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  #1  
Old October 26th, 2007, 05:30 AM
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Default RTT combat outline

Mongoose have posted their outline for combat here and it looks interesting.
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Old October 26th, 2007, 06:00 AM
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Interesting, but maybe a bit too complex.
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Old October 26th, 2007, 07:07 AM
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I just posted a comment about things like weapons skills, armour, penetration etc and how they would affect the proposed combat system. I like the initiative system itself, but only as an initiative system.
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Old October 26th, 2007, 07:22 AM
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I think it looks interesting. From what I've seen, it's a bit more fiddly than what's presented in the LBBs but is more playable ad hoc.

When I ran Traveller last weekend I didn't use range bands or the like. I used a really basic positioning system where you declare your intent and use a skill to make a roll. Highest successful roll determines who achieves their intent regarding positioning.

Looking at Mongoose's approach, I can see it helping out in keeping the game moving because I won't have to ask so many questions andd players won't have to ask so many because they can look at the table of dice and know what's what.
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Old October 26th, 2007, 07:48 AM
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Default Getting there.

I was a bit leery of this at first but I'm starting to get a feeling of 'safe-hands' from Mongoose. Having weekly updates is a very good direction.

I'll have to wait and see the final product. It really is starting to look like CT++ (MT+?.)

We all know how real Traveller players treat the rules, so I'd be interested to see how many house rules for initiative spring up. This one with the dice will definitely get a try.
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Old October 26th, 2007, 01:10 PM
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Looks a bit complex in comparison to CT's simultaneous combat, but I guess that it's still a simpler system than other games (such as earlier-edition Shadowrun).
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Old October 28th, 2007, 08:52 PM
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seems okay, but probably too fiddly for larger combats.
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Old October 29th, 2007, 07:59 PM
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Quote:
Originally Posted by beeber View Post
seems okay, but probably too fiddly for larger combats.
I disagree. I think lumping NPC groups under a single initiative dice wil let the game move along quite well.
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Old October 30th, 2007, 10:30 AM
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From what I have read, this Effect/Timing die thing will be optional. If you just want to use the basic roll 2 dice and blow things up, then you are fine. I could even see this system being used in certain situations and not in others during the same adventure.
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Old October 31st, 2007, 05:17 AM
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From the limited info, and filling in some of the gaps myself (probably wrong but there you go) its a pretty neat little idea - quick, easy to learn, and optional
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