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Old August 28th, 2003, 01:10 AM
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Or: how can we put the "Courier" back in Scout/Courier?

Ok folks! Trying to come up with ideas here of how to legally and illegal use the Courier part of the Detached Duty Scout/Courier ship. Does anyone have any ideas? Since the ship can't legally run cargo, what else can she do?

Thanks!

Scout
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Old August 28th, 2003, 02:31 AM
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Transport people discreetly?
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Old August 28th, 2003, 03:04 AM
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Quote:
Originally posted by Dameon Toth Detached Scout:

...Since the ship can't legally run cargo, what else can she do?


Scout
Why run cargo illegally of course [img]graemlins/file_22.gif[/img] <ahem>

Not that this old Scout got his start as a far-trader that way but if you pick your speculative cargo right that J2 can help you score big even on a few D-tons. Then of course there's usually a few "personal items" that people will pay a premium to have transported without documentation.

Also like mandelkubb says you might find a few desperate passengers looking for transport that will avoid any Imperial entanglements [img]smile.gif[/img]

Just be sure that all the off the book business is in cash or other negotiables that leave no trail.

Then for those with less oppurtunistic drives you could turn that Scout ship into a small Lab ship for hire and put that technology to good use. All you need is a contact at a major university with a big research budget and you can write a nice safe long ticket as pilot for a bunch of science types doing field research across the subsector.

Another option is using it as a small Safari excursion ship, again depending on your skills and contacts.

About the only thing the type S is not much good as is an armed escort, a fighter she's not [img]graemlins/file_28.gif[/img]
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Old August 28th, 2003, 03:24 AM
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I think the Courier part was basically meant as messanger.....

CT Supp 9 says it's
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Extremely suited to its job as message carrier for the Imperium. where the xboats don't travel, the scout/couriers must.
Although, there's nothing wrong with the odd illegal cargo [img]graemlins/file_22.gif[/img] ... well, other than getting caught
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Old August 28th, 2003, 09:40 AM
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Dameon Toth Detached Scout wrote:

"Or: how can we put the "Courier" back in Scout/Courier?"

"Ok folks! Trying to come up with ideas here of how to legally and illegal use the Courier part of the Detached Duty Scout/Courier ship. Does anyone have any ideas? Since the ship can't legally run cargo, what else can she do?"


Sir,

Your first paragraph holds the answer to the question posed in your second paragraph. And why do you think she can't 'legally' run cargo anyway?

Cargos in Traveller aren't always 100 dTons of Indonesian Neck Sleeves. A ton or two of speculative trade can really earn some change for a savvy ex-scout. In a pinch, you can stack boxes of Genuine Imitation Japanese Rubber Wolf Stools in that empty stateroom, just thing for the upcoming Moomba Days celebration on Arglebargle IV one parsec trailing.

The Suleiman is a courier and courier work happens to pay very well. The IISS uses them to connect backwater worlds with the X-boat network. There is no prohibition on anyone doing the same thing for a little lucre. Mail, messages, and small packages are just waiting for you to ship 'em. You needn't fly any specific route either, simply have a reasonably good reputation, select your next destination, and announce it to all and sundry. Just as in the days of sail, various brokers, companies, and private individuals will search you out and pay you to take their mail.

Don't forget charters either. Someone may want to get to Remulak straight away and not via the 2 month, 3 ship route offered by the only passenger line servicing this system. There will be in-system charters too; belters returning off leave, college students on a class trip, and other people with more money than sense.

Finally, you can fiddle around with 'gray market' shipping or 'small package' deliveries. Smuggling in the 3I is like speeding in the US, it's illegal but the consequences are usually light. Check out CT's TTA for typical smuggling fines and penalties.


Sincerely,
Larsen
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Old August 28th, 2003, 10:05 AM
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I'm pretty sure in one of the books it says that if a Scout/Courier is assigned to a Detached Duty Scout, the ship CAN'T be used for cargo shipping. Not sure where I remember that from, and I don't have my books in front of me. Does anyone else remember that?

Later,

Scout
P.S. and thanks for all the great ideas!
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Old August 28th, 2003, 11:46 AM
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Quote:
Originally posted by Dameon Toth Detached Scout:
I'm pretty sure in one of the books it says that if a Scout/Courier is assigned to a Detached Duty Scout, the ship CAN'T be used for cargo shipping. Not sure where I remember that from, and I don't have my books in front of me. Does anyone else remember that?
Could be but I don't remember it. They said a lot of things when they assinged me the old wreck of a Type S that was the Burrunsu and had me sign a stack of forms for the DD assignment, but to be honest I just wanted to hit space and figured I'd read them later...


Quote:
Originally posted by Dameon Toth Detached Scout:

P.S. and thanks for all the great ideas!
You're most welcome for any help my brain sparks may have accidentally offered
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Old August 28th, 2003, 12:14 PM
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I did a bit o' lookin' about on that, Larsen, and I didn't find a thing that says that you can't trade with a Type S. You just can't do it very well. Three tons ain't alot to try speculating on, eh?

Still, you get some very tangible benefits with a Type S that helps the DD Scout make ends meet. Insofar as smuggling goes, however, I would point out that if your detached duty boat ever finds itself in a system with a scout base, the local Scout Commander will pull your logs. This is one aspect I think alot of folks tend to forget. Could be sticky if you've been dodging about in Red Zones.....
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Old August 28th, 2003, 12:55 PM
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Ganidiirsi O'Flynn wrote:

"I did a bit o' lookin' about on that, Larsen, and I didn't find a thing that says that you can't trade with a Type S. You just can't do it very well. Three tons ain't alot to try speculating on, eh?"


Mr. O'Flynn,

I didn't claim otherwise. I can't remember reading a 'no trading' prohibition anywhere, then again my memory resembles a sieve.

And you're right, three dTons isn't much room. Of course, a DD-Scout doesn't need to earn a lot to make ends meet. He gets free fuel and life support at scout bases. If he wishes, he can also scoop and purify his fuel for free. Having no mortgage and no crew salaries really cuts down on your operating costs. A dTon of geegaws at 6K CrImps per can go a long way when your debits aren't too high.

"Insofar as smuggling goes, however, I would point out that if your detached duty boat ever finds itself in a system with a scout base, the local Scout Commander will pull your logs. This is one aspect I think alot of folks tend to forget. Could be sticky if you've been dodging about in Red Zones....."

Very true. People do tend to forget the existence of those logs and the long list of folks who can look at them. IMTU, those logs aren't automatic either. Sure, they'll get a dump from your transponder, but they want more than that. The DD-Scout is out there to use his eyes and ears. They want the rumors he's heard, the ships he's seen, all the seemingly inconsequential stuff that makes up the grist of intelligence gathering. As a GM, I made DD-Scout PCs keep diaries* and penalized them when they didn't. How does a mandatory skills refresher course sound during your next scout base layover? The commander there can impose all sorts of nastiness if she doesn't care for the condition of your logs.

As for Red Zones, if the DD-Scout brings back a nice enough piece of information, I'd think the base commander would look the other way.

Oddly enough, most smuggling won't involve Red Zones at all. Look at the 'Bretheren of the Coast', those rugged individuals who have smuggled across the Channel 'tween Britain and France since Caeser's time. They don't move prohibited goods, they move goods that would normally be taxed; an important distinction. It's scotch and cigarettes going south while brandy and wines goes north. The items aren't illegal, however paying no duty on them is.

Most smuggling involves cheating the tax man and not getting 8 metric tons of crystal meth over the border. When state taxes on smokes began being raised in the early 70s, I knew fellows who used to move a trailer load of cigarettes from North Carolina into New England every month. They'd sell them out of car trunks at construction sites and bars. That's the type of smuggling you'll find IMTU. It isn't always plutonium, bio-agents, and black globes.


Sincerely,
Larsen

* - Kept a diary in game terms and not in actuality. He merely had to set aside time every so often the update it. If he put it off, there was a roll against his INT stat to see if he had left anything out.

P.S. For those of you who cite the 3I's support of free trade to question my take on smuggling as a tax dodge, Remember - the Imperium protects free trade *between* starports, that means *inside* the extrality line. Crossing the extrality line onto the world proper is another kettle of fish. Worlds can impose taxes and tariffs IF those fees are assessed impartially. If you wish to tax wheat imports, you must tax all wheat from everywhere outside your system and not just wheat from Trin's Veil.
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Old August 28th, 2003, 01:17 PM
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Quote:
* - Kept a diary in game terms and not in actuality. He merely had to set aside time every so often the update it.
In one of my earlier games the PCs were working for SolSec, and after one mission I got the *players* to write reports. They were hysterical!
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