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Traveller Card Game Discussion and Teasers for the forthcoming Traveller Card Game.

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  #1  
Old January 18th, 2019, 02:28 PM
GamingGlen GamingGlen is offline
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Default I don't want to play MTG with a Traveller skin

The TL;DR part: if I wanted to play a Magic The Gathering-style game, I'd just play MTG. (I don't)

I hate the tournament feel of CCGs so I looked at this game with trepidation.

Having recently played Firefly the Game, IMO that is a much more fun and easier game of doing the same thing: Find a crew, find a job, keep flying. Get the rights to that game and rework it for Traveller. You'd have lots of mapboard options (meaning expansions) with subsectors of the OTU. Ship miniatures have already been made so perhaps the molds are still available.

This game is not "Traveller" as it does not encompass all that Traveller has. A better name might be "Traveller: Plying the Mains".

I took 4 tries of breaking out the CCG to finally get a grasp of how to play (didn't help that I did that during the slow periods while working at my game store so the occasional customer interrupted the learning). The first try was aborted when I saw the myriad of icons on the back of the rulebook and reading the rules full of icons is not easy. It would have been better if words were used with the related icon in () after the word. It helps with association. The whole rulebook needs another rewrite.

I dislike the mixing of cards and keeping track. If you wanted to add a complication to someone's adventure card, why not just pull such card off of THEIR deck?

Suggestion: orient the back of the Adventure cards to landscape. The face of those cards are set up that way. (yeah, too late for suggestions)


I've come to the conclusion to avoid any game designed by MTG players.

I have added the starter set to my store's game library (soon game cafe library whenever the construction gets completed) where it will probably collect dust. There's not a lot of Traveller fans around here. *sigh*
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Old January 18th, 2019, 09:24 PM
Fovean Fovean is offline
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Unfortunately I have to agree with you.

The rule book is just... so unfortunate. There are some real clunker passages in T5 but in terms of comprehension and grasping concepts the rules for the Traveller CG blow T5’s clunkiness out of the water.

Also, the icons on the cards (besides being utterly non-intuitive) are so small it’s frustrating. The Firefly game got it right with the big, bold and simple icons that are easily understood.

I too tried four solo games, the fourth game finally hit the intended flow (I think) and it was somewhat fun but diminished by the Byzantine nature of the turn sequence. It could have been something a lot less clinical than Procurement Phase and so forth, like maybe:

Startown (replenish your hand, apply upgrades, hire crew)
Patrons (draw contract cards, choose which ones to try to resolve)
Jump (pay for your crew, fuel, gear; line up resources)
Contact! (resolve missions, piracy, etc)
Payday (gather victory points, clear finished contract cards)

It’s a bummer. Another missed opportunity for Traveller. But for the record, despite all my complaining, I find the cards themselves to be really quite beautiful. Just wish they gave a better play experience.
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Old June 28th, 2019, 11:02 PM
Mako Mako is offline
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I've read similar reviews on-line.

Aside from the icons issue, which I suspect can be dealt with by creating a cheat sheet, or playing the game more often, are there other ways to make this game more interesting, challenging, and/or entertaining?

Can the cards be used with the Traveller RPG in some way?
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