Traveller Store CotI Features New Posts Mark Forums Read Register


Go Back TravellerRPG.com > Citizens of the Imperium > Other Versions of Traveller > Classic Traveller

Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

Reply
 
Thread Tools Display Modes
  #31  
Old July 13th, 2019, 07:48 PM
Brandon C Brandon C is offline
Citizen: SOC-13
 
Join Date: May 2001
Posts: 883
Gallery : 0
Brandon C Citizen+Brandon C Citizen+
Default

Quote:
Originally Posted by aramis View Post
I see no value in setting seeds like the one in Bk0...
I think the value was the implication "Referees, you do not have to use the Third Imperium".
__________________
A generous and sadistic GM,
Brandon Cope

My website: http://copeab.tripod.com
Reply With Quote
  #32  
Old July 14th, 2019, 05:10 AM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,614
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

So, the federation itself.

A loose federation of 300+ worlds.

Do we need a world that is the seat of federation government - the Moladon from which the federation gets its name, or is Moladon and acronym for the original member worlds?

How about if the federation government isn't on a planet but instead is based on a huge space station Babylon 5 style?

It is a federation rather than confederation so the federal government will have rules and laws member worlds have to follow, not to mention maintaining the federal armed forces, bureaucracy and law enforcement.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #33  
Old July 14th, 2019, 06:16 AM
Brandon C Brandon C is offline
Citizen: SOC-13
 
Join Date: May 2001
Posts: 883
Gallery : 0
Brandon C Citizen+Brandon C Citizen+
Default

Quote:
Originally Posted by mike wightman View Post
Do we need a world that is the seat of federation government - the Moladon from which the federation gets its name, or is Moladon and acronym for the original member worlds?
How about a combination of the names of the first two or three worlds?

Quote:
How about if the federation government isn't on a planet but instead is based on a huge space station Babylon 5 style?
GURPS Space Atlas 2 had something similar, a star with one planet (a gas giant with a half dozen minor moons). Over time, a station was built around one of the moons. The system was considered the center of the sector, even to the point of it eventually being named Center and show as such on maps.

Quote:
It is a federation rather than confederation so the federal government will have rules and laws member worlds have to follow, not to mention maintaining the federal armed forces, bureaucracy and law enforcement.
I'd stick with federation, although how many federation laws apply to member worlds and citizens on each world is variable.

I do think that member worlds would be prohibited from suppressing technology, simply because it would would make the world a weak link in any crisis. This would manifest as a higher minimum TL for each world (I suggest 8).

Member worlds should be allowed to posses and operate lightly armed customs ships. Heavier ships like SDBs are debatable. Jump-capable warships should be turned over to the federation once a world becomes a member. IOW, a member world should be capable of defending itself at least briefly if invaded but not capable of launching an attack on another system without federation support.
__________________
A generous and sadistic GM,
Brandon Cope

My website: http://copeab.tripod.com

Last edited by Brandon C; July 14th, 2019 at 06:28 AM..
Reply With Quote
  #34  
Old July 14th, 2019, 07:47 AM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,614
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

Ok, so two pocket empires formed the initial federation, combining their planets and colonies.

Collectively they agreed to the constitution of the federation and began construction of a seat of government - a space station in a system central to the federation but as yet undeveloped.

Was this initial alliance forced by pressure from other pocket empires?

Was the cementation of the federal state achieved by the defeat of these enemies?
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #35  
Old July 14th, 2019, 04:10 PM
boomslang boomslang is offline
Citizen: SOC-13
 
Join Date: Mar 2001
Location: The Outrim Void
Posts: 864
Gallery : 1
boomslang Citizen
Arrow

Quote:
Originally Posted by mike wightman View Post
How about if the federation government isn't on a planet but instead is based on a huge space station Babylon 5 style?
As above, and to facilitate construction at early-to-mid-interstellar TLs, what say we make Moladon a smallish moon around a GG in a centrally-located system -- a location that was initially chosen as "neutral ground" for peace and trade negotiations between the two founding polities?

Quote:
It is a federation rather than confederation so the federal government will have rules and laws member worlds have to follow, not to mention maintaining the federal armed forces, bureaucracy and law enforcement.
I think a strong central government with lots of local cultural variations would provide a consistent frame of reference for Travellers, while encouraging internal and external trade and tourism.

To that end, I would like to see the same Gov for each full-member world of the MolaFed. Perhaps 4 officially, but more like 6 in practice.
Reply With Quote
  #36  
Old July 14th, 2019, 05:17 PM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,614
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

Quote:
Originally Posted by boomslang View Post
As above, and to facilitate construction at early-to-mid-interstellar TLs, what say we make Moladon a smallish moon around a GG in a centrally-located system -- a location that was initially chosen as "neutral ground" for peace and trade negotiations between the two founding polities?
That will do nicely

Quote:
I think a strong central government with lots of local cultural variations would provide a consistent frame of reference for Travellers, while encouraging internal and external trade and tourism.
The initial fluff requires the federation to become much looser as we head away from the core worlds. By the time we are at the frontier the worlds have a lot more local autonomy but receive regular cultural updates from the trade lanes - think about how the US spread US culture across the 'wild west' or how the British Empire spread its cultural values despite months of travel time. So yes, the federal culture is still there at the frontier, but it is a lot 'rougher'.

Quote:
To that end, I would like to see the same Gov for each full-member world of the MolaFed. Perhaps 4 officially, but more like 6 in practice.
Fully integrated federation worlds should have similar government types and law levels - although again there will be regional variety.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #37  
Old July 14th, 2019, 06:22 PM
Brandon C Brandon C is offline
Citizen: SOC-13
 
Join Date: May 2001
Posts: 883
Gallery : 0
Brandon C Citizen+Brandon C Citizen+
Default

Quote:
Originally Posted by mike wightman View Post
Fully integrated federation worlds should have similar government types and law levels - although again there will be regional variety.
Do we want a somewhat distinctive core vs frontier dynamic?
__________________
A generous and sadistic GM,
Brandon Cope

My website: http://copeab.tripod.com
Reply With Quote
  #38  
Old July 14th, 2019, 06:27 PM
boomslang boomslang is offline
Citizen: SOC-13
 
Join Date: Mar 2001
Location: The Outrim Void
Posts: 864
Gallery : 1
boomslang Citizen
Arrow

Quote:
Originally Posted by mike wightman View Post
The initial fluff requires the federation to become much looser as we head away from the core worlds. By the time we are at the frontier the worlds have a lot more local autonomy but receive regular cultural updates from the trade lanes - think about how the US spread US culture across the 'wild west' or how the British Empire spread its cultural values despite months of travel time.
The travel times issue begins to skirt the question of whether we want to think in terms of a B2-only "small-ship" setting, or a HG2-compatible "large-ship" setting.

B2-only ships would let us have J-5 couriers at TL11 (below the very top of MolaFed tech), allowing for a perhaps 20-parsec-or-less-wide polity that could be traversed fringe-edge to fringe-edge in a month in an emergency, with reasonably-sized J-3ish couriers to haul diplomats and Mail around the 10-to-12-parsec-wide central core in the same time frame. I reckon this mechanic would give the desired control model, graduating from Kinda High to Tenuous the farther out from Molador one Travels.

On the other hand, if we think in terms of HG2, we are looking at hard limit of J-3 for the MolaFed (as per LBB5), with clients and rivals pretty much stuck down at J-1, but with occasional J-2 vessels. It would also give the Federation Navy a significant advantage over its likely opponents in terms of firepower and defensive capabilities. (And make options for in-space PC shenanigans more limited as a result.)

Given that we already have a well-developed HG2 sandbox provided to us in the Islands Clusters Campaign from TCS, I am inclined to favor a small-ship model here, because the closer parity in capabilities will make throwing its weight around much more difficult for the Federation Navy in particular, and for the Federation Government in general. Thoughts, anyone?

Also, with no Xboat net, as we map the sector out, we will want to mindfully consider and deliberately build the structure of the web of Trade Lanes and Mail routes with an eye toward how they might facilitate or hinder the flow of culture to particular individual worlds, as read in the LBB0 source.
Reply With Quote
  #39  
Old July 14th, 2019, 07:32 PM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,614
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

I would go with LBB1-3.

The edition makes a difference too since ships that can be built under 77 rules can not be built using 81.

At jump six you are still looking at three to four jumps to get from the capital to the frontier subsectors, while travelling from one edge to the other is going to be six to seven jumps.

Lower jump numbers will mean longer voyages naturally, and there is the time between jumps to take into account too.
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
  #40  
Old July 14th, 2019, 07:43 PM
mike wightman's Avatar
mike wightman mike wightman is offline
Noble
 
Join Date: Jun 2003
Location: Newcastle
Posts: 16,614
Gallery : 0
mike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizenmike wightman Respected Citizen
Default

A first pass at mapping the subsectors of the federation:
_XXXXXX_
_XXFFXX_
XXFFFFXX
XXFFFFXX
_XXFFXX_
_XXXXXX_

key:
_ off the edge
X frontier subsector,
F federation subsector
__________________
The beauty of CT LBB1-3 is that the ref is free to make such decisions for themselves.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
A Hidden Pirate Base..... DickNervous The Lone Star 137 October 9th, 2015 05:50 PM
Hidden secrets in unexpected places. BlackBat242 The Lone Star 2 February 14th, 2015 11:09 AM
A bit o' High Guard hidden within Book 2 robject Classic Traveller 0 January 7th, 2013 02:51 PM
Hidden Ship's Boat Combat Rules Supplement Four Classic Traveller 12 May 4th, 2008 06:20 AM

This website and its contents are copyright ©2010- Far Future Enterprises. All rights reserved. Traveller is a registered trademark of Far Future Enterprises .
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright (c) 2010-2013, Far Future Enterprises. All Rights Reserved.