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  #11  
Old May 16th, 2016, 01:00 PM
Hal Hal is offline
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Got a cite for the Knights you mentioned above?
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  #12  
Old May 16th, 2016, 01:55 PM
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Quote:
Originally Posted by Hal View Post
Got a cite for the Knights you mentioned above?
Any good history of Feudal France and/or Britain, as few high nobles took the field directly unless officers to some other noble/royal. AC Fox-Davies mentions it, too.

The feudal obligation was not JUST to the liege, but his officers.
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  #13  
Old May 16th, 2016, 03:06 PM
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There's a higher density of nobility and aristocracy, comparatively.

While there would be any number of willing candidates to replace them, you have to reason that the training they received, the practise of governance, and probably top secret information residing in their brains, would be harder.
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  #14  
Old May 24th, 2016, 09:45 PM
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GTFT - page 14 - uses the methodology (and I suspect, converted credits by TL) from Striker. Which Marc has said not to use for the OTU.
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
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Count Gorod (REFT 1302)
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Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #15  
Old May 24th, 2016, 10:11 PM
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Quote:
Originally Posted by aramis View Post
GTFT - page 14 - uses the methodology (and I suspect, converted credits by TL) from Striker. Which Marc has said not to use for the OTU.
It would be interesting to see where/what the conversion rate is between old style CT credits and GURPS TRAVELLER credits. I'm not entirely certain that the methodology for GURPS matches that found on Striker page 36 of book 2. Similar methodologies, but not necessarily the same.

GURPS uses the concept that items produced at 1 tech level after introduction (say a TL 8 invention being produced at TL 9) end up being half the price. After two tech levels - the item is 1/4 price. So, while going for the same goal and using similar formulas, it seems that they're not entirely related to each other.
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  #16  
Old May 25th, 2016, 01:31 AM
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Quote:
Originally Posted by Hal View Post
It would be interesting to see where/what the conversion rate is between old style CT credits and GURPS TRAVELLER credits. I'm not entirely certain that the methodology for GURPS matches that found on Striker page 36 of book 2. Similar methodologies, but not necessarily the same.

GURPS uses the concept that items produced at 1 tech level after introduction (say a TL 8 invention being produced at TL 9) end up being half the price. After two tech levels - the item is 1/4 price. So, while going for the same goal and using similar formulas, it seems that they're not entirely related to each other.
Well, technically, per the GURPS designers' notes, the GURPS $ is 1 1985-86 US dollar.

CT Cr correspond highly to 1977 US dollars.
T5 Cr explicitly correspond to 15 minutes of base level labor. Which, in the US, varies from $7.25/hour to $15.00/hour... or even as low as $3.40/Hour + Tips. So let's use federal, which puts the Cr at 2016 US $1.81...
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Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
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  #17  
Old May 25th, 2016, 07:11 AM
Hal Hal is offline
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Quote:
Originally Posted by aramis View Post
Well, technically, per the GURPS designers' notes, the GURPS $ is 1 1985-86 US dollar.

CT Cr correspond highly to 1977 US dollars.
T5 Cr explicitly correspond to 15 minutes of base level labor. Which, in the US, varies from $7.25/hour to $15.00/hour... or even as low as $3.40/Hour + Tips. So let's use federal, which puts the Cr at 2016 US $1.81...
Much as it pains me to say this, do NOT put much stock in the financial rules for use with GURPS. The "Wealth rules" for GURPS in my opinion STINK (I had other more harsh words to utilize, but what I wrote gets the idea across well enough).

The cost of living rules in GURPS stink even worse. The rate of exchange rules in GURPS TRAVELLER are a travesty that has me rolling my eyes even now after all these years past the publishing date.

For what it is worthy, any time I use any kind of currency in GURPS campaigns that I run, I almost invariably toss out those rules from GURPS and use the rules from other campaign games. Notably HARN rules for any fantasy campaigns, and my own attempts at rationalizing the cost of living rules to approximate something closer to what I've experienced in my life (ie that cost of living tends to be around 80 to 85% going income rates, with the discretionary spending hovering around the 1 in 6 dollars free. Those whose lifestyle is better than mine, tend to be living close to their means as well - just that their house costs more than mine does, or the price of their luxuries tend to be higher than I can afford (ie their discretionary spending) etc.

But to go with the idea that a GURPS dollar is worth about X amount money, becomes more readily clear as an exercise in futility when one attempts to translate costs in GURPS to more closely resemble historical values (such as the old west in the 1870's for example). Lord knows, I've used GURPS since the late 1980's, and even I have given up on that aspect for GURPS.
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  #18  
Old May 25th, 2016, 03:02 PM
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Quote:
Originally Posted by Hal View Post
Much as it pains me to say this, do NOT put much stock in the financial rules for use with GURPS. [snip]
But to go with the idea that a GURPS dollar is worth about X amount money, becomes more readily clear as an exercise in futility when one attempts to translate costs in GURPS to more closely resemble historical values (such as the old west in the 1870's for example). Lord knows, I've used GURPS since the late 1980's, and even I have given up on that aspect for GURPS.
Using the G$ as 1985 US $, and the Cr as 1977 US $, the G$ is about half (the dollartimes.com calculator shows 1985 $100 as 1977 $55.20... a 9/5 Cr/G$.

It's also worth noting that most later GURPS books used whatever the current US dollar values were unconverted - essentially, everything after Dr. Kromm took over.

Late CT, the dollar values for TCS planetary values seem to be based upon 1981 US GDP per capita as the baseline - which is part of why it fails to match Striker, which is based upon 1977 US GDP ...

It's a common problem. Especially considering that a ZX81 was 50 hours base level labor in 1980, and an almost identical architecture Z80-EEPROM based single-chip computer can be had for under 2 hours, now.
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Smith & Wesson: The Original Point and Click interface!

Archduke of Sylea (CORE 2118)
Duke of the Third Imperium (SPIN 0534)
Count Terra (SOLO 1827)
Count Gorod (REFT 1302)
Count of the Third Imperium (SPIN 2232)
Viscount of Adabicci (SPIN 1824)
Marquis of the Solomani Rim (SOLO 0606)
Marquis of the Third Imperium (SPIN 2410)
Baron of the Third Imperium (SPIN 2231)
Knight of the Iridium Throne (CORE 1434)
Sir William Hostman (OLDE 0512)
Sir William Hostman (DAGU 0622)
Knight of Deneb (REFT 2239)
Knight of Deneb (Spin 2532)
SEH w/Diamonds for Extreme Heroism - Battle of Boughene
MCG - Battle of Boughene
TAS: William Hostman (CORR 2506)
TAS: Bearer (DAIB 1326)
IMTU ct+ tm++ tne tg-- tt+ tmo+ t4- t20+ to ru+ ge+ 3i+ c+ jt au ls pi+ ta he+ st+
Wil Hostman 0602 C539857-9 S A724
OTU: 95% 3i an+ au+ br- cpu± dt± f+ fs++ ge± ih- inf± j± jf+ jm+ jt+ ls- n= nc+ pi+ pp-- tp+ tr+ tv- vi-- xb+-
Unless there is bold red text, presume my posts to be my personal material only.
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  #19  
Old May 26th, 2016, 07:42 AM
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Quote:
Originally Posted by aramis View Post
Using the G$ as 1985 US $, and the Cr as 1977 US $, the G$ is about half (the dollartimes.com calculator shows 1985 $100 as 1977 $55.20... a 9/5 Cr/G$.

It's also worth noting that most later GURPS books used whatever the current US dollar values were unconverted - essentially, everything after Dr. Kromm took over.

Late CT, the dollar values for TCS planetary values seem to be based upon 1981 US GDP per capita as the baseline - which is part of why it fails to match Striker, which is based upon 1977 US GDP ...

One of the reasons I gave up on GURPS 4th edition rules for incomes and cost of living rules were because discretionary spending levels (income less cost of living for a given social status) was way too high (i.e. Unrealistic). I ended up creating my own set of rules for cost of living levels to compensate. The newer income levels based on tech levels in GURPS 4th look like the were influenced by GT:FT.
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  #20  
Old August 6th, 2016, 09:23 PM
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Just something that kind of fits here, but I noticed on the wiki that portions of the book aren't canon. Other than Smade's Planet/Gemini (SR 2433), what else is there?
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