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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old July 11th, 2019, 03:32 PM
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Default LBB:0 Hidden Setting

A thread over at rpg.net about Traveller's failed promise had me browsing through LBB:0.

I was stunned to find a setting I had forgotten all about. It is in the chapter about campaigns which details how a referee can make up a setting:
Quote:
The subsector is located on the fringe of the Moladon Federation, a loose organization of 300+ worlds governed by a federation council. Half the worlds in the subsector are in the federation, the rest are petty one or two world nations. The federation is currently in a period of stasis, between expansions, but plans to eventually absorb all worlds on its borders. The last war was over a century ago. but minor skirmishes are constantly taking place, especially between the larger outer states. Tech levels within the federation are between 5 and 12; outside they are between 1 and 9. Federation naval power is just strong enough to supress piracy within the borders, and there is a great deal of local planetary autonomy.
The chapter goes on to give guidance as to how the referee can generate the worlds of this frontier subsector.

I'm wondering if anyone ever based their own campaign on this snippet of a setting?

I would probably start by changing the name of the federation...

An alternative question is if anyone is intrigued enough to fill in additional details for this setting?

edit - thanks to timerover51 for the page reference "It is on the bottom of page 28 and top of page 29 in Book 0: Introduction to Traveller."
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Last edited by mike wightman; July 13th, 2019 at 03:51 AM..
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Old July 11th, 2019, 05:39 PM
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anyone is intrigued enough to fill in additional details for this setting?
not really sure what it could offer that isn't already present in the spinward marches and solomani rim or trojan reaches. as an rpg that is. if the "game" consists of developing the setting, then sure, it's a whole new world, but I always think of it in terms of setting for an rpg.
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Old July 11th, 2019, 06:07 PM
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If it were 30+ worlds at TL8-12, sure.
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Old July 11th, 2019, 06:42 PM
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Honestly I am beating on Adventure 0 basic premise right now, but now that you point that out I am going to consider it...
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Old July 11th, 2019, 07:36 PM
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I love LBB0. It helped me a LOT, both initially and over the many years since I got Deluxe Traveller for my birthday in 7th grade. I still look through it from time to time and I always enjoy it. The Moladon Federation example was part of the inspiration for my departure from the OTU in ~1986.

But I have never used that example directly in play. I'd much rather roll and build my own worlds and create my own background. While interesting and a great guide, I see nothing particularly special or intriguing about the example snippet.
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Old July 11th, 2019, 08:44 PM
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Quote:
Originally Posted by Lord Kilgore View Post
I see nothing particularly special or intriguing about the example snippet.
I think the example's key value is as a reminder that the rules are a toolset for someone to make different kinds of settings as they wish.

If someone wants to play in the Spinward Marches that's great. But there are all sorts of ways of making a setting. After all, a little unde 10% of the original rules is devoted to making a setting.
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Old July 11th, 2019, 08:50 PM
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Quote:
Originally Posted by creativehum View Post
I think the example's key value is as a reminder that the rules are a toolset for someone to make different kinds of settings as they wish.
Absolutely 100% agree. That's exactly what I did. I meant that the example of that specific setting was not "particularly special or intriguing."
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Old July 11th, 2019, 09:24 PM
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Quote:
Originally Posted by mike wightman View Post
A thread over at rpg.net about Traveller's failed promise had me browsing through LBB:0.

I was stunned to find a setting I had forgotten all about. It is in the chapter about campaigns which details how a referee can make up a setting:

The chapter goes on to give guidance as to how the referee can generate the worlds of this frontier subsector.

I'm wondering if anyone ever based their own campaign on this snippet of a setting?

I would probably start by changing the name of the federation...

An alternative question is if anyone is intrigued enough to fill in additional details for this setting?
Hmmm, I have LBB 0 somewhere. Now I will need to dig it out and take another look at it. Thank you, Mike.

Edit Note: I found it. It is on the bottom of page 28 and top of page 29 in Book 0: Introduction to Traveller.
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Old July 12th, 2019, 02:02 AM
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Quote:
Originally Posted by creativehum View Post
If someone wants to play in the Spinward Marches that's great. But there are all sorts of ways of making a setting.
My original group had a strong dissenter. We started with books 1-3 in 1983. Two of us GMed and the other GM was actually angry with me for not using the 3I setting.
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Old July 12th, 2019, 07:44 AM
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Quote:
Originally Posted by Brandon C View Post
My original group had a strong dissenter. We started with books 1-3 in 1983. Two of us GMed and the other GM was actually angry with me for not using the 3I setting.
Wait? You are saying theater there are people who insist that the only way to play Traveller is with the Third Imperium???

Heavens to Murgatroyd! I had no idea!
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"The beauty of Classic Traveller Book 1, 2, and is that the ref must make most of the decisions himself." -- flykiller

Last edited by creativehum; July 12th, 2019 at 10:31 PM..
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