Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Cepheus Engine > Cepheus General

Cepheus General General discussion of Cepheus Engine products.

Reply
 
Thread Tools Display Modes
  #21  
Old October 16th, 2018, 09:22 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,379
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

I found an interesting article on mixing D&D style magic with Metamorphosis Alpha that looks like it might work with mixing magic with Traveller, using the Fast Magic rules as a starting point. Clerical magic, being of supernatural origin could probably work anywhere, while Mage-type magic might need to work out in the Rim, as that requires some differences in physics. The question would be do you work up a more formal magic system, or go with what I call the "Wild Magic" of Fast Magic, or use a blend of both or have the option of a systematic user verses the off-hand mage, who makes things up on the spot. Then add the cleric with the same differences, along with some of what I call "Wild Talents" in the realm of Psionics.

The article in the Metamorphosis Alpha Collector's Edition originally appears in The Dragon, No.18, for September 1978, and was written by James Ward.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #22  
Old November 2nd, 2018, 06:44 AM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,379
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

I am back working on my Piper-Norton Out Rim Sector, and I feel my "Mad Scientist" avatar coming on.

BEWARE, BEWARE, Will Robinson, there Dragons Lurk.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
  #23  
Old November 9th, 2018, 11:06 AM
Ulsyus's Avatar
Ulsyus Ulsyus is offline
Count
 
Join Date: Jul 2014
Posts: 1,470
Gallery : 0
Visit Ulsyus's Blog
Ulsyus Citizen+Ulsyus Citizen+Ulsyus Citizen+
Default

Quote:
Originally Posted by timerover51 View Post
I bought the Fast Magic book from DriveThruRPG along with a couple of Paul's other books, and I have mixed feelings about his idea. Having no basic spell list or lists sounds good in theory, as then the magic-user can make up what he wants on the spot, sort of like Harold Shea in the Fletcher Pratt books. However, if the player first needs to think about what they want to do, then needs to confer with the Game Master as to all of the details, that is going to have the affect of drastically slowing the game down. As for making potions, writing spells. and enchanting items, those are all going to need to be done in advance of the game, which means that the magic-user and Game Master are going to have to agree in advance as to what can and cannot be done. The system in not bad, but implementing it is going to have some problems, unless a fair amount of work is done in advance.
Another way to start looking at it may be through the lens of the Mage game by WW. In short, magic is broken into spheres which have to be combined to have an effect (life, energy, matter, space, time, etc). The first edition required a lot of the sort of creative combinations that you mentioned, but the second edition had a lot of spells listed that were explained in terms of what level of expertise was required in which sphere IOT generate the spell effects. If that sounds like it might be what you're after, second edition may be the go and you can pick it up from RPG Drivethru.
__________________
Pray assign me any part in the government you please; but remember that no single man can bear the whole burden of Empire

Tiberius Claudius Nero Caesar

_____________________________________________
tc+ mt 23 tne t4 t5 IMTU: ru+ ge 3i c+ au+ as+ so da+
Reply With Quote
  #24  
Old November 9th, 2018, 01:54 PM
timerover51's Avatar
timerover51 timerover51 is offline
Citizen: SOC-14
 
Join Date: Sep 2012
Location: North of Chicago
Posts: 5,379
Gallery : 0
Visit timerover51's Blog
timerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizentimerover51 Respected Citizen
Default

Quote:
Originally Posted by Ulsyus View Post
Another way to start looking at it may be through the lens of the Mage game by WW. In short, magic is broken into spheres which have to be combined to have an effect (life, energy, matter, space, time, etc). The first edition required a lot of the sort of creative combinations that you mentioned, but the second edition had a lot of spells listed that were explained in terms of what level of expertise was required in which sphere IOT generate the spell effects. If that sounds like it might be what you're after, second edition may be the go and you can pick it up from RPG Drivethru.
Actually, I got out my Little Tan Books from Original D&D and have been going through them. It looks like I can adapt them to Fast Magic with some work. I would rather stay with Fast Magic as that is already designed for use with the Cepheus Engine.

Thanks for the suggest, however. Always nice to get some input from others without be told what to do.

Looking through my Little Tan Book for Greyhawk is interesting as they did not edit out the hobbits and Balrogs in that edition. It would be interesting to run that at a convention.

I do need to check on the use of "Droyne" in my Out Rim sector, to see it that poses a problem. "Aslan" use will not pose problems from the Traveller aspect, as GDW got that from the Narnia books. If I want something like the Vargr, I can use H. Beam Piper's equivalent, or maybe Howard Pyle's walking foxes. Might use those anyway. I love the pirate outfits on them.
__________________
Star Port Administrator: El Paso, El Paso, Sword Sub-sector, Piper-Norton Out Rim Sector
Link to Piper Sector: http://www.zarthani.net/ridder-mankind_to_the_stars.htm
Do you have a security clearance? New Blog Post. http://www.youtube.com/watch?v=ElI451TxsTg, 3:24 in.
I march to my own set of bagpipes. Caution: This individual thinks that studying logistics is FUN.

They that go down to the sea in ships,
that do business in great waters;
These see the works of the LORD,
and his wonders in the deep.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Cepheus Engine Cepheus Engine RPG POD middenface TAS News Feed 0 March 25th, 2018 02:36 PM
Cepheus Engine Settings middenface Cepheus General 9 September 2nd, 2017 03:44 AM
The Cepheus Engine Spinward Scout The Lone Star 11 March 13th, 2017 07:01 PM
Cepheus Engine SRD Reban Non-Traveller Gaming 21 January 27th, 2017 05:20 PM

This website and its contents are copyright ©2010-2013 Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.