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  #31  
Old September 5th, 2005, 08:33 AM
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Hey Kafka, have you ever read Starliner by David Drake?
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  #32  
Old September 9th, 2005, 11:38 AM
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Ok, what other corridor? I thought the scout ship was falling apart? I have to go with normal hiver reactions, of which running from trouble is a big one. This game needs maps! Am I out of the game?
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  #33  
Old September 10th, 2005, 10:24 AM
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Roll Results

Apply the damage rolls, I already rolled to hit:

You requested that 1 roll of a 12-sided die be rolled. The total for each roll has 1 added to it.

Roll them bones ... your dice are

Roll 1: 12.

You requested that 1 roll of 12 6-sided dice be rolled.

Roll them bones ... your dice are


Roll 6: 4, 6, 6, 3, 3, 6, 4, 6, 6, 5, 3, 4 = 56.

Thanks to online dice roller located, http://www.irony.com/igroll.html

An aside

If death has occurred you may generate another character.

Agreed, that maps would be an aid but this was a standard Scoutship, reproduced in hundreds of publications. Plus, you never asked any questions...either through PM (preferred method) or the board.

You also went for the easiest escape route despite the way being blocked. The lasers pointed at you should have given sufficient warning.

Sorry. But, if we don't keep this "real" they we are merely shooting the breeze.
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  #34  
Old September 10th, 2005, 03:04 PM
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I wasn't to clear on where I was supposed to go. It looked like to me that they were behind us then blocking us.

Also, where are we supposed to go in the ship after being given odds of 8 billion to 1 against
That the ship will stay together? That gave me the impression that to retreat into the ship would be death.
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Baron Bendor (Spin 2336 A756656C)
Baron Sidur Haski (Gush 1334 B786354C)

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  #35  
Old September 10th, 2005, 04:36 PM
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My PCs are dead. Eventually, I shall create new ones, and after a PMed discussion with our Ref may be returning to the game.
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  #36  
Old September 10th, 2005, 05:13 PM
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Is the sense that I am getting that you two want a second chance?

If so, what I would need is a really convincing argument via PM. {First PM each other to get one story straight and then one of submit your petition complete with how the storyline would have to be altered to accomodate "the change in history".}

I am usually quite mean, but I guess old age has softened me a bit. Traveller is a game of deadly and absolute combat. Heroics aside, the type of play that I am used to personifies this.

Notwithstanding, I will really compelling argument and a sacrifice or two.

As it seems that you were taking the Death Wish oath more than a couple of times...
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  #37  
Old September 10th, 2005, 05:24 PM
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Actually, I was going to ask if I could bring in an entirely new character - I think you're right about the death wish thing. Let's discuss it via PM.
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  #38  
Old September 13th, 2005, 05:38 PM
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Ok, a recap…

The rules of this game follow loosely a modified MT task system, outlined in an earlier part of this thread.

Save they will be written out in CAPS whenever they appear. Players are expected to roll off the game screen using either an online die roller or their own dice (crooked dice will be severely punished by unilateral action by the Referee).

Combat follows CT rules. Otherwise, don’t draw a sword or argue with a gun, unless there are no other alternatives. As it means quick and deadly death. Disputes between player characters will be resolved by the Referee Only. Many situations require brain over brawn.

I have opted for a “Take 20 rule” lifted from the D20 rules. This will allow a total of 3 miracles per character/group of characters. If a player finds themselves in a life threatening or dying situation.

They must undertake the following steps to avoid deadly peril…

</font>
  • [1.] Inform the Referee that they wish to use the Take 20 rule by inserting the following phrase: “I guess there only X ways to skin a Cat…” X being the number of “lives” that you have left.</font>

</font>
  • [2.] Provide a reasonable explanation to the Ref. how you would want to see the situation resolve itself (it will be up to the Ref. to decide whether or not to adopt the reason or not). The Ref. still retains the right to kill a particular character, if the player has been abusing power. This communication is to be done via PERSONAL MESSAGE, not on the Open Boards.</font>

</font>
  • [3.] In the PERSONAL MESSAGE, there should be something given up as a sacrifice, as a token of goodwill between the Ref, other players and reflecting the enormity of the cosmic change of the timelines.</font>

</font>
  • [4.] Player must continue to play with this handicap throughout the gaming session.</font>

</font>
  • [5.] Player will note on his/her character sheet the number of lives life.</font>
Comments, questions, don't hesitate to PM.
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  #39  
Old September 14th, 2005, 06:56 PM
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I have created a new character (who, if killed will be my last). Once the Referee makes the introduction...
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Baron Damaascaa Towns, Kiikigulii, 1735 Sakhag/Antares
  #40  
Old September 14th, 2005, 07:24 PM
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It's time for vengance... Hiver Style! That security guy and the Spider Controllers are goin' down!

[img]graemlins/file_22.gif[/img]
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Count Tirem (Spin 2233 C7B5975B)
Baron Bendor (Spin 2336 A756656C)
Baron Sidur Haski (Gush 1334 B786354C)

https://www.youtube.com/watch?v=NF4C01hS2nI
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