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Pre-Release Discussion Archive of the pre-release T5 Public

 
 
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  #51  
Old March 18th, 2013, 11:11 AM
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rancke rancke is offline
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Just checked and the pledges have reached $8,556, which means the project is now funded.


Hans
  #52  
Old March 19th, 2013, 04:43 AM
Spaceresearcher Spaceresearcher is offline
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Default The first T5 Campaign is GO!!!!

Sensational. As I write this, the KS is now at 117.85%, so where looking at a nice new campaign about to blast it's way upon us.

WELL DONE FELLOW TRAVELLERS.

I'm so thrilled this has done well. Here's to the next generation of Traveller!!!!!!
  #53  
Old March 20th, 2013, 01:56 AM
Aramais Aramais is offline
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Default How can a Circus Be Dangerous?

This is a discussion that I had not been following.

If all you like are Mercenary Tickets, you likely will not like Cirque's adventures per se. I won't bother to try to convince you otherwise...though you still may find more than a few nuggets, including a whole class of ships outfitted for mercenaries, backgrounds for conflicts, and so on.

Traveller is a role-playing game, not just a strategic warfare game. As Cirque's author, all I can say is this: the BACKDROP is a circus. The twenty adventure outlines are NOT about the dangers of walking a literal tightrope. The characters are NOT all merely performers. The adventures arise DURING the tour, sometimes out of it -- but ARE adventures.

As an old saying goes, "When you're up to your ass in alligators, it's difficult to remember that the original objective was to drain the swamp."

Recipe for adventure: Put 100+ characters of various types (including 5FW vets, divas, clowns, etc.) into a starship, and send them from planet to planet. Add Zhodani, pirates, planetary situations, arguments, politics, and more. Mix well. Place in oven. As heat increases, adventure rises.

"Twenty Planets. 400+ Performances. A lot less clowning than expected."

Greg Lee
  #54  
Old March 20th, 2013, 10:22 AM
DangerousThing DangerousThing is offline
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I'm a backer because I love the idea. It's one of the few non-mercenary, non-trading campaigns around. It could be like Veedback cubed! More entertainers, which means more friction between them.

I really look forward to seeing the actual campaign.

FWIW: I did this in a small way in DnD in my college days. The characters were on the run and yet needed to stay in the kingdom. So they painted up a couple of wagons and put on a traveling show.

The Fighter was the strong man. The female fighter became a dancer. The bard was the minstrel. It's been over 30 years and I don't remember much more of the details, though they arrived in the main city in time for the coronation and to defeat the villains. And they earned a bit of change and food along the way.

Some of the players were graduating that year, so they retired and kept the show.
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