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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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  #1  
Old October 23rd, 2010, 12:57 PM
gloriousbattle
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Default Most useful CT product

I may get my head bitten off for this, but the one CT product that I use in EVERY game, is the Judge's Guild Traveller Referee screen. I especially love the combat tables, which take the endless searching around in Characters and Combat and simplify all the modifiers into a single table.

One thing I always hated about the GDW design staff was the way they would take a wonderful, simple idea and find a way to have you searching through the rulebooks and doing endless math to make it work. JG, on the other hand, could sometimes be really great about simplifying this sort of thing.

So, ya wanna know the roll for a laser carbine to hit mesh armor at medium range? One simple cross-index yields a 6. Using the Traveller tables on the other hand, you have to start with a base 8+, go to the weapons vs. armor table to yield a +1 for mesh, and to the weapons at range table to yield a +1 at medium. Again, you get the same result, so not too difficult... right up until you've done the same for a dozen different weapons in the same combat. Then, of course, you still have to work in the individual character's skills and stats, and we're talking major headache.

I went so far as to design a character sheet with a combat table built in:

http://www.scribd.com/doc/39961722/T...haracter-Sheet

so that, for the players, everything could be calculated before the game begins.

Stuff like that really can go a long way towards making a game playable.

Last edited by gloriousbattle; October 25th, 2010 at 08:18 AM.. Reason: 'cuz.
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Old October 23rd, 2010, 01:20 PM
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It is a nice screen; I saw a friend's copy once. My only complaint about it was what they did with the weapon damages. (If I ever have a copy I'll just ignore that table, though.)
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Old October 23rd, 2010, 01:36 PM
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Quote:
Originally Posted by Jame View Post
It is a nice screen; I saw a friend's copy once. My only complaint about it was what they did with the weapon damages.
That was strange, with body pistols doing 3d-8, for example. Are those just typos, or do they harken back to the VERY first printing of Traveller?

Either way, you can leave them as they are (which, in some cases, makes the very lethal Traveller combat more survivable) or change them pretty quick.
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Old October 23rd, 2010, 02:01 PM
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Quote:
Originally Posted by Jame View Post
It is a nice screen; I saw a friend's copy once. My only complaint about it was what they did with the weapon damages. (If I ever have a copy I'll just ignore that table, though.)
Those are CT 1E damages. We (Cryton and I) checked against his 1977 printing CT.
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Old October 23rd, 2010, 02:50 PM
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Quote:
Originally Posted by aramis View Post
Those are CT 1E damages. We (Cryton and I) checked against his 1977 printing CT.
I thought it might be something like that.

Which begs the question whether the body pistol was, in fact, a rubber band gun.
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Old October 23rd, 2010, 03:34 PM
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Default have it but never use it...

because from the very beginning there have been hand rules that have invalidated every ref screen for every rpg I have played.

Of course this means I would not consider it the most useful CT product
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Old October 23rd, 2010, 05:23 PM
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Snapshot.

Not only is a fun game in its own right, but it allows me to switch between the more abstract but quick to run combat system in Book 1 and the more time-intensive but tactically rich experience of Snapshot.
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Old October 23rd, 2010, 06:26 PM
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76 Patrons

Awesome resource for spur of the moment adventures!
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Old October 23rd, 2010, 08:22 PM
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Striker
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Old October 23rd, 2010, 08:59 PM
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The JG screen did indeed recreate the very first Traveller weapons damages, and yes, the Body Pistol did 3D6-8

Now here's the bad news:

Every Classic Traveller Weapon Damage table ever after, including the Snapshot Table, was in error as far as the damages for the Body Pistol and the Cutlass were concerned.

The Body Pistol does 2D6, and the Cutlass does 3D6. (As opposed to their original 3D6-8 and 2D6+4)

The proper weapons damages are listed correctly in Supplement 4, Citizens of the Imperium.

I've mentioned this before, and have received an amazing amount of flack for my trouble. So don't believe me; check the official Traveller Classic Errata.
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