Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Play By Post > Space Badger's Reaver's Deep

Space Badger's Reaver's Deep SpaceBadger's SBRD game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old July 30th, 2013, 06:29 PM
SpaceBadger's Avatar
SpaceBadger SpaceBadger is offline
Citizen: SOC-14
 
Join Date: Jan 2013
Location: Central Missouri, USA
Posts: 3,585
Gallery : 1
Visit SpaceBadger's Blog
SpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected CitizenSpaceBadger Respected Citizen
Default

Quote:
Originally Posted by rancke View Post
Any low-jump ship can have the ability to do two jumps, even with standard fuel usage (10% per jump number) and without drop tanks. Demountable and collapsible tanks allow a ship to carry fuel for more jumps along. I think it's possible to design a jump-1 ship that can do 7 jumps between refuelling.
And that is perfectly OK w me, as it requires special planning and effort, or specially designed ships, to cross those significant gaps. It isn't just a routine thing.


*snip GT: Interstellar Wars quotes*

Thanks, I forgot about that. I think I prefer that jumping to/from "empty" hexes be very difficult, not impossible - elsewise how did the Vilani w J-1 ever get far from Vland? Do we have any canon on when the Vilani got J-2?

And as Dave Chase noted above, your chances of making successful jumps into such "empty" hexes can be dramatically improved by factors such as a gravitic beacon or detailed notes about the route - sorry, Dave, my head is not good for analyzing numbers right now, will look at your suggestions again later.

Quote:
Originally Posted by rancke View Post
[*] Astrogators! They guide starships between the stars, not surface ships across ponds! <mumble, mumble, grumble>
Yeah, I prefer Astrogator myself and use it in my own chargen stuff, b ut Navigator still seems the official term.

Quote:
Originally Posted by rancke View Post
The astrogational invention that allowed deep space jumps was invented some time during the period covered by the Dark Nebula game, somewhere around 200 (I think -- I don't have the game myself).
As I sadi above, I think it must have been possible before this, but perhaps very hazardous. Maybe someone on one of th emore advanced worlds in Daibei sector (TL 11, maybe even 12, during Long Night) figured this out earlier in my campaign, to make it a little less hazardous. After all, there were still many tech adbances during the so-called Dark Ages in Europe in our own history.
__________________
--
Q: What do you get when you vaporize a Duke, a Count, a Marquis, and a Baron?
A: Helium, Neon, Argon, Krypton, Xenon, and Radon


Imperial Core Update: In other news, Emperor Strephon Aella Alkhalikoi is... still alive.

My Old Stuff (2013-14)
SBRD Campaign Quick Reference
SBRD Campaign Wiki: Reavers' Deep during The Long Night
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[SBRD] IC Game: Chapter 01 (Devonia) SpaceBadger Space Badger's Reaver's Deep 968 October 13th, 2013 12:31 AM
[SBRD] OOC Discussion: Chapter 01 SpaceBadger Space Badger's Reaver's Deep 767 October 13th, 2013 12:29 AM
[SBRD] Prep: Characters SpaceBadger Space Badger's Reaver's Deep 73 October 6th, 2013 01:09 PM
No book prep work SmilingKnight Pre-Release Discussion 22 February 7th, 2013 04:31 PM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.