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  #21  
Old August 7th, 2005, 06:29 PM
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Which would be more appropriate in description of the Pride?

"Super-Starliner"

or

"Mega-Liner"

??

I am also working on doing Common or Standard areas for the Deckplan, rather than doing huge plans (16,000 staterooms is a LOT of cutting and pasting!) A typical Sickbay, MedLab, Stateroom Blocks, Vehicle hangers, etc. That sort of thing.

Also, what sort of craft does she carry? Can I design that kind of stuff to with GM help? Any Pointers?
  #22  
Old August 10th, 2005, 04:39 AM
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To Clarify, Frank's holorecorder is (was?) a very small device on his Chest Computer. most everything comes off of his "bandolier" that he wears around his "neck"

Question: Is the Camera fixable, or is it totally smashed?
  #23  
Old August 10th, 2005, 10:53 AM
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Roll a Task roll and role play the results for Frank's Holocamera.

Difficult, Electronics, Mechanical 5hrs
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  #24  
Old August 15th, 2005, 01:06 AM
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Frank will repair his holocorder later, but If Frank comes across one in his moves he can use, he will take it. Hivers normally document everything, so it is sort of like losing a sense to him.
  #25  
Old August 15th, 2005, 01:12 AM
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bump
  #26  
Old August 15th, 2005, 03:47 PM
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Modifications made to Task System (please use this during course of adventure) - Ref.

Although, OOC commands will be given in the adventure. It is expected that players roll off the boards and role play the results. If a ref ruling is needed then use PM.

Quote:
The 3-Task System
This is a modification of the MegaTraveller Task system, whose one and only requisite is to remember the multiples of three: 3, 6, 9, 12, 15, 18, and 21.

Character actions are evaluated through check rolls and Tasks. Check rolls are simply rolls against a given attribute, e.g. Dexterity. Tasks involve generally one skill and one attribute.
Tasks:

Difficulty, Skill, Attribute, (Time increment)
2D6+Skill+(Attribute/3) >= (Difficulty)
(Round fractions down)
Maximum allowed DM: +10
Time: (3D-DMs) x (Time increment)


Difficulty Code Roll
Easy 6+
Average 9+
Difficult 12+
Formidable 15+
Staggering 18+
Impossible 21+


There is a 3:1 relation ship between skills and attributes, which gives more DMs than in other systems, but the difficulty levels are consequently a bit higher. Average and Difficult tasks are roughly equivalent to Routine and Difficult tasks in MT, while an MT formidable Task would be between Formidable and Staggering in this system.

Since the difficulties advance in +3 increments, it does not make much sense under this system to give special DMs in excess of +1. Anything yielding a DM in excess of +1/-1 should be better thought as decreasing or increasing the difficulty level.

Note: Average characters have a DM of +2 from a level-7 attribute, which explains Average being 9+.


Spectacular Success: When the actual roll makes the next difficulty level (i.e. exceeds the required level by 3+). Example: Rolling 12+ in an Average task.

Spectacular Failure: When the actual roll does NOT make the previous difficulty level (i.e. fails by 4+). Can give rise to a 2D mishap. Example: Not rolling 6+ in an Average task.

Marginal success: If the roll equals the required level exactly. Example: Rolling exactly 9 in an Average task.

Fumble: An exact roll of 2 is always a failure, regardless of DMs. Can give rise to a 3D mishap.


Hazardous tasks: Failure implies automatic 3D mishap.

Uncertain tasks: Both the referee and the player roll the task. Total Truth: Both succeed. Some Truth: One succeeds. No truth: None succeeds. On PBEM: Uncertain means purely In-Character results, no rules explanation.

Hasty tasks: Halve the time increment, increase difficulty one level.

Cautious tasks: Double the time increment, decrease difficulty one level.
Confrontation tasks: The acting character provides positive ("offensive") DMs, the reacting one provides negative ("defensive") ones.

Retrying failed tasks: If a second try is possible, difficulty is increase one level. If the character has JOT, difficulty remains the same. Each level of JOT allows one retry without increase in the difficulty level. Sometimes, a Determination roll is required before retrying.
Determination roll: Roll against (End+Int)/2.

Alternative: Treat as a task of the appropriate difficulty, DMs (End+Int)/3.

Mishaps: Whenever a Mishap occurs, the player rolls in the following table:

Mishap table (2D or 3D)
2 Reroll
3+ No damage
6+ Superficial (e.g. 1 hit)
9+ Minor (e.g. 2 hits)
12+ Major (e.g. 4 hits)
15+ Really serious (e.g. 8 hits)
18+ Destroyed (e.g. 16 hits)
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  #27  
Old August 15th, 2005, 09:14 PM
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So the formula for Franks Airlock Bypass is:

18+ (Staggering), +1 for Electronics, and +3 for Dex? That makes the total 14+? No Chance?
  #28  
Old August 15th, 2005, 09:24 PM
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I rolled a 10 (double fives) Raw...
  #29  
Old August 15th, 2005, 09:31 PM
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So I should just barely make it, provided the "Time" Factors and the "Uncertain" Factors are zero..
  #30  
Old September 3rd, 2005, 10:27 PM
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Library Data

Green Spiders: A notorious pirate band operating throughout the Foreven Sector. They are mostly high profile thieves who wish to constantly gain celebrity and fame by pulling the most outrageous heists and daring raids often right under the noises of officials. Because, they make the havens in poor rundown worlds and spend lavishly often fencing goods at a fraction their original price they are very popular amongst the local populations.

Silence is also bought with a strict death code. If anyone is found to snitch on the pirate band, that person's entire family will be systematically hunted down and strangled with their own entrails with a green spider tattooed to their forehead. Often it is a local noble who has abused his privileges gets a representative tarring down in this manner making them ever popular and feared with plebeian classes.

Ref notes: It is rumoured that the pirate band actually holds a letter of marque from the Third Imperium with the purpose of harrying shipping within the Avalon Consulate.
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