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Old August 20th, 2009, 08:12 PM
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Default A different Psi for your game

Hey everybody,

I came across someone's homebrew psionics in a web search, Looks pretty interesting and inclusive of even divine powers and magic. Just in case you want to try something different in your Traveller game.

http://www.technohol.com/custom/psionics/index.asp
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Old August 21st, 2009, 02:17 AM
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Some useful stuff there, SS, cheers. A lot of the stuff doesn't fit in a non-magical universe like Traveller and there was some NIMTU stuff, but there were some useful ideas for adapting or extending the canon Traveller Psi talents.

I particularly liked the idea of using Awareness to use the body as a power source - might not be much, but might power that dead communicator long enough to summon help, or using Telepathy to make a subject daydream - one step up from 'these are not the droids...' would be 'we are not here'.

Or lie detection as a simpler form of thought reading, a locational sense to know exactly where you are in the universe, I already had Precognition, but postcognition was a new one.

The manipulation of probability waves to increase/decrease luck was interesting, as was the psionic creation of a pocket universe (so that's how Grandfather did it!)
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Old August 21st, 2009, 05:39 AM
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Spinward,

Superb find!

As Icosahedron points out not everything is transferable to Traveller, but WOW!

Believe me folks, if you've ever been stuck to come up with something when a player rolls "Special" during the psi portion of chargen, the page Spinward has provided a link for means you'll never be stuck again.

Thanks again.


Regards,
Bill
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Old August 22nd, 2009, 09:51 PM
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Hehehehe,

Already mining this, converting to MGT what I think will fit in MTU, Thanks Spin, awesome find.
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