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The Fleet Ship designs, strategies, and tactics.

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  #41  
Old February 25th, 2021, 01:00 AM
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Quote:
Originally Posted by Condottiere View Post
Some things, anyway.

I don't play Star Wars, but I do look up some of their technical manuals, and it seems to me that their spaceship speeds are kinda slow.
And from what I can tell, non-Newtonian. Either that, or they have some way to interact with the ether so they maneuver like airplanes...
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  #42  
Old February 25th, 2021, 07:51 AM
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  #43  
Old February 25th, 2021, 05:25 PM
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Canonical reactionless drives (explicit in MT and T4) produce thrust. That thrust is generated without throwing reaction mass out the back.

They are reactionless but not inertialess, and they are on-unit thrust, rather than field effect thrust.

ReactionlessProduces thrust without throwing mass the other direction.
InertialesMovement starts when the drive goes on, and stops when it's turned off. Doesn't exist in canonical traveller. Does exist in Doc Smith's Lensman series
ContragravityAs defined in TNE & T4, it cuts off local gravity's acceleration
Artificial GravityField or flow effect causing things within to accelerate in a specific direction. Flow effect would need a source and drain, and only work between same; field effect would, most likely, be an attractor plate emitting a field perpendicular to the plane of the emmitter.
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  #44  
Old February 26th, 2021, 02:12 PM
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Star Frontiers had a tailsitters Scout ship, it was called an assault scout.

Last edited by Werner; February 26th, 2021 at 03:13 PM..
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  #45  
Old February 26th, 2021, 03:15 PM
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Quote:
Originally Posted by Grav_Moped View Post
And from what I can tell, non-Newtonian. Either that, or they have some way to interact with the ether so they maneuver like airplanes...
And a gas mask is all they need to survive in space. The only instance I saw a person in Star Wars wear a spacesuit was at the Cantina in A New Hope.
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  #46  
Old February 27th, 2021, 12:45 PM
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Quote:
Originally Posted by aramis View Post
Canonical reactionless drives (explicit in MT and T4) produce thrust. That thrust is generated without throwing reaction mass out the back.

They are reactionless but not inertialess, and they are on-unit thrust, rather than field effect thrust.

ReactionlessProduces thrust without throwing mass the other direction.
InertialesMovement starts when the drive goes on, and stops when it's turned off. Doesn't exist in canonical traveller. Does exist in Doc Smith's Lensman series
ContragravityAs defined in TNE & T4, it cuts off local gravity's acceleration
Artificial GravityField or flow effect causing things within to accelerate in a specific direction. Flow effect would need a source and drain, and only work between same; field effect would, most likely, be an attractor plate emitting a field perpendicular to the plane of the emmitter.

On that last bit, CT/HG shows repulsor tech but no tractor beam tech, so I figured the artificial gravity/inertial compensation function is more ceiling repulsors 'pushing down' then floor plates 'pulling'.
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  #47  
Old February 28th, 2021, 11:17 PM
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Quote:
Originally Posted by Werner View Post
And a gas mask is all they need to survive in space. The only instance I saw a person in Star Wars wear a spacesuit was at the Cantina in A New Hope.
Yeah, it was a pretty toxic atmosphere there. Guy could catch high-velocity lead poisoning, as well as explody plasmas, especially when Mr. Solo wants to make a particularly dramatic point.
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  #48  
Old March 3rd, 2021, 08:52 AM
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Quote:
Originally Posted by kilemall View Post
On that last bit, CT/HG shows repulsor tech but no tractor beam tech, so I figured the artificial gravity/inertial compensation function is more ceiling repulsors 'pushing down' then floor plates 'pulling'.
MT has tractors at TL16 in 100Td
TL 16 Factor 2
TL 17 Factor 4
TL 18 Factor 6
TL 19 Factor 7
TL 20 Factor 8

We can infer that the field effect is much earlier, but much weaker.

IMTU, tho' shipboard AG uses a flow model, not a field, and especially not a beam.
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  #49  
Old March 11th, 2021, 05:22 PM
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Coming back to this on a "cold read":

Quote:
Originally Posted by AnotherDilbert View Post
Nicely done, but it illustrates a problem with tall narrow tail-sitters: The extraordinary amount of access-ways needed, e.g. the lift shaft is something like 4 Dt alone.
True. But if it were a corridor, it would be 8Td, since it's only 1.5m x 1.5m. A corridor would be 1.5m (wide) x 3m (tall).

While you could have horizontal 1.5m square access tubes, I haven't really seen them on canon deck plans (or homebrew one, either, for that matter).

The real problem with them is that they don't present "playable spaces" for combat rules. No long corridors or open spaces, so everything is at basically point-blank range.
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  #50  
Old March 11th, 2021, 05:25 PM
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When you have the high ground, you can drop a grenade.
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