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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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  #41  
Old January 14th, 2007, 12:40 AM
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sgbrown sgbrown is offline
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Quote:
Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Scott Martin:
As for the 2300 AD map, the stars that were "moved" were to allow the "Arms" to work and be within (IIRC) 7.7 LY, which was the "range limit" of stutterwarp.
That seems fairly likely. Yet at the same time, that doesn't necessarily explain a few non-existent entities. :0)

Still, I really enjoyed that one aspect of 2300 AD more than almost anything else. A game that used a 3D map and distance formulae! And of course, the whole 'Colonial Period' feel to the game was neat too.
</font>[/QUOTE]Didn't they also use the motion of the stars relative to one another to guesstimate where the stars would be in 2300? There actually are some changes even for cosmic distances in 300 yrs.
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  #42  
Old January 14th, 2007, 12:40 AM
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sgbrown sgbrown is offline
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Quote:
Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Originally posted by Scott Martin:
As for the 2300 AD map, the stars that were "moved" were to allow the "Arms" to work and be within (IIRC) 7.7 LY, which was the "range limit" of stutterwarp.
That seems fairly likely. Yet at the same time, that doesn't necessarily explain a few non-existent entities. :0)

Still, I really enjoyed that one aspect of 2300 AD more than almost anything else. A game that used a 3D map and distance formulae! And of course, the whole 'Colonial Period' feel to the game was neat too.
</font>[/QUOTE]Didn't they also use the motion of the stars relative to one another to guesstimate where the stars would be in 2300? There actually are some changes even for cosmic distances in 300 yrs.
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