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Classic Traveller Discussion on the granddaddy of them all, Classic Traveller!

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Old July 11th, 2019, 03:32 PM
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Default LBB:0 Hidden Setting

A thread over at rpg.net about Traveller's failed promise had me browsing through LBB:0.

I was stunned to find a setting I had forgotten all about. It is in the chapter about campaigns which details how a referee can make up a setting:
Quote:
The subsector is located on the fringe of the Moladon Federation, a loose organization of 300+ worlds governed by a federation council. Half the worlds in the subsector are in the federation, the rest are petty one or two world nations. The federation is currently in a period of stasis, between expansions, but plans to eventually absorb all worlds on its borders. The last war was over a century ago. but minor skirmishes are constantly taking place, especially between the larger outer states. Tech levels within the federation are between 5 and 12; outside they are between 1 and 9. Federation naval power is just strong enough to supress piracy within the borders, and there is a great deal of local planetary autonomy.
The chapter goes on to give guidance as to how the referee can generate the worlds of this frontier subsector.

I'm wondering if anyone ever based their own campaign on this snippet of a setting?

I would probably start by changing the name of the federation...

An alternative question is if anyone is intrigued enough to fill in additional details for this setting?

edit - thanks to timerover51 for the page reference "It is on the bottom of page 28 and top of page 29 in Book 0: Introduction to Traveller."
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Old July 11th, 2019, 05:39 PM
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anyone is intrigued enough to fill in additional details for this setting?
not really sure what it could offer that isn't already present in the spinward marches and solomani rim or trojan reaches. as an rpg that is. if the "game" consists of developing the setting, then sure, it's a whole new world, but I always think of it in terms of setting for an rpg.
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Old July 11th, 2019, 06:07 PM
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If it were 30+ worlds at TL8-12, sure.
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Old July 11th, 2019, 06:42 PM
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Honestly I am beating on Adventure 0 basic premise right now, but now that you point that out I am going to consider it...
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Old July 13th, 2019, 03:45 AM
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Originally Posted by infojunky View Post
Honestly I am beating on Adventure 0 basic premise right now, but now that you point that out I am going to consider it...
Please post any ideas you have and what you come up with
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Old July 13th, 2019, 03:43 AM
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Originally Posted by Brandon C View Post
If it were 30+ worlds at TL8-12, sure.
I would imagine the federation higher TL worlds to be concentrated towards the core subsectors of said federation, with a smattering of TL 8-12 worlds in the frontier subsectors.
The fun bit is the referee can decide.
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Old July 13th, 2019, 03:41 AM
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Originally Posted by flykiller View Post
not really sure what it could offer that isn't already present in the spinward marches and solomani rim or trojan reaches. as an rpg that is. if the "game" consists of developing the setting, then sure, it's a whole new world, but I always think of it in terms of setting for an rpg.
That's not a bad idea. A collaborative 'game' where we fill in the details.

A federation of 300+ worlds is less than the Spinward Marches but more than enough to be the distant government.
Frontier subsectors consisting of non-aligned worlds and small groupings of worlds.
Are there aliens?
Are there distant empires that can threaten the federation?
Federation history.
How do the federation 'core' subsectors differ from the outlying subsectors differ from the frontier sectors.
What lies beyond the frontier?
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Old July 13th, 2019, 01:09 PM
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Originally Posted by mike wightman View Post
That's not a bad idea. A collaborative 'game' where we fill in the details.
My last campaign started with a blank map, a quadrant of 2x2 subsectors. Players could be anything they wanted, we had a Scout, an Agent, a Marine and a Scholar.

During char-gen, every step of each character’s development put something on the map: a Base for the Scout, Megacorp HQ for the agent, a University and rival Megacorp for the Scholar, etc etc. Birthworlds were determined using some house rules and placed with everything else, and even the simplest term event generated several data/map points and of course, hooks for future adventures.

We ended up with a map that was quite unexpected and the players were really invested in the setting as they had helped create it. It took two Session 0 nights before we really started playing but it was great fun.
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Old July 13th, 2019, 01:55 PM
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I see no value in setting seeds like the one in Bk0...

Just enough to be limiting, not enough to save any time.

Now, the full subsector in TTB...
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Old July 13th, 2019, 02:12 PM
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It's not a setting seed as such, I don't think it was intended to be. Doesn't stop it being used as such though.

It is the start of a section about campaign design that stretches for several pages, five and a bit, that explains how Traveller is intended for referees to make up their own settings or base settings on literary sources.

I am suggesting we use it as a setting seed and fill in some details just for fun. If you don't want to join in fair enough.
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