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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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  #11  
Old April 16th, 2003, 02:30 AM
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Takei Takei is offline
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Quote:
Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target. My Trav ref loved it and us players hated it. It really slowed down combats and did we really need to roll damage after getting someone in the eye with a Gauss rifle?

Alien Star magazine done a simpler system that was more like 2300AD.
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  #12  
Old April 16th, 2003, 02:30 AM
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Quote:
Originally posted by Exile on High Street:
White Dwarf (a UK based role-playing magazine) published a hit location system for CT. I think the author was Andy Slack. Anybody know it? My copy was lost some time ago.
On Target. My Trav ref loved it and us players hated it. It really slowed down combats and did we really need to roll damage after getting someone in the eye with a Gauss rifle?

Alien Star magazine done a simpler system that was more like 2300AD.
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  #13  
Old April 16th, 2003, 12:09 PM
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CT, its just beautiful man, beautiful...

Buy an LBB for 5-7 dollars, have loads of fun...

Its all good.

If you got hang ups over vehicle combat, or task systems, blame the referee for not being creative.

I was reading somewhere, some guy was saying he didn't like CT cause you couldn't figure out what happens when a starships laser hits a grav vehicle.
!?!?!?!?!?!?!??!?!?!?!??!?!??!?!?!??!?!?!?!??!?!?! ?

Ok guy, what do you THINK is going to happen when a big *ss laser cannon hits a grav vehicle!?!?!?!?!
Come ON, people. A little intelligent thought, please.
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  #14  
Old April 16th, 2003, 12:09 PM
plop101 plop101 is offline
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CT, its just beautiful man, beautiful...

Buy an LBB for 5-7 dollars, have loads of fun...

Its all good.

If you got hang ups over vehicle combat, or task systems, blame the referee for not being creative.

I was reading somewhere, some guy was saying he didn't like CT cause you couldn't figure out what happens when a starships laser hits a grav vehicle.
!?!?!?!?!?!?!??!?!?!?!??!?!??!?!?!??!?!?!?!??!?!?! ?

Ok guy, what do you THINK is going to happen when a big *ss laser cannon hits a grav vehicle!?!?!?!?!
Come ON, people. A little intelligent thought, please.
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  #15  
Old April 16th, 2003, 03:25 PM
hirch duckfinder hirch duckfinder is offline
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Quote:
Originally posted by Keklas Rekobah:
I do not "Love" CT, but my tagline says it all.
i do not "take" things too literally , and my tagline describes my heritage .
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  #16  
Old April 16th, 2003, 03:25 PM
hirch duckfinder hirch duckfinder is offline
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Quote:
Originally posted by Keklas Rekobah:
I do not "Love" CT, but my tagline says it all.
i do not "take" things too literally , and my tagline describes my heritage .
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  #17  
Old April 16th, 2003, 03:50 PM
cmdrx cmdrx is offline
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My reasons are many.
Here are the main ones:

Simplicity.
Easy to learn rules system. Even more simple than basic D&D back in those days. AD&D, now your'e getting esoteric. Remeber the 1st Edition DMG? Also you didn't need all the dice D&D did, just 2d6 mostly.

Versitility.
I started playing in the mid 80's, but I only had the basic books at that time. I had very little background material. But CT was so versitile that you could build your own universe gathering ideas from movies and books.

Enjoyability.
CT was, and still is, a joy to run and play. Other versions have come and gone and I have played and GM'ed all of them, but I still remember those classic adventures and turn them loose on the GURPS and T20 people.
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  #18  
Old April 16th, 2003, 03:50 PM
cmdrx cmdrx is offline
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My reasons are many.
Here are the main ones:

Simplicity.
Easy to learn rules system. Even more simple than basic D&D back in those days. AD&D, now your'e getting esoteric. Remeber the 1st Edition DMG? Also you didn't need all the dice D&D did, just 2d6 mostly.

Versitility.
I started playing in the mid 80's, but I only had the basic books at that time. I had very little background material. But CT was so versitile that you could build your own universe gathering ideas from movies and books.

Enjoyability.
CT was, and still is, a joy to run and play. Other versions have come and gone and I have played and GM'ed all of them, but I still remember those classic adventures and turn them loose on the GURPS and T20 people.
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  #19  
Old April 17th, 2003, 07:09 AM
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I've only just started collecting the CT reprints, and i know it sounds wierd but the system still feels modern to me [img]smile.gif[/img]

Admittedly there are little bits like using computers tapes as my good buddy Alias pointed out (he's on here somewhere [img]smile.gif[/img] )

I supose i have to say that the LLB's (and my reprints) are LUUUSSH
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  #20  
Old April 17th, 2003, 07:09 AM
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I've only just started collecting the CT reprints, and i know it sounds wierd but the system still feels modern to me [img]smile.gif[/img]

Admittedly there are little bits like using computers tapes as my good buddy Alias pointed out (he's on here somewhere [img]smile.gif[/img] )

I supose i have to say that the LLB's (and my reprints) are LUUUSSH
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