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  #71  
Old August 22nd, 2007, 03:14 AM
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You'd probably have two common:
Personal Development (those skills common to the lifestyle, but not of need the job)
Service Skills (Those skills common to most persons in the overall service)

Then Specialty Skills tables for several specialties. Much like the K'Kree Character Gen in AM_: K'Kree or AM_: Droyne. I found them fiddly, and confining.
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  #72  
Old August 22nd, 2007, 06:36 AM
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Quote:
Originally Posted by Takei View Post
So would this be a case of CT-like tables with, say, six per career; one common to everyone and then specialisations within the career? In the case of Ground Military this could be Military Life, Infantry, Marines, Engineers, Armour & Artillery.

This could work very well, allowing a limited number of careers but with lots of flavour.
That's what I've done, essentially, Takei.
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  #73  
Old August 22nd, 2007, 09:25 AM
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At the risk of committing heresy, you could also create one big skill table for each MOS (like Crew, Engineering/Gunnery, and Flight) that included the Military Life Skills and rolled a D20 for the skill (or a D6 with a character option of +6 or +12 to move the skill focus). This would create only 1 skill table per "class specialty" to make things simpler for new players.
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  #74  
Old August 22nd, 2007, 11:31 AM
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Maybe, because I cut my Traveller teeth on the MegaTraveller game set, I have always felt that the number of careers should be the same as MT for any initial game ruleset (ie. CT LBB careers plus Citizens of the Imperium). However, I did always feel cheated that MT limited expanded/advanced chargen was limited to the basic LLB. I then had to buy numerious small fanzines to make it all work and buy back into CT to get some of the more exotic advanced chargen...ie SolSec could have been modelled after a generic Intelligence Operative/Spy in the basic rules then when Rats & Cats came out, they could indicate the modifiers from the basic template.

All other versions of the rules TNE, T4, GT, T20 gave me ideas but nothing more...save, the Traveller which is good addition. It really revolves around the idea is point of Traveller games to become more proficient in a particular trade/profession or is it for them to become generalists after they retire from a particular service. For me, it has always been the CT philosophy - they become generalists.
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  #75  
Old August 22nd, 2007, 05:09 PM
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I think there should be a skill table for each world to give an idea of what skills could be learned while stationed on that world. After all, you would learn different skills on a hi-pop/law industrial 'Bladerunner' type world than you would on a quiet lo-pop wilderness/agricultural world.

Of course you'd have to decide what planet the player is on during the character creation bits, but for most characters, that shouldn't be too difficult.

"Woohoo!...shore leave!..I'm gonna find me some booze and some broads!"
" heh...there's a religious dictatorship here...a very strict one...no sinning allowed"
"awwwwwww nuts"

but you could get a skill in theology maybe at least.
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  #76  
Old August 22nd, 2007, 07:19 PM
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I always liked the LBB4-8 chargen because of the background it gave my character. I knew how much action he'd seen, or whether he'd been primarily a mechanic etc.

However, one thing about char gen that has always bugged me is the lack of hobby skills. Why can't my Marine learn to play the guitar or what have you? It would be nice to have a list of skills that could be considered hobby skills and taken in lieu of other skills or as extras or some such mechanism.....

just a thought.
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  #77  
Old August 22nd, 2007, 08:19 PM
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Prospero, my homebrew allows subsitution of a Background table for almost any other table during a term. You just have to declare it in advance. (You still don't have to roll on it; but it does eliminate one other table for your options.)
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  #78  
Old August 23rd, 2007, 12:07 PM
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Quote:
Originally Posted by Fritz_Brown View Post
Prospero, my homebrew allows subsitution of a Background table for almost any other table during a term. You just have to declare it in advance. (You still don't have to roll on it; but it does eliminate one other table for your options.)


Seems like a good approach.

NT
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