that has a low priority for SPS bases of operation. This doesn't mean SPS security agents are not present, but it does mean their numbers and intelligence-gathering abilities are limited. The Dean Team must first enter the ROK through systems close to the Imperium. SPS agents in these systems are much more concentrated than where the Dean Team will set up its base of operations.

The year is 1120. Will the Dean Team be able to successfully carry out its mission? Will an insurgency take root and overthrow the 3FT dictators? Will the player characters in my multi-player campaign find an active resistance present in 1133 when their campaign begins? Only time will tell.


Tom
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Old March 29th, 2019, 08:25 AM
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Default 3FT SOLO Campaign - Prelude and Departure

Infiltrate Campaign


Cast of Characters:

Dean Halvaard (Force Commander)
Character Reactions (SOLO p.18): Considers Keter an enemy.

Striker Anderson (Major)
Character Reactions (SOLO p.18): Considers Dean a rival.

Jansen Trueblood (First Lieutenant)
Character Reactions (SOLO p.18): Admires Kilgar.

Keter Lancel (Lance Sergeant)
Character Reactions (SOLO p.18): Friendship with Dean through guilt.

Kilgar Plenson (Lance Sergeant)
Character Reactions (SOLO p.18): Knows about Striker's gambling problem.

Kyle Rheimer (Lance Sergeant)
Character Reactions (SOLO p.18): Likes to ridicule Jansen.

JG Golden (CEO & Founder of The Golden Company Mercenaries)
Character Reactions (SOLO p.18): Good friends with Dean.




Dean is not overly happy with the team assembled for his mission, but he will honor JG's wishes as JG is underwriting the enterprise. The selection of Striker Anderson as second in command is discouraging, since Dean has never liked him or even considered him fit for command. Dean will be keeping a close eye on the Major. Keter's inclusion in the group is the most disturbing. Dean is still not sure why JG wanted him to be a part of the team. Keter acts like it's no big deal, but Dean will never trust him. The rest of the team is adequate for carrying out JG's contract negotiations, but lacking in skills that will be necessary for successful infiltration of the Republic of Krax. Time will tell.

The Dean Team is equipped with basic provisions. Each member is armed, but traveling with weapons may become problematic when trying to enter certain systems over the course of the mission. The team members begin with 10,000 credits each, and Dean is responsible for the remaining 220,000 credits held in reserve for any unforeseen expenses. A bonus lump sum of 100,000 credits will be awarded to the entire team for the successful negotiation of a mercenary contract between the Golden Company and the Ginlenchy Concordance.
The team has booked passage on the Illustrious Star, a luxury liner registered with the Imperium. The Illustrious Star travels this route on a regular basis and is known for its opulence and guest amenities. The Dean Team is traveling as tourists and their registered destination is Simulacrim/Tri-Empire/Glimmerdrift Reaches. The team will then board the Far Trader, Raconteur, and travel to Bakcyon/Williamsburg/Glimmerdrift Reaches where they will be meeting with system leaders from the Ginlenchy Concordance.


Begin Adventure

12-1120 Citadel to Parasit (Tri-Empire/Glimmerdrift Reaches (GR))

No events occured during departure, transit, arrival, and system layover.



26-1120 Parasit to Ixobis-Kher (Tri-Empire/GR)

Departure: The team was stopped by starport security before boarding. Identifications were checked with no issues.

Transit: Jansen and Kyle get into an argument. Dean and Striker were able to break up the heated argument.

Arrival: no issues as Dean Team enters Marlan Primate space.

System Layover: Several unruly miners threaten to riot and close down the starport. Local police are able to contain and disperse the miners. A storm threatens to postpone travel. It passes with no delay to travel.


40-1120 Ixobis Kher to Ixobis Daw (Tri-Empire/GR)

Departure: no issues

Transit: Team members become aware of a passenger that will not leave his cabin. Kyle intervenes and is able to convince the passenger to leave his cabin. The captain and crew are pleased with the intervention. The captain invites the entire team to join him for a meal at the Captain's Table. Later that evening, Jansen loses his temper with Kyle over their past argument and Kyle's constant ridiculing at the Captain's Table. It's an ugly scene that has drawn the attention of the rest of the passengers and crew.

Arrival: no events or issues

System Layover: The Dean Team encountered a friendly official with a local corporation (Ilar Xenith). A possible ally for the cause. Another argument broke out between the entire team. Striker believes the discussion with Ilar could compromise the mission. Keter and Kilgar agree, but Jansen and Kyle side with Dean. The argument becomes heated enough to draw the attention of patrons at a local restaurant. The group continues to draw unwanted attention to itself. Dean is now regretting his decision to go along with JG's recommendations. He is concerned about the mission's success if this pattern continues.


Summary

The group's goal of traveling without drawing attention to themselves has failed. Many have taken notice of the group's finer moments, but they are also noticed the outbursts between Jansen, Kyle, and the entire team. Fortunately, agents of the 3 Fists Triumverant were not present at any of these events, so the team's mission is safe for now.


Tom
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Old March 29th, 2019, 05:11 PM
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Quote:
Originally Posted by sirjames View Post
I still have an affinity for all of my old Classic Traveller material, but I am becoming very interested in Cepheus Engine. I recently purchased Stellagama's Cepheus Light as well as Cepheus Engine from DriveThruRPG. I will be using these materials for future gaming sessions.
Thank you for your interest!

So, I noticed this is Imeprial Year 1120 - is this the GURPS timeline, the Rebellion, or your own Imperial Future?
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Old March 29th, 2019, 06:20 PM
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Default My Own

Quote:
Originally Posted by Golan2072 View Post
Thank you for your interest!

So, I noticed this is Imeprial Year 1120 - is this the GURPS timeline, the Rebellion, or your own Imperial Future?

I started my own timeline after 1107. My original campaign (1982-1983) followed the Traveller canon back in the day, but I deviated from it when I dug out my old Traveller LBBs a couple years ago and began setting up my current campaign. I had purchased MegaTraveller many years ago, but wasn't a fan of the Shattered Imperium or MT in general.

Also, I finished creating some new characters using the Cepheus Light character generation system and I am trying out the CL combat system. I was never a huge fan of Classic Traveller combat, and created my own version back in 1982. My system was too basic, but it worked well for my group of players. The Cepheus Light combat system is somewhat similar to how I managed combat back in 1982, but CL is far more advanced than my simple system. Much better than mine too! The examples of combat in Cepheus Light are a huge plus as well! Liking it a lot!

Tom
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Old March 30th, 2019, 03:50 AM
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Thank you for your very kind words!
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Old March 30th, 2019, 05:48 PM
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Default 3FT SOLO Campaign - Through the Marlan Primate

Infiltrate Campaign:

Date: 54 - 1120
(Subsector/Sector Location: Tri-Empire/Glimmerdrift Reaches)

Cast of Characters (Dean Team)
Dean Halvaard (Force Commander)
Character Reactions (SOLO p.18): Considers Keter an enemy.
Striker Anderson (Major)
Character Reactions (SOLO p.18): Considers Dean a rival.
Jansen Trueblood (First Lieutenant)
Character Reactions (SOLO p.18): Admires Kilgar.
Keter Lancel (Lance Sergeant)
Character Reactions (SOLO p.18): Friendship with Dean through guilt.
Kilgar Plenson (Lance Sergeant)
Character Reactions (SOLO p.18): Knows about Striker's gambling problem.
Kyle Rheimer (Lance Sergeant)
Character Reactions (SOLO p.18): Likes to ridicule Jansen.
...................

54-1120 Ixobis-Daw to Ixobis-Ron

Departure:
A malfunction with the M-Drive of the Illustrious Star threatens to delay travel, but was repaired in time for its scheduled departure.

Transit:
The Starship's Purser suffered a nervous breakdown. She had changed the password for the weapon's vault without updating the backup access codes in case of an emergency. Jansen assists the ship's counselor with an intervention. Some success is achieved, but the Purser will not give the code for vault access.
After entering the Ixobis-Ron system, Jansen was able to calm down the Purser. She finally releases the code to open the weapon's vault. Crew members and several passengers have taken notice of Jansen and the rest of the Dean Team. Traveling incognito is getting more difficult, and this may draw the attention of any 3FT spies that may be present on the Illustrious Star.

Arrival:
The Dean Team meets with a potential ally. Ilar Xenith is a retired Imperium Navy veteran who has no love for the Krax Republic or the 3 Fists Triumvirate. He offers his services to the team, but does not join with them at this time.

System Layover:
While on Ixobis-Ron, the team discovers a little known retreat on the planet. Dean decides it would be best to get in a little "R and R" with all that has transpired since the mission began. Striker becomes upset with Dean's decision...
"We just started this mission, and you really believe R and R is in order? This is a disgrace for Marines, especially the 4518th!" "That's enough, Major," said Dean. "I'm in command of this unit, and you will be advised to remember my rank. Your actions are bordering on insubordination, and I will not tolerate it! Are we clear, Major?" "YES, SIR! CRYSTAL!," replied Striker with as much sarcasm as he could muster.
The ego battle between Striker and Dean is intensifying.

Shortly before the group's scheduled departure, Striker discovered a body pistol someone had stashed behind a storage locker at the starport terminal. The situation with the Purser on board the Illustrious Star was fresh in Striker's mind, so he decides to smuggle the weapon on board the starship. He will not risk being unable to acquire his weapon from the Purser's vault if something like this happens again. An extremely risky move on his part that could endanger the entire mission.


68 -1120 Ixobis-Ron to Simulacrim
(Leaving the Marlan Primate and entering the Ginlenchy Concordance)

Departure:
The Dean Team passes through starport security with no issues. Striker was successful in his attempt to smuggle his recently acquired body pistol on board with him.

Transit:
As the Illustrious Star approached its jump point, it was stopped and boarded by a 200 ton light patrol craft (Sword & Shield). A security team from the patrol craft was searching for a wanted crew member of the starship. As far as the Dean Team could tell, the wanted crewman was not on board the luxury liner.
Ilar Xenith, who is also traveling on board the Illustrious Star, hits up Jansen for some financial assistance. Jansen does not trust Ilar, but agrees to lend him 97 credits.

Arrival:
No issues upon arrival at Simulacrim . The team does note several starport security team members and starport officials surrounding a mysterious ship that had landed shortly after the Illustrious Star. Several people in the starport gather together to watch the event as well as the members of the Dean Team. A rumor is overheard about a plan by the Marlan Primate to invade and take over neighboring systems in the Ginlenchy Concordance.

Is it just a rumor??? The group makes a note of it.

System Layover:
The Dean Team departs the Illustrious Star and prepares to transfer to the far trader, Raconteur. The Raconteur's captain and crew are part of a covert operation by the Imperium to keep a watchful eye on the Republic of Krax. The far trader plies the shipping lanes and other star systems off the regular shipping lanes throughout this sector of space. The Dean Team's mission is known by the captain and his faithful crew. They are at the Dean Team's disposal.
While waiting to depart Simulacrim, Jansen is robbed at the starport. Held at gunpoint, Jansen loses 600 credits to the thief. Jansen reports the incident to Dean, and the entire group attempts to locate the robber. An investigation by the group with a little reconnaissance at the starport reveals a gang of robbers operating at the starport and the surrounding area. The robber who accosted Jansen was not located, but the team engages some gang members in a back alley near the starport. A firefight ensues, and quickly ends with the death of one gang member. No Dean Team members were harmed in the encounter, and the team was able to return to the starport without incident.

The team members board the Raconteur and prepare to depart to Quabinisar (Tri-Empire/GR).



Tom
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Old April 5th, 2019, 09:40 AM
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Default 3FT SOLO Campaign - Destination Bakcyon

Date: 82 - 1120
Subsector/Sector Location: Tri-Empire/Glimmerdrift Reaches


Cast of Characters (Dean Team):

Dean Halvaard (Force Commander)
Character Reactions (SOLO p.18): Considers Keter an enemy.

Striker Anderson (Major)
Character Reactions (SOLO p.18): Considers Dean a rival.

Jansen Trueblood (First Lieutenant)
Character Reactions (SOLO p.18): Admires Kilgar.

Keter Lancel (Lance Sergeant)
Character Reactions (SOLO p.18): Friendship with Dean through guilt.

Kilgar Plenson (Lance Sergeant)
Character Reactions (SOLO p.18): Knows about Striker's gambling problem.

Kyle Rheimer (Lance Sergeant)
Character Reactions (SOLO p.18): Likes to ridicule Jansen.


............

82-1120 Simulacrim to Quabinisar

Departure:
The Dean Team is posing as part of the crew of the Raconteur, so training is in order. The team members acclimate themselves with the crew of the far trader and the procedures they follow. While the team's individual identifications are not changed, each member of the Dean Team receives crew identification cards that are issued to employees of the ship.
As the far trader departs, the Raconteur encounters a safari ship that has recently entered the system. The Huntress is having an issue with its M-drive. The crew of the Raconteur attempts to assist, but the repairs needed will require repair equipment that is not available on board either vessel. The Captain has agreed to remain with the safari ship until a repair crew arrives to assist them. This will delay the Raconteur's departure by one week.


89-1120

Transit:
The Raconteur makes its jump without any issues.

Arrival:
No encounters or issues upon arrival at Quabinisar (no starport)

System Layover:
The Dean Team skims a nearby gas giant in order to refuel. Unrefined fuel can lead to a misjump, but the crew of the Raconteur is used to this type of operation. The captain takes every available step to insure safe jumps with frequent maintenance and fuel system cleanings whenever possible.
Quabinisar has no starport, so supplies for the planet are shuttled to the surface. A private firm on the planet is licensed by the planetary government to conduct these operations. A planet-based cargo craft will launch from the firm's facility and meet the Raconteur in orbit in order to transfer the cargo to their ship. After the cargo craft reaches orbit, the cargo craft's pilot radios the captain of the Raconteur to inform him that a planetary official will be boarding the ship. This official checks the entire crew's identifications and inspects the Raconteur for contraband. The Dean Team is not aware this planetary official is a spy for the 3FT. The spy records the crew list information and stores it for future reference.
The transfer of cargo is allowed to continue since the Raconteur's "paperwork" is in order and no contraband was present. The captain and crew receive their credits for the shipped goods, and they prepare to depart this system.


103-1120 Quabinisar to Bakcyon

Departure:
[Check for Misjump: 12+ (DM +3) for misjump. 2d6=7 (+3)=10 no issues]
As the Raconteur approaches its jump coordinates, a ship arriving in the Quabinisar system radios for help. The 300 ton merchant ship Dark Star is having mechanical/computer issues. The crew of the Raconteur lends a hand and quickly fixes a computer glitch. The Dark Star thanks the captain and crew of the far trader for their assistance.

Transit:
While in transit, a review of sensor logs indicates another ship jumped around the same time as the Raconteur and appears to be on the same course as they are. Could it be a false reading or is someone following them? What about that official on Quabinisar?

Arrival:
Upon arrival at the Bakcyon system, the far trader radios an outbound ship. The large cargo carrier does not respond. Is their comm system out? Are they operating under radio silence? The captain says it's unusual for a transport ship of this size not to respond to a standard hail of passing starships. He believes the cargo carrier's comm system is out.

System Layover:
The far trader lands at Bakcyon's starport. The captain and crew will begin the search for shipping customers who are looking to ship goods to a nearby system.

The Dean Team prepares to meet their contact for the next phase of their mission. As the team members prepare to leave the starport, they encounter a desperate individual who is seeking to leave the planet quickly. Dean begins to answer the man, when suddenly several local police officers shout for the man to stop. He immediately bolts away and the chase is on! The Dean Team members raise their hands to signify they have no clue what is going on and are not offering any resistance. The local police flash by them without even a glance in their direction. "Man, he's toast," chuckles Keter as the team members collect their luggage and head out of the starport.



Tom
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Old April 11th, 2019, 11:51 AM
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Default 3FT SOLO Campaign - Closing the Deal

Date: 110 - 1120
Subsector/Sector Location: Tri-Empire/Glimmerdrift Reaches



Cast of Characters (Dean Team):

Dean Halvaard (Force Commander)
Character Reactions (SOLO p.18): Considers Keter an enemy.

Striker Anderson (Major)
Character Reactions (SOLO p.18): Considers Dean a rival.

Jansen Trueblood (First Lieutenant)
Character Reactions (SOLO p.18): Admires Kilgar.

Keter Lancel (Lance Sergeant)
Character Reactions (SOLO p.18): Friendship with Dean through guilt.

Kilgar Plenson (Lance Sergeant)
Character Reactions (SOLO p.18): Knows about Striker's gambling problem.

Kyle Rheimer (Lance Sergeant)
Character Reactions (SOLO p.18): Likes to ridicule Jansen.



110-1120 Negotiations with the Ginlenchy Concordance

Negotiations begin with the Ginlenchy Concordance (GinC) for contracted mercenary services provided by the Golden Company for any interested systems within the GinC. The group meets with Verenson Kull, a diplomat for the GinC.

Verenson Kull is a staunch ally of the Imperium. Most systems within the GinC are extremely nervous with the rise of the 3 Fists Triumvirate within the Republic of Krax. Verenson believes the independence of the entire GinC is at risk. He has known Dean Halvaard for many years and fully trusts him. Verenson assures the Golden Company representatives (Dean Team) this meeting is a mere formality. The GinC is more than ready to sign the agreement with the Golden Company.

117-1120 The Deal is Done!

The contract is signed with great enthusiasm by all participants. The official meeting ends on the first day, but the rest of the week was filled with relaxation and entertainment, courtesy of the Ginlenchy Concordance. The team is refreshed, and ready to start its next mission.

Verenson Kull meets with the Dean Team in their private quarters at a villa near the Bakcyon startport. He provides the group with documents for their new identities. The first set of IDs has the Dean Team serving in the Ginlenchy Scout Service (GSS) They will be serving as scouts aboard the GSS Hawk. The second set of IDs has the Dean Team serving as crew members aboard a merchant ship. The crew is scheduled to join the Far Trader, Free Enterprise, at Jeffer-Scott/Williamsburg/Glimmerdrift Reaches. The Free Enterprise is scheduled to depart Jeffer-Scott on 229-1120, so the crew should have plenty of time to reach their destination. Merchant ships often keep their regular schedules, but delays do occur. The team will need to carefully monitor their progress to avoid any delays. The Free Enterprise will not delay their departure for long, since free traders need to keep moving in order to make money. Any extended delay by the Free Enterprise, apart from mechanical issues, will rouse suspicion. Jeffer-Scott and Spadling are known to be infested with 3FT spies.

118-1120 The Mission Threatened

Dean decides to rid himself of an enemy by sending Keter Lancel back to Golden Company Headquarters with the newly-signed agreement. The Dean Team meets to discuss the next phase of the mission, and Dean breaks the news to Keter. Keter becomes enraged and demands someone else should do it. "You don't need me to be a delivery boy. Send it the way documents like this are sent...THROUGH A COURIER!" Keter began to visibly shake from his rage. Dean quickly retorted, "You will do as you are ordered, Lance Sergeant! I want this contract HAND DELIVERED, and it WILL NOT BE DELIVERED BY A COURIER! The information in this agreement will NOT fall into the hands of spies because of some errand boy's failure to properly guard its contents." "Get someone else," Keter replied. Dean's response was quick, "NO, I ORDER YOU TO DO IT AND THAT'S FINAL!" Keter storms out of the room and heads back to his quarters. Striker begins to follow Keter, but Jansen replies, "Let him cool off." Striker agrees. The rest of the team members concure, and begin discussing their plans for infiltrating the Krax Republic.

After about twenty minutes, Keter returns to the meeting room holding a metal trash receptacle which contains the dying embers of a small fire. Keter sits the receptacle down before the rest of the team and with an evil grin replies, "I just torched all of my original identity papers. I'm not going anywhere!" The entire team was speechless for a moment, then Striker responds, "What have you done?!" At this point, the room erupts into a shouting match of curses, accusations, and insults. After several minutes, the team members began to compose themselves. Keter adds, "If you don't like it, too bad. Maybe I'll report this whole mission to the media. I am going back to my villa. Later, losers." The team stands dumbfounded, as they silently contemplate the ramifications of Keter's threat.

The heat of the moment soon passes, and cooler heads prevails. Dean had already contacted Verenson Kull to see if it was possible to have Keter arrested and secure him until Golden Company forces arrive and place him into custody. Verenson's secretary informs Dean that he had just departed Bakcyon for a long-planned vacation to Aldrus (Tri-Empire/Glimmerdrift Reaches). The team resumes its discussion on what to do. Jansen and Kyle insist Keter cannot remain a part of the team. Striker and Kilgar are not as resistant to Keter remaining as Jansen and Kyle are, but both Striker and Kilgar believe something must be done. After about an hour of discussion, the team reaches a solution. Dean will have to fire Keter. Kilgar volunteers to return to Imperium space and deliver the contract to Golden Company Headquarters. He will return to Bakcyon with the first contingent of mercenaries as soon as possible.

The group sends for Keter, and informs him of their decision. Surprisingly, Keter has already resigned himself to this outcome and agrees to abide by their decision. He turns to Dean and replies, "I agree with the team's decision, Commander. I will honor it as well as my oath to the 4518th. I will remain on Bakcyon for the foreseeable future and contemplate my future." Keter salutes Dean, turns, and leaves the room. The entire Dean Team believes Keter will not betray them as he has threatened to do earlier.

119-1120 to 173-1120 Preparations for Next Mission

The Dean Team rests for a few more days, then begins training for the next leg of their journey. The preparation is intense and requires training in scout ship duties as well as merchant duties. The team feels confident their training will help them to pass as scout/merchant ship crew members. The team hears and sees nothing of Keter. Kilgar salutes his team members as he boards a transfer ship. This starship will take him back to Simulacrim where he will wait to board the Illustrious Star as it makes its way to Simulacrim , following its regular travel route. It may be a long time before the team sees Kilgar again. It is also possible they may never meet with him again. Only time and good fortune will tell.


Tom
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