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GURPS Traveller A forum for discussing GURPS Traveller from Steve Jackson Games

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Old June 10th, 2016, 08:08 PM
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The reason I asked is because there's so many GURPS books, and a lot of them are well researched. I bought them primarily as reference books for writing and general info. They're almost as good as encyclopedias, and have a more energetic and entertaining narrative.

I tried introducing non space-opera situations, more speculative fiction using other source material and my own imagination into my gaming sessions ... with mostly good results.

And with that in mind it struck me as odd that there wasn't more activity in the GURPS section with discussion of players somehow arriving on a "parallel Earth" or Atlantis and so forth, and hearing about tales that were a little more far ranging because of the GURPS source material. It's the kind of thing I was going to aim for when Hunter and I were first talking way back when.

But, as GypsyComet reminded me, Traveller is space-opera, and has evolved beyond proto-Travellers formulations. Still, I thought there might be more tapping of GURPS than there apparently has been.

Thanks for the replies. Most enlightening and much appreciated.
Sir Ghost, Knight of Imperial occupied Terra, Sol.
Travels with Blue Ghost; musings of a knight of the Imperium.
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Old March 25th, 2018, 08:08 PM
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I feel like there are too many different fundamental technological assumptions between GURPS and Traveller to combine them, unless your game is largely focused on modern-Earth or earlier tech planets.
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